Category Archives: Broken Pixel

Even good games can do something wrong.

Skyrim: I don’t like it

“Now if you don’t mind, I’ve got a city to keep.”

Well thanks, Jarl Balgruuf. I just thought that, ya’ know, after I killed a dragon that I’d have a tad more acceptance in Whiterun. I mean, I am Thane, right?

I suppose I shouldn’t be surprised that there’s a lack of continuity here. I am playing as an Altmer mage who, for all intents and purposes, should be as accepted in most parts of Skyrim as an arrow in the knee. Despite my resemblance to the oppressive Thalmor of the Aldmeri Empire, however, nobody seems to receive me negatively.

In fact, they don’t seem to be all that receptive at all.

If you haven’t noticed, I’ve got some issues with Bethesda Softworks’ 2011 masterpiece, The Elder Scrolls V: Skyrim. Now two years removed from its release with the entirety of its DLC available and a “Legendary” edition released last month I got the urge to give the game one more shot.

Again, I came away less than enthused; wholly disinterested in heading back to the land of Tamriel and its northernmost region.

Even at launch, at the height of Skyrim’s hype train, I had issue forcing myself to enjoy it. While seemingly everyone else in the gaming world was having a blast shouting their way through the game, I could only muster playing the game in the shortest of spurts before I would walk away from my Xbox. I’d impotently shrug my shoulders and say, “Well that was… fun, I guess.”

skyrim_race

The myriad of options doesn’t add choice, it dilutes the uniqueness of the experience.

While it was always easy to blame the game’s sometimes lackluster combat, that certainly couldn’t be the real reason I disliked. It couldn’t be the game’s lack of polish in some areas. I’d played games with far less to offer than Skyrim’s sprawling world, yet found them more fulfilling.

So I fired up the game earlier this week to see if anything had changed since then, and after discovering it hadn’t went on an unceremonious rant on my Twitter account (*cough cough* @ImperiousRix *cough cough*).

But after getting it all out of my system, it hit me. The real reason I can’t bring myself to be invested in Skyrim is because I frankly don’t feel like the world gets invested in me. This is mainly due to the fact – and hear me out here – I don’t think that Skyrim is a very good role-playing game.

Do I feel like Skyrim is a big sandbox of goofiness where, if you want to do something, you can without relative consequence? Yes, and it does that quite effectively while building systems that don’t cause the entirety of the game’s framework to come crashing down when excessively poked or prodded.

But in terms of inhabiting a character in this world, specifically one that’s going to be wholly unique from any other character in any other person’s game of Skyrim, I can’t help but feel like the Elder Scrolls V totally fails.

Here is this universe with incredibly deep lore and a myriad of races, factions and roles to inhabit and although Skyrim’s inaugural minutes of play conclude with the Imperial guardsman, Hadvar, asking your character “Who are you?” you really don’t have a chance to be anyone truly special in Skyrim.

Mass-Effect

If I want a deep RPG, there are better places to get that, like Mass Effect.

You might say that, “You’re the Dragonborn! Of course you’re special!” Yes, but so is everyone else who plays Skyrim. As I’ve been saying, I play a role-playing game so I can inhabit a role (naturally) and a world. In Skyrim, my high elf mage might as well have been a Khajit rogue or a Redguard warrior. It really doesn’t matter at all.

And to me, that’s the biggest sin a game like Skyrim</i> can commit; to make me feel like my experience doesn’t matter. Like my experience isn’t special.

So while I fully understand that people love Skyrim, and that it fills a certain gap in their gaming consciousness that other games just can’t, it has never felt like anything I couldn’t get elsewhere.

If I want an epic, customized story based in a deep universe, I can get it elsewhere. The Mass Effect series, for example, has the same wealth of information about its universe while still delivering an emotionally compelling story. If I want to play in a sandbox, I can have a lot more fun with just about any other game of that type. Minecraft or, heck, even Rockstar games like GTA IV or Bully can let me experiment with their worlds in a more entertaining and/or carefree manner.

I guess in a roundabout way, what I’m simply trying to say is I don’t like Skyrim. I probably never will.

The classic MMO is dead.

South Park often makes parodies poking fun of pop culture. In 2006 they made an episode not only entirely dedicated to World of Warcraft, but also mostly made inside the game. Later South Park made an episode parodying Guitar Hero with Heroin Hero, where player’s goal was to catch the magic dragon. This hallucination of catching the magic dragon is the same as developers trying to make the next MMO to compete or capture the same glory as WoW.

MMOs take a substantial amount of time to develop. They aren’t always hits and that makes them huge risks to the developer and publisher making them. Let’s take Star Wars: The Old Republic (SWTOR) as an example. It had a ridiculous budget, loads of hype, and a sure-fire license, but it is still struggling to keep its head above water.

Like most MMOs after they have run their course and need an income boost, SWTOR decided to forgo the subscription and run with a free to play model. Although this change happened significantly sooner than most people (and presumably EA) expected.

This doesn’t mean that big budget MMOs are dead, it simply means that the tastes of gamers are changing.

WoW worked great for what it was at the time. It was a MMO that was easy to play, access and  defined the carrot on the stick philosophy of grinding and leveling. It also came with 14-days for free to get new new players completely hooked, encouraging them to pay a monthly subscription after buying the game to rake in the massive bucks.

After it struck gold though, nearly every developer in the business decided it was time to shift gears and make a cookie cutter MMO using nearly the same format and mechanics that WoW used to garner its success while also using marketing strategies like buy agency backlinks and more to promote their products. Lighting strikes twice, right?

No it doesn’t. While a lot of MMOs succeeded with this format early on, after a while, people grew tired of playing nearly the same game reskinned with different packaging on an almost yearly basis.

Some MMOs decided that even if the game played the same as WoW they were able to get away with it, if they gave the player the opportunity to play the game for free.

The epidemic took off. Many subscription based MMOs jumped ship and open their doors to a wider audience. Lord of the Rings Online, a well made MMO that heavily ripped off WoW in my opinion, tripled their income when they went free to play after being subscription based.

“Seriously guys! There is NO way we can lose money on this!”

Unfortunately, SWTOR got the memo too late, and while adding many new features to the standard MMO affair, it still remained a subscription based MMO. They didn’t figure out that no matter how flashy and hyped up you make your MMO, subscription based MMOs are becoming a relic.

Of course SWTOR then switched quickly to the free to play model, but will it help resurrect the floundering Star Wars MMO?

That’s a tough call.

It seemed the Cryptic Studios’ City of Heroes, which went free to play a little more than a year ago, was doing fine from an outside perspective, but it was recently announced that the servers would be shutting their doors at the end of the year.

It seems that there really is no safe way to secure an MMO’s future. They take so long to make that sometimes it is hard to really prepare for the ever changing gaming landscape.

The Elder Scrolls Online, from what I have seen so far, looks extremely generic. When it was revealed at E3, all I heard was an enthusiastic lack of enthusiasm.

Unfortunately, The Elder Scrolls Online might be too far along in its 5 year development to change the course of what could be a disastrous ship. Hopefully Bethesda will wake up and try to put in a unique spin on the genre and free to play elements into the game.

The lack of hype of a game won’t hurt Bethesda like it hurt 38 Studios, a much smaller company, who went bankrupt while trying to make the Kingdoms of Amalur MMO, title Project Copernicus, off of Rhode Island’s dime.

An MMO like Project Copernicus, that was stuck in development for about 7 years, hemorrhaged money for the start up studio founded by MLB pitcher, Kurt Schilling.  It was a major risk for 38 Studios and it sadly didn’t pay off.

38 Studios ended up closing down and having all of its assets auctioned off. You can find and bid on all of the studio’s assets here.

I don’t believe another MMO will ever reach the same success level as WoW, but they can still be profitable. Developers need to stop trying to catch the magic dragon and break away from the precedent that WoW set and innovate. The success and quality of free to play games such as Guild Wars 2, will hopefully make developers shift gears.

The genre isn’t dead, it’s just going through its midlife crisis trying to find itself.

Broken Pixel—Skyward Sword: Stop Helping Me!

If you thought “Hey! Listen!” was bad…

The debate rages on regarding difficulty in games. Are older games harder? Are harder games better? Do modern games hand-hold too much? How much should games spell out for the players?

Sure she looks cool, but wait until she opens her mouth.

We’re not here to answer those questions.

No matter where you stand on that debate, I think there’s one thing we can all agree on: no one likes annoying helpers.  What classifies as annoying? Well that’s different for every person. But if you’ve got to the point where you’ve shouted “Stop helping me!” at your TV screen, then you’ve met an annoying helper.

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