Author Archives: Ethan

About Ethan

Having long been an avid gamer, Ethan found his niche in the PC gaming market, while still occasionally dabbling in the medium that got him into gaming, consoles. Usually, he finds time to play his Xbox 360 and occasionally will dust of his Wii for a bit to play with friends and family when he isn’t found locked in his room playing shooters and strategy games. Follow him on Twitter: @ethanhawkes

XCOM 2: Big budget PC gaming is back

After about 50 hours and one restart I finished XCOM 2 on normal difficulty. I immediately wanted to start again, but this time not the way Firaxis envisioned it.

Almost a year ago, Firaxis announced XCOM 2, the sequel to its highly regarded XCOM: Enemy Unknown, wouldn’t be coming to consoles. I assumed, and I still think, that hardcore strategy games don’t have as high demand on consoles as they do on PC. But after finishing XCOM 2 it’s clear Firaxis wanted to make a straight up PC game. And boy did they make one.

PC gaming has been growing in the last few years as more gamers have decided the thousand dollar investment to build a rig is worth the price of admission. If you click here, you will know that developers have noticed the growth in the PC gaming market and have started making what used to be hobbled together ports into what today is generally considered the best way to play multiplatform games.

Despite this PC renaissance, it’s been years since a big budget title has been PC exclusive. With XCOM 2, Firaxis changed all of that and as a result XCOM 2 is the most PC game I’ve played in a while and playing it with warzone cheats is one of the best feelings in the world for gamers. Don’t like sitting through an intro video you’ve seen hundreds of times? Edit the .ini file. Want to download Stormtrooper helmets to equip your soldiers? Head over to the Steam Workshop.

Corgi guns are also an option.

Corgi guns are also an option.

As games have grown more and more complicated, it’s a lot harder for a layman to go in and edit a game to their liking, but XCOM 2 makes me feel like I have more freedom than ever before. Yes, PC mods have been around a while, but there are tons of gameplay tweaks you can make right away in XCOM 2 only equipped with notepad.exe.

For example, aliens don’t receive a range penalty like your XCOM soldiers. You can change the settings in an INI file to make the aliens fight on an even playing field. XCOM 2 also has a character creation pool that it will randomly pull characters into your current campaign. Some might want their soldiers to only be from the character pool and not mixed in with randomly generated characters. Hop in the .ini file and edit it.

This DIY fixes are refreshing when usually you have to wait for mods or just deal with what some may consider developer oversights. Make the game your own! And while you’re customizing your experience, try slot online gacor for a thrilling way to enhance your gaming with exciting rewards and endless possibilities. Discover a wide range of gaming options, generous bonuses, and the convenience of flexible access only at 곤조의 보물 지도. You may also consider checking out slot online games for exciting rewards.

One of the advantages of board games over video games, is the ability to tweak certain parts to one’s liking for balance or for fun. Shadows Over Camelot, a tabletop game by publisher Days of Wonder, is super hard and expects you to spend precious combat cards to defeat the catapults besieging the castle or else you lose the game. To lighten up an already punishing game, my friends and I implemented a house rule to allow a dice roll to be added on top of whatever combat cards are played. Another example of game modification is in Monopoly. Instead of starting an auction after a property for sale is passed on, most play with a rule leaving the property up for sale for the next person to land on it. This is done to simplify a concept that’s maybe too cumbersome for younger family members, even if it unbalances the game in the long run.

xcom 2 mods muton centurion

An official mod for the hardcore adds Muton Centurions, which I don’t know what they do but they look scary. I’ve already added them for my next play through.

As for XCOM 2, many players are upset swords aren’t always a 100% chance to hit or that mimic grenades are too powerful (they’re not wrong). They can easily fix these quibbles via modding. The ability to openly customize a game so deeply, sometimes even break it, makes XCOM 2 feel more like a board game than Enemy Unknown. You’re given a toy box and given free reign to play the game however you want. For a different kind of customizable and exciting experience, check out 카지노사이트 and explore the fun it offers.

The interface is also tailored to PC. Most developers focus on their game feeling good with a controller, because of the ease in which you can plug in a controller into a PC. Games are playable on a keyboard, but usually I just plug in a controller because it generally feels more intuitive. In XCOM 2, moving and giving soldiers commands would be possible on a controller, but not as effecient.

Back in the early 2000’s, PC games were just as customizable as the cases that ran them. The process of taking a meticulously crafted game and making it my own is unique to the PC. (Okay maybe the PS4 Fallout 4 mods might change the status quo) Big budget, customizable games have been absent for a while, but I’m glad at least one is back.

It’s too bad performance issues and bugs can’t be fixed with mods…

Firewatch

Matt, Ethan, Amber and Ricardo discuss the hit new first person narrative game, Firewatch. How do the choices affect the game? Which dog did everyone choose? Did you play with the gps on? The Pixel Legends crew ask the hard questions in the latest episode of the Spoiling Point. As always, there are spoilers abound.

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Unboxing: Madcatz’ Street Fighter V Arcade FightStick Alpha

Strap in with Ricardo and Matt as they break open a box containing Madcatz’ attempt to make pad players into stick fighting game players, the Street Fighter V Arcade FightStick Alpha. How’s the click of the buttons? What’s the heft like? Why doesn’t Ricardo play on fightsticks like a professional? The answer to all these questions and more are revealed.

GOTY 2015 Parker’s Top 5

Parker, known for appearing on the Pixel Podcast and running Game Creator’s Vault (I think), gave us a list of his favorite games he played in 2015. He’s a pretty cool guy. – Ethan

5. Valiant Hearts: The Great War 

valiant hearts screen

This game moved me so much that I’m going to go ahead and ignore the fact that it was released in 2014. I played it in 2015, so it qualifies as one of my favorite games of the year. Here is a game that demonstrates that incredible capability of video games as a storytelling medium. Valiant Hearts is a relatively simple game when compared to blockbusters like Halo 5, The Phantom Pain or Destiny, but is uses interactivity to convey feelings of loss, hope, redemption and crushing sadness like few others ever have. It’s a side-scrolling, 2D platformer/puzzle game that tells the stories of participants in the First World War. Each level requires some problem solving, a little bit of button mashing and some quick reaction time, but the real meat of the experience is in collecting artifacts across the maps that reveal facts and information about life during the war. The main characters’ motivations are believable and their actions relatable. When tragedy struck, I felt for them. When a family was reunited despite the violence and dangers of war, I was relieved that they were safe. The final scene of the game crushed me. I literally cried at the end of this game. That’s never happened to me before. This is a prime example of the simple storytelling that can be executed so perfectly using the interactivity of video games, and I think everyone with an interest in the medium should take some time and experience it.

4. Metal Gear Solid V: The Phantom Pain

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This is another visually stunning game. Roaming through the mountainous regions of Afghanistan on horseback is a great way to kill a couple hours. A few more hours can be spent strategizing the most lethal, stealthy or efficient ways to complete the missions given to Snake in this most recent game in the Metal Gear Solid series. The change of format to an open-world style of gameplay makes this game a real treat for those players who can get the most use out of the various tools, techniques and skills available to them throughout the long story mode and online against other players. As with most Metal Gear Solid games, the story is a bit weird, convoluted and confusing, and I don’t beat myself up too much about keeping up with it, quite frankly. But the gameplay is so satisfying, the tone just right and the visuals so gorgeous that I just can’t stop playing.

3. Star Wars Battlefront

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This game suffered from pre-release hype more than any other game this year. Many players were disappointed with the perceived lack of content, the choices made regarding server browsers, and the decision by the developers to focus on the original trilogy era for their locations, weapons and playable characters. I was not – am not – disappointed because the bottom line is that Star Wars Battlefront is really fun. It is absolutely beautiful to watch blaster bolts fly across the battlefield like swarms of angry bees, and to look up at the skies of Jakku to watch the massive starship battle happening above. It is stunning to listen to blaster rifles fire, TIE fighters zoom overhead and AT-ATs lumber across the forest moon of Endor. Seeing Han Solo, Boba Fett or Luke Skywalker sprint past in a hail of blaster fire is a thrilling experience. Playing this game is like living out all those fantasies you had as a kid watching the movies, playing with the action figures and arguing with your friends about which characters would win in a fight. It’s just plain fun. There’s very little depth to the gameplay, leveling system and player progression, I will admit that, but that’s not really why I’m playing in the first place. I just want to fight off some Stormtroopers on Tatooine or blast some rebel scum as they try and take an imperial base on Sullust. Star Wars Battlefront does just a few things, but it does them well and it’s one of my favorite games of the year.

2. Destiny: The Taken King

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This is the game that Destiny should have been when it was initially released in 2014. A fairly intricate, well-backed and meaningful story unfolds as players complete a variety of missions across new spaces and access new and improved gameplay. All of the tedious grinding and leveling done by players during the first year of Destiny fall away as The Taken King sweeps in and delivers the experience we all wish we had gotten at initial release. Characters are much more well-realized and fleshed out where before they were little more than cardboard cutouts standing in front of empty stalls. The Ghost, which players hear constantly throughout gameplay, now speaks and acts as if he has a full sense of what is happening around him, and can now interact with key pieces of lore within the game world by scanning and explaining things to the player. Not everything is perfect in the new world of Destiny, though. Leveling, while reworked and simplified slightly, is still a little confusing for new players. The grind is alive and well for better, stronger weapons and gear. And a sizable amount of year-one content is replaced by the new stuff, rather than joined by it, so things get a bit repetitive the more you play.

1. Halo 5

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Stunning graphics, incredible sound design and solid gameplay make up for a less-than-stellar story in the first Halo game made specifically for current-generation consoles. Deep lore Easter eggs abound in each level of the campaign growing the backstory of the worlds and characters within the Halo universe, which almost makes me forget that I’m playing as Jameson Locke and Fireteam Osiris instead of Master Chief and Blue Team for 80 percent of the levels. There’s no denying that the gameplay in Halo 5 is the most Spartan-like of any installment in the series. Sprinting across maps filled with alien hostiles before making a flying leap and smashing into the ground and taking out a crowd of Grunts is one of the most satisfying things I’ve ever done in a Halo game. I have actually flipped my position on this game since my initial playthrough during the week of release. I had built up expectations ahead of time, which almost never leads to an enjoyable experience, and because those expectations weren’t all met I felt disappointed. After another careful and slow playthrough of the campaign and spending considerable time with the multiplayer, Halo 5 is my favorite game of 2015.

Episode 85: Hyped for Thai food

It’s been a long time since we met each other and talked about video games, so we have a lot of news to talk about! Also we’ve been playing some games as well. Ethan and Ricardo are excited for Thai food. Will their cravings be satisfied?

Games we played:

Ethan: That Dragon Cancer, Until Dawn, Rise of the Tomb Raider

Ricardo: Broken Age, Star Wars Battlefront, Grim Fandango

Matt: Kerbal Space Program, Darkest Dungeon

News Topics:

Leslie Benzies leaves Rockstar after nearly two decades.

New games and pre-orders get 20% off at Amazon.

Origin Access comes to PC for $5 a month.

Sony tried to trademark ‘Let’s Play’.

Oculus pre-orders announced at $599 and Vive pre-order date announced.

Supreme court to see if disk scratching is a class action law suit.

ESPN Starts a new ESports Wing/Division; DOTA, LoL and Hearthstone main features.

DUMB NEWS OF THE WEEK:

Iron Maiden free-to-play RPG announced. (It better have a great soundtrack)

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GOTY 2015 Ethan’s Top 5

What a year it’s been.

An absolute ton of excellent games came out in 2015. Even though I played more games this year than I have in the past, I still didn’t put enough time into all the games I wanted to play.

2015 was the year of the open world. What felt like tons came out and each of them somehow managed to differentiate themselves from the pack. Problem is, big, impressive, open worlds take a long time to complete. 2015 produced not just a lot of games, but a lot of game. Blah, blah, blah, this year was great, but what is worth playing you might ask? Well, in my not so humble opinion, these are my favorite games of 2015. Okay, these are actually my honorable mentions, but scroll further and you’ll find my list.

Undertale:

Despite my problems with the beginning of the game and being absolute trash at bullet hell games, Undertale is a charmer. Within the first hour or so, I thought I had this game figured out, but pretty quickly, this game goes bonkers. All of the characters, even the lame monsters found in the wilderness, are memorable in their own way. Couple that with an amazing soundtrack and you have a game that will be remembered for years to come. (I know Tumblr certainly will.)

Cibele:

I want more games like this. Personal stories. Cibele is about its game designer, Nina Freeman, who falls in love with a guy through an MMO during her college years. Personal stories have been explored in film, books and to an extent in song lyrics, but not much in games. I feel games have the potential to give a more intimate look at someone’s life than any other medium. For the most part, Cibele succeeds. I can’t say all of it comes together, but I love what Cibele is and I hope to see more games like it.

Metal Gear Solid: V:

I can’t believe I played a Metal Gear game. I didn’t think I’d ever touch one of these after attempting to play Metal Gear Solid II. The overworld, free-to-play, mechanics are super wonky, but most of the mission designs are a blast. Congratulations Hideo, you got me to put 40 hours into a game that I didn’t even think I would touch. For that, you get an honorable mention.

Rise of the Tomb Raider:

Rise of the Tomb Raider doesn’t break new ground, but it is one of the best game-ass-game, big-budget titles around. It has a solid story, gorgeous graphics, a manageable amount of side content and awesome tomb raiding. It took everything enjoyable about the first game and refined it beautifully.

5. Her Story

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She’s so charming with her guitar. Too bad she’s probably a murderer.

While not a game I could ever go back to, this is easily one of my favorite experiences of 2015. Her Story is a game where you look through an unsorted list of interviews. The only way to navigate through these files is by typing words from the transcript into the search engine. It sounds so simple when you explain it, but it’s a completely innovative way to tell a story. It also is one of the few games I know of that doesn’t have a definitive ending. Just play until you’re satisfied.

Her Story makes you feel more like a detective than any other game I have ever played. Combing through files on a familiar interface felt real and sometimes I would forget I was using a computer within a computer. Because you can see the clips in any order possible, the story comes together in an organic way unique to your playthrough and thought process. There are no hints, there are no checkpoints (per-se), it’s just you trying to piece together the story in your head.

This is a form of storytelling that can only be done in video games and I want more.

4. Super Mario Maker

Everytime I killed Matt with some BS obstacle, my heart skipped a beat.

I played this game at Matt’s house and figured I knew everything I needed to know from that brief play session. “Neat it’s a game for making infinite Mario levels. That’s cool.”

No, no, no. It’s so much more than that. It revolutionizes level creation tools by allowing anyone to use it. Without any prior experience, you can put together a solid level in 10 minutes. That level won’t be anything clever, but it’s amazing to create a level that looks like it might actually appear in a Mario game.

No other game gave me the same level of joy of watching someone bash their head against a level I created myself. Between the play testing and the level creation it’s the only game in my memory that made me feel like a real video game developer. “Oh, Lakitu can be used to exploit this section. Is this jumping section more frustrating that it is fun? This level needs more variety.” The process of watching a friend or family member play a level I made, had me questioning all of my design decisions. It’s safe to say that part of the accessibility is because you’re making Mario levels. A game nearly everyone has played.

The creation interface is one of the rare cases of design where usability also dives into obscurity. Dragging items on top of obstacles and shaking the item to change it is brilliantly intuitive, but sometimes I found myself lost at where to find specific items. For example, checkpoints turn into arrows when you shake them. I can kind of see the logic, but it’s a bit of a stretch. I had to Google where to find them. It’s not as instinctive as shaking a wiggler and OH NOW HE’S AN ANGRY WIGGLER.

Seeing other people’s courses is a blast too. Sometimes before I head to bed I pop on a 100 Mario challenge, which tasks you to beat 16 randomly selected courses with only 100 lives. It’s a great way to see some of the most curious content and blow off steam before bed. (was this level made by a kid?) There is so much to love in this wonderful package and I can see myself playing this years to come.

3. Tales from the Borderlands

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Choices in video games.

I don’t care for Borderlands at all. I think the shooting feels terrible and the world is boring and fraught with referential humor that never did it for me. When Tales from the Borderlands was announced from, interactive story maker of all things popular, Telltale, I hardly cared. Oh boy, I can’t wait to play a story driven game with a ton of insufferable characters. But after hearing many people saying this was their favorite Telltale game ever I gave it a chance. (Full disclosure: Telltale sent me a Steam code as well, which pushed me to play it)

Boy, I wasn’t expecting to love this game as much as I did. This is the first Telltale game where death and choices don’t matter much, so I wasn’t going in expecting all of my choices to affect the story like so many other Telltale games are expected to do. All of the characters are diverse, colorful and lively. I fell deeply in love with almost everyone in the game. Even characters I disliked in Borderlands 2 became fully fleshed out lovable people. This game’s humor is top notch with memorable moments from every single episode and that’s not including each episode’s intro featuring some of the best use of licensed music ever.

The story, a fairly straight forward heist comedy, is still interesting, but the characters are what make this game stand out above the rest. Another rare feat in episodic gaming is each episode continually gets better and better. When the credits rolled, I couldn’t shake this feeling of melancholy. I may never see more adventures of Fiona, Rhys and friends. Maybe that’s for the best, because this is one of the few games in recent memory featuring a solid ending.

Forget your “Telltale fatigue” or your dislike for the Borderlands universe, this game transcends beyond that and is one of the most fulfilling story driven gaming experiences this year.

2. SOMA

Too spooky.

I didn’t expect much in the terms of story from the developers of heart attack simulator, Amnesia: The Dark Descent, but the story made SOMA fantastic. Frictional Games toned down the horror in SOMA and instead focused on building a cohesive world dripping with atmosphere and a compelling narrative.

The narrative was my driving force between the game’s bugs and horrible monster encounters. The monster sections aren’t horrible because they’re scary, they’re horrible because they can be utterly frustrating. Luckily, dying isn’t a big deal in this game, which everyone I streamed this for can attest to, but it still made progressing through the game more chore than fun.

Of couse there are always real life scares.

Real-life-SOMA-scare

Remember to lock your doors.

The best times I had in SOMA were when I was exploring the rotting underwater lab and poking through the puzzles the game presented me. Each puzzle was unique and thought provoking not only from a logical, problem-solving standpoint but from an ethical standpoint as well. At one point the game makes you constantly restart a person’s digital consciousness multiple times with different settings just to get information out of him. Each time he’s scared, frightened and says the exact same line of dialog. Each time I hoped he would give me the information. After I got it, I was presented with the choice of erasing the hard drive, essentially ending his life for good or leaving him alone inside the confines of a hard drive forever.

I erased it. I’m a murderer…but I did the right thing…right? Please tell me I’m not horrible.

The beauty of SOMA is it presented me choices I had to make, but none of them affect the game later on. Instead, it affected me personally and how I viewed my own morality system. Is your consciousness, confined to a nearly non-functioning robot an excuse for human life? No other game this year made me think about the big questions in life as much as SOMA did.

1. Heroes of the Storm

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People still make mistakes.

Look, if you know me, it’s no surprise this game tops everything else on my list. No other game this year comes close to the hours I have dumped into this game. MOBAs aren’t new to the gaming world or to me. I had a couple years of my life where I deeply invested in League of Legends, but as my real life responsibilities grew and I wasn’t able to devote as much time to playing it as I used to, the game’s complexities overwhelmed me and I dropped off. I tried a few times to go back, but the game kept changing and asking for more than I was willing to give.

Then I heard of Heroes of the Storm. A few of my friends had been singing its praises so I booted it up and instantly fell in love. No longer did I have to worry about learning each character’s last hit window, worry about which items to buy or sit through what could be an absolute slaughter after our team’s luck took a turn. Instead I found unique characters (Cho’Gall lets two players play the same character at the same freaking time!), diverse maps, shorter more action packed games, and a surprisingly deep talent system.

As a Blizzard fan, it’s also a joy to see how the company translates all of its characters and worlds into a MOBA setting. It’s like Super Smash Brothers for the PC! Even though this game is more accessible than most MOBAs, it still has a decent amount of depth to it after you scratch the surface. If anything, the game revolves more around teamwork than around equipping your character properly, which unfortunately in turn has lead to a semi-toxic experience higher up the ladder.

They can’t stop my passion for this game, though. Every time I pick Murky (pictured at the stop of this article) his dumb stupid face makes me grin with all the memories of slaughtering all my foes with a dumb baby murloc. Heck, I didn’t play nearly all of December, but I can’t wait to get back into it. I know Heroes of the Storm will welcome me with open arms.

This game shines by offering something new in an increasingly crowded MOBA genre and I can’t wait to see where it goes in 2016.

 

SHAMELESS PLUG: If you’re thinking of playing Heroes of the Storm, please sign up through this link. It will give me a dope mount that I can ride into battle. I’ll send you pictures if you want.

Episode 81: Getting your arm sawed off

Happy new years everyone! What better way to start of the new year than to join Ethan, Matt and Ricardo and listen to them yak about the games they’ve been playing. Actually, they have a lot of games to talk about. Tales from the Borderlands, Splatoon, Guitar Hero Live, Invisible Inc and more all appear in this week’s episode also the hottest news about eSports. Remeber, FPS games don’t work as eSports. 

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