Tag Archives: Street Fighter

Episode 90: A Podcast for Brandon’s Girlfriend

Matt, Ethan, and Ricardo are joined again by Brandon as we catch up with some games he’s played since he was last on. Turns out it’s some anime thing. Also learn more about the Early Access version of Street Fighter V, the woes of fumigating your house while you eat chips, an which waifu Ricardo would pick in the new Fire Emblem!

Ethan: Street Fighter V, XCOM 2

Ricardo: Street Fighter V, Fire Emblem Fates

Matt: The game of trying to get ComicCon tickets

Brandon: Rocket League, Not Garden Warfare 2, 100% Orange Juice

The NEWS HOUR News Topics:

Konami stuff keeps happening, why no one was there to accept DICE award:

http://www.polygon.com/2016/2/22/11093896/metal-gear-solid-5-dice-award

The Vive costs a small chunk of change, $800. Preorders going up Feb 29th:

http://www.polygon.com/2016/2/21/11081622/the-htc-vive-vr-headset-will-cost-799

Trailer Trash:

The Walking Dead: Michonne

http://www.ign.com/videos/2016/02/22/the-walking-dead-michonne-a-telltale-games-mini-series-official-episode-1-in-too-deep-launch-trailer

CARMAGEDDON MAX DAMAGE:

http://www.ign.com/videos/2016/02/22/carmageddon-max-damage-official-announcement-trailer

ARBITER TRAILER:

http://www.ign.com/videos/2016/02/22/killer-instinct-official-arbiter-trailer

Adr1ft:

http://www.ign.com/videos/2016/02/19/adr1ft-official-clair-de-lune-trailer

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Episode 58: “You don’t Review our own Podcast!”

Matt, Ethan, Ricardo and Amber discuss all kinds of fighting games: current ones, arcade ones, broken ones and working ones! That plus updates to Game of Thrones and Heroes of the Storm, almost beating Batman and whether or not you can actually tilt a pinball machine. In the news we have updates on Street Fighter’s free to play currencies and whether or not Terminator is as much of a wrestler as RoboCop. No Fight money or Zeni required to enjoy this podcast!

For more info about EightyTwo, the barcade we visited in Los Angeles, here’s a link to their website.

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Episode 57: Evo 2015 (And Rocket League)

Matt questions Ethan and Ricardo on their trip to Evo 2015, where what happens in Vegas…is broadcast on Twitch. Fighting games and the surrounding scene are discussed, as well as fighting game news, and everyone’s favorite sports game: Rocket League!

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The (fickle) heart of battle: Street Fighter V’s biggest gamble

Street Fighter V is coming. As a fighting game fan and lifelong fan of the series, my initial reaction was excitement followed by an exclamatory, “It’s too soon!”

Despite Street Fighter IV releasing way back in 2008, it FEELS as if the game was definitively finished this year with the release of Ultra SFIV. Jokes of Capcom releasing the same game on five separate occasions aside (which they have), this isn’t a series or a genre accustomed to swiftly moving on to the next numbered sequel.

On one hand, it’s heartening to know SF’s following is the strongest it’s been since Street Fighter II and the days of Raul Julia’s M. Bison. On another, it seems obvious the series is changing.

The most noteworthy aspect of SFV’s unveiling was NOT its impressive new graphical presentation.

I speak primarily of the announcement that Street Fighter V will be exclusively for Playstation 4 and PC upon its release in 2015 and will feature cross-platform play. To be honest, I’m not shocked by this move. The console gap is closing, and it’s going to come down to exclusives (alongside other tangibles) for Sony and Microsoft to distinguish their machines. With Microsoft already touting its own exclusive fighting franchise with the new Killer Instinct, it only makes sense Sony would attempt to one-up.

Let’s be honest: With all respect to the awesome modern interpretation on Killer Instinct, there’s no question which series will drive more traffic.

But all the same let’s not get crazy. Though Street Fighter is a big “get”, it is not on par with the likes of other major franchises like Call of Duty or Assassin’s Creed in terms of market share. This is a fighting game, and comes with a certain barrier for entry that game sales have proven many won’t cross. Hence why the cross-platform support will be crucial for SFV’s success.

Long has the issue of audience segmentation plagued fighting games. If net code holds up and this PC/PS4 cross-platform support works, then Sony and Capcom will look like geniuses. They’ll have finally unified two sections of the audience into one, and that might be justification enough to have completely killed off a third section.

That third sector, however, is likely not to go quietly. Xbox LIVE was consistently a better performer for online fighting games during the SFIV era, yet now LIVE players have been left in the lurch. Whether a backlash will be enough to change console availability for the series’ future remains to be seen.

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Capcom’s move may bring a fighting game community closer, or irreparably damage it.

Ultimately, Sony’s Playstation Experience keynote shook one growing misconception about console gaming; that exclusives were going away. They’re not, and that’s going to spell big things for PS4.

It’s also going to mean something big for the future of Street Fighter, for better or worse.