Category Archives: GOTY 2015

GOTY 2015 Laurentius’ Top 5

2015 brought some interesting and fun games, although for me most of it was dominated by a couple titles. A lot of anticipation followed for some of these games, and in certain cases, the hype may have hurt rather than helped. With my own game experience being so much more limited than in years passed some quality games like Metal Gear Solid 5: The Phantom Pain, Halo 5, Call of Duty: Black Ops 3, and Laura Croft: Rise of the Tomb Raider passed me by without me being able to experience them in time for this review. The list that follows is my personal top five, and comes through the lens of my more limited gaming experience this year.

 

5. Minecraft: Story Mode

Screen+Shot+2015-07-04+at+11.46.14

One of the many Telltale games that came out this year and one of the more anxiously anticipated games, for good or for ill. With a strong voice cast like Patton Oswald, Catherine Taber, Ashley Johnson, Martha Plimpton, and Brian Posehn, as well as the strong writing which Telltale is known for this game exceeded my expectations for how good it would be. It is still a work in progress, so we shall see if its quality holds up over the later episodes.

 

4. Just Cause 3

2795962-jc2_screenshot_carstunting1_11_1418315491.12.2014

This game is fun. Just flat out fun. Just Cause 3 follows in the footsteps of its predecessor, but tightens up the elements of travel and pacing that bugged me so much in Just Cause 2. The plot is still not the greatest and my most memorable experiences with this game came from goofing around with explosions and tethers more than accomplishing objectives. There are some great character moments which made me laugh, but some of the deeper moments were lost on me due to not knowing the full backstory. The wing suit and the dual tethers made for interesting gameplay moments and allowed you to go through the game without needing any bullets, although bullets do definitely help.

 

3. Fallout 4

2912914-fallout4_concept_blast_1434323459

Fallout. Fallout rarely changes.

This game was as highly anticipated as they come, and for me I was waiting with bated breath to explore the Commonwealth and get to collecting those caps. While it was good (and I am still crunching through the game) there are some frustrating mechanics which keeps this game from moving any higher on this list for me. The ability to mod any weapon and most clothing to add stats make for interesting builds, and the ability to name guns have me making lots of fun puns and sometimes, blatantly ripping off Destiny (more on that game later). The settlement mechanic, while a fun concept, in practice does not have enough tools to be truly impressive without using console commands on the PC which, as a PS4 player of this game, makes it a failed mechanic with the current in-game tools. The visual bugs in the game are rampant, but do make for some funny moments, like hitting a guy so hard his limbs start rotating around his body like a clock. Overall, the failed settlement mechanic, the visual bugs, the mediocre writing, and the lack of choice in quests keep this good game from cracking the top two.

 

2. Tales from the Borderlands: A Telltale Games Series

Tales_from_the_Borderlands_Test_07-pc-games

Quite possibly the best Telltale Game I’ve played to present. With the talents of the superb Laura Bailey, Troy Baker, Ashley Johnson(again), Patrick Warburton, and Chris Hardwick this game makes a fun rip roaring adventure in the world of Pandora with great original characters mingling with characters from Borderlands 2 in an interesting and great way. The musical direction of this game was top notch, and it lead me to some awesome new music that I now listen to all the time. It also managed to build and improve with each episode. The Borderlands cell shaded style lead very well to Telltale Games’ distinctive style and it managed to incorporate relatively tight shooting mechanics in certain scenes. The characters were well written and performed superbly solidifying its place here at number 2.

 

1. Destiny: The Taken King

destiny-the-taken-king-no-legend

 

This expansion to what may have been the most disappointing games of 2014 helped turned around Destiny for me, and actually got me back into the game. The King’s Fall raid has lasted longer than any other raid in Destiny without any sort of cheesing of the mechanics. Also, with the implementation of challenge mode for the hard mode version of the raid helps keep the raid fresh and greatly improves the loot drop system, and seeing all those drops when the challenge mode kill is accomplished makes it feel worthwhile of the effort put forth. The challenge mode also helps to increase variety in the raid which gives Destiny some more legs. This installment also actually had a good story, something that last year’s base game lacked due to the development hell that happened just before it came out. The fact that this game which I had written off in July was able to attract me back in and get me to log in every other day solidifies its place as top game of 2015 for me.

GOTY 2015 Parker’s Top 5

Parker, known for appearing on the Pixel Podcast and running Game Creator’s Vault (I think), gave us a list of his favorite games he played in 2015. He’s a pretty cool guy. – Ethan

5. Valiant Hearts: The Great War 

valiant hearts screen

This game moved me so much that I’m going to go ahead and ignore the fact that it was released in 2014. I played it in 2015, so it qualifies as one of my favorite games of the year. Here is a game that demonstrates that incredible capability of video games as a storytelling medium. Valiant Hearts is a relatively simple game when compared to blockbusters like Halo 5, The Phantom Pain or Destiny, but is uses interactivity to convey feelings of loss, hope, redemption and crushing sadness like few others ever have. It’s a side-scrolling, 2D platformer/puzzle game that tells the stories of participants in the First World War. Each level requires some problem solving, a little bit of button mashing and some quick reaction time, but the real meat of the experience is in collecting artifacts across the maps that reveal facts and information about life during the war. The main characters’ motivations are believable and their actions relatable. When tragedy struck, I felt for them. When a family was reunited despite the violence and dangers of war, I was relieved that they were safe. The final scene of the game crushed me. I literally cried at the end of this game. That’s never happened to me before. This is a prime example of the simple storytelling that can be executed so perfectly using the interactivity of video games, and I think everyone with an interest in the medium should take some time and experience it.

4. Metal Gear Solid V: The Phantom Pain

maxresdefault

This is another visually stunning game. Roaming through the mountainous regions of Afghanistan on horseback is a great way to kill a couple hours. A few more hours can be spent strategizing the most lethal, stealthy or efficient ways to complete the missions given to Snake in this most recent game in the Metal Gear Solid series. The change of format to an open-world style of gameplay makes this game a real treat for those players who can get the most use out of the various tools, techniques and skills available to them throughout the long story mode and online against other players. As with most Metal Gear Solid games, the story is a bit weird, convoluted and confusing, and I don’t beat myself up too much about keeping up with it, quite frankly. But the gameplay is so satisfying, the tone just right and the visuals so gorgeous that I just can’t stop playing.

3. Star Wars Battlefront

battlefront3

This game suffered from pre-release hype more than any other game this year. Many players were disappointed with the perceived lack of content, the choices made regarding server browsers, and the decision by the developers to focus on the original trilogy era for their locations, weapons and playable characters. I was not – am not – disappointed because the bottom line is that Star Wars Battlefront is really fun. It is absolutely beautiful to watch blaster bolts fly across the battlefield like swarms of angry bees, and to look up at the skies of Jakku to watch the massive starship battle happening above. It is stunning to listen to blaster rifles fire, TIE fighters zoom overhead and AT-ATs lumber across the forest moon of Endor. Seeing Han Solo, Boba Fett or Luke Skywalker sprint past in a hail of blaster fire is a thrilling experience. Playing this game is like living out all those fantasies you had as a kid watching the movies, playing with the action figures and arguing with your friends about which characters would win in a fight. It’s just plain fun. There’s very little depth to the gameplay, leveling system and player progression, I will admit that, but that’s not really why I’m playing in the first place. I just want to fight off some Stormtroopers on Tatooine or blast some rebel scum as they try and take an imperial base on Sullust. Star Wars Battlefront does just a few things, but it does them well and it’s one of my favorite games of the year.

2. Destiny: The Taken King

taken-king2

This is the game that Destiny should have been when it was initially released in 2014. A fairly intricate, well-backed and meaningful story unfolds as players complete a variety of missions across new spaces and access new and improved gameplay. All of the tedious grinding and leveling done by players during the first year of Destiny fall away as The Taken King sweeps in and delivers the experience we all wish we had gotten at initial release. Characters are much more well-realized and fleshed out where before they were little more than cardboard cutouts standing in front of empty stalls. The Ghost, which players hear constantly throughout gameplay, now speaks and acts as if he has a full sense of what is happening around him, and can now interact with key pieces of lore within the game world by scanning and explaining things to the player. Not everything is perfect in the new world of Destiny, though. Leveling, while reworked and simplified slightly, is still a little confusing for new players. The grind is alive and well for better, stronger weapons and gear. And a sizable amount of year-one content is replaced by the new stuff, rather than joined by it, so things get a bit repetitive the more you play.

1. Halo 5

2941362-halo5preview_upt2015_20150922

Stunning graphics, incredible sound design and solid gameplay make up for a less-than-stellar story in the first Halo game made specifically for current-generation consoles. Deep lore Easter eggs abound in each level of the campaign growing the backstory of the worlds and characters within the Halo universe, which almost makes me forget that I’m playing as Jameson Locke and Fireteam Osiris instead of Master Chief and Blue Team for 80 percent of the levels. There’s no denying that the gameplay in Halo 5 is the most Spartan-like of any installment in the series. Sprinting across maps filled with alien hostiles before making a flying leap and smashing into the ground and taking out a crowd of Grunts is one of the most satisfying things I’ve ever done in a Halo game. I have actually flipped my position on this game since my initial playthrough during the week of release. I had built up expectations ahead of time, which almost never leads to an enjoyable experience, and because those expectations weren’t all met I felt disappointed. After another careful and slow playthrough of the campaign and spending considerable time with the multiplayer, Halo 5 is my favorite game of 2015.

GOTY 2015 Amber’s Top 5

2015 was a great year for video games, and for me it was a year full of surprises. So many of the games that I championed this year were games that either I did not expect to like or came out of nowhere; and on the flip side the games I was looking forward to ended up being more of a disappointment. Nothing was certain, questions were asked, and in the end video games were played.

DISHONORABLE MENTION:  BATMAN: ARKHAM KNIGHT

If you had asked me in 2014 what was the game I was most looking forward to in 2015 this would’ve been it. While some did not like the open world gameplay that Arkham City introduced, I found that I could not get enough of it. The game was not perfect however, and I was excited to see what Rocksteady did in their follow up title to address some of it’s issues. Needless to say what we were given was something of a mess instead. I will state that I played Arkham Knight on the PC and the first third of that game became almost unplayable because of the frame rate issues. If I had played it on the PS4 or the Xbox One it might have changed my opinion of the game, but there were still plenty of other problems that ruined the game for me: Batmobile combat, predictable story twists, and way too many side quests. I won’t say Arkham Knight was the worst game of the year, and it did some things well, but for someone who was such a fan of Rocksteady’s previous Arkham games this one left me with a bad taste in my mouth.

HONORABLE MENTION: YO-KAI WATCH

I wish I would have put more time into this, but a slew of games towards the end of the year distracted me from returning to this title and only putting 5+ hours into it. What a charming game though. For me it brings me back to the days of playing Pokemon on my Gameboy Color for hours and hours, exploring the world and itching to see more of the Pokemon that inhabited it. Yo-Kai Watch does a great job of capturing this same joy while also evolving the game mechanics to bring about something fresh and fun. The battle system is quick-paced and focuses more on you supporting your yo-kai as opposed to picking and choosing every attack they need to do, allowing you to move through battles quickly and not get bogged down by the slog of them. Even the story, which from what I’ve seen is pretty basic, gives you a reason to continue exploring the world and trying to befriend more yo-kai. You can bet I will spend more time with this game in the next year!

Alright, now on to the list!

5. UNTIL DAWN

teens in spooky places (artwork credit galacticgoldfishart)

As someone who is a big wimp and can barely handle any kind of horror I’m just as surprised as anyone that this made my top 5. That says a lot about how much of a quality game this is. Taking the stereotypical horror plot of a group of teens stranded in a cabin as a psycho tries to get at them is a very tired movie premise, however turning this into a game where the player has the ability to save or let all the characters die is an inspired choice. The player’s choices now feel like they have a lot of weight to them, something that many games struggle to do right without having dozens of branching paths. The graphics are also a big pull in this game; the motion-capture of the actors is astounding, helping to capture the individual performances to propell the game forward (shout out to Peter Stormare and Rami Malek for stand-out performances). The environments are also incredible as they portray a foreboding atmosphere through the different sceneries. Not everything in this game is a home run though. The game does employ quite a number of cheap jump scares, sometimes in excess, and the “twist” in the story of the true nature of what is hunting the teens is a little cheesy. Until Dawn is still a great experience, and if you don’t mind some pretty graphic gore scenes I do highly recommend it.

4. ROCKET LEAGUE

drivin’ in style (artwork credit yamsgarden)

This game reminds me of the episode of Top Gear where they play car soccer with a giant ball and some hatchbacks, and I remember watching that thinking it would be pretty fun to play as long as you don’t completely wreck your car. Rocket League takes that premise and cranks the volume up to 11; add boost and aerial mechanics and what you have is a fun game that’s hard to put down. The game is incredibly simple to pick up, but oh man is it difficult to master. Driving around a car is easy, but positioning your car in front of the goal and using boost to hit the ball in mid-air so it can sail into the goal takes some practicing. Once you finally do pull off a stellar move to get a goal though you feel like the king of the world. The satisfaction of scoring is a big part of what makes Rocket League so fun. For about a month I would come home after work and sink about an hour into random match-ups, wanting to improve my skills more and more. Also thanks to it being available for free on PS Plus for the first month the game gained wide popularity and made it easy to find people to play against, and the tools to customize your game can be a simple or complex as you want. The new additions the developer has included in the last few months have been great, from simple cosmetics to additional customized game options and even an ice hockey mode where the giant ball is replaced with a giant puck. I will admit I did fall off playing it a couple months ago, but that time I did spend with it was a blast. Now after writing about how good this game is I will probably boot it up and play a match after I’m done.

3. METAL GEAR SOLID V: THE PHANTOM PAIN

…. metal gear? (artwork credit skawtduggery)

Metal… Gear!? That’s right, someone that has never played a Metal Gear game in her life now has the latest Kojima game in her #3 spot. The last couple of years I had gone back and watched some let’s plays of the Metal Gear Solid series, so I knew the “story” leading up to this game. With there being lots of buzz about the new Kojima game I wanted to see what it had to offer, and boy was I in for a ride. Metal Gear Solid V goes in a completely new direction for the series, offering an open-world experience for the player to run around and just have fun in. The secret? Crazy fun game mechanics. Metal Gear not only gives the player the freedom to tackle any mission how they want, they give you plenty of options and tools to be able to pull it off. For me I usually went stealth, and while stealth in a video game can be difficult to pull off, this game gives you enough tools at your disposal to be able to do stealth well. What if you get caught? Well there are many ways to get out of a jam. You can create a diversion with a decoy Big Boss, you can run and hide in a dumpster and wait for things to cool down, or one of the most successful additions is the use of “Reflex Mode.” Boiled down this is basically a bullet time mode; when a soldier spots Big Boss you go into a slo-mo and are given time to be able to point your gun at the assailant and take him out. This became a lifesaver for me, and sneaking around a base and taking down guys with my tranquilizer gun and fultoning them back to my base was a thrill. Also on a similar note: fultoning soldiers and animals will never stop being amusing. The buddies you can utilize on your missions give the game an additional layer of strategy. You can call in D-Dog (who is ADORABLE) and he will be able to tag soldiers that you can’t even see within a certain radius. Quiet can go to a snipe point and take out handfuls of enemies either at your command or on her own, which proves to be even more useful once she gets a silenced sniper. Even D-Horse can be used to sneak past a base and make for a quick getaway if you’re in a jam.

Metal Gear does so much right as far as gameplay goes, but it does so much wrong that brings the overall experience down. The story is very lacking, between the lack of reaction or anything from Big Boss and the lack of cutscenes to tie it together the story felt like an afterthought. Also as far as characters go Quiet was the most disappointing thing all year. She has an interesting back story, she’s bad ass, she shows multiple times how much she can mess people up… and they use her mostly for boobs and booty shots in the most gratuitous way. And don’t even let me get started on the FOB online parts. On paper being able to attack other players’ bases and steal men and resources sounds pretty interesting, but the reality of losing resources that you’ve been collecting for hours in the main game is more of a slap in the face. Worst part is you don’t have an option, you can go into “offline mode” to try and avoid this but then you lose a big chunk of resources and available room for your men. To top it off if the servers are down and you have resources and GDP in your FOB then you are screwed, you won’t have access to those resources until the servers are back online. This happened to me and I ended up in the red, and my men started leaving the base because we had no money! Lastly there are a small handful of missions that you come across in the game that completely throw player choice out the window and force the player to use heavy infantry to try and survive. There are two main problems with this is if you’ve been playing stealth the whole game like I had: firstly you probably have not put much research into things like rocket launchers and assault rifles and are screwed, and second the game does not tell you when these missions will be. This happened a few times where I went in with a tranquilizer gun and non-lethal sniper rifle and it turns out I have to take out the massively difficult Skull unit before they pulverize me… I don’t think my tranquilizing weapons are going to cut it.

If Metal Gear had addressed some of these issues it could have been my top game, but too many of these bogged down the overall game to where I even gave up beating it in the end. That being said I did thoroughly enjoy my time playing it, and I wouldn’t mind running around the world to just take on some bases and fulton some soldiers. Never gets old.

2. LIFE IS STRANGE

just a regular day at school (art credit heyxieril)

I enjoy games that give the player control over choices and, like Until Dawn, gives weight to the choices you have made. Life is Strange proves that it can do this well while telling a compelling story mixing teenage drama with supernatural elements. This game takes place on the Oregon coast in a small, sleepy town named Arcadia Bay, where the prestigious Blackwell Academy is well into the fall semester. There you play as Max Caulfield, a shy and geeky senior, who one day has a premonition of a giant tornado destroying the town and everything in its path. If that weren’t weird enough Max witnesses one of her classmates accidentally shoot someone in the bathroom, and by trying to stop it Max discovers she has the ability to rewind time. Though at first it may seem that you will just be joining Max on a regular week of school, the story quickly turns dark as the week progresses. Max seems to get in above her head as she reunites with her old childhood best friend Chloe Price as they try to find out what happened to Rachel Amber, one of Chloe’s close friends and a student at Blackwell. The story becomes partially a mystery thriller and part of a coming-of-age story as Max interacts with Chloe and other characters in and around the school. There’s conspiracy, hints of danger, and corruption that plague Max as she tries to do the right thing. The characters become some of the most interesting parts of the game as you spend more time with them. You get to know Kate, a religious girl who had something awful done to her. You are bullied by Victoria, a stereotypical mean girl who shows glimmers of a deeper person. Even Nathan Prescott, the son of the rich family who practically owns Arcadia Bay, goes in directions that are unexpected. Chloe is the real star of the show. As Max spends time with her you watch as Chloe rebels, acts out, and ends up growing as a person by the end of it.

This rewind power becomes the core mechanic of the game, giving the player the power to say a response then rewind to choose a different response and judge which outcome they prefer. This becomes a great solution to a problem that sometimes happens with games, where the player makes a choice and the outcome is not what was expected. By giving the player the control to have the outcome what they want it to be and not feel like they were duped into a bad choice. The game also gives a handful of “big decisions” each episode that changes the aspect of the game, and while some seem pretty small those choices are some of the hardest to make. Do you let your friend steal money from a corrupt official to pay off a debt, even though it could possibly be for the handicapped? Do you pull a gun on a drug dealer to scare him off, or do you chicken out and lose your gun to him? I know these kind of decisions have been around since TellTale’s Walking Dead, but the game gives a lot of weight to every decision so it always feels like the stakes are high.

Without spoiling what happens in Max’s adventures, each episode builds on suspense of the progressing story until it gets to the end. I will admit the last episode is what I think is the weakest one as the story becoming a little confusing and convoluted, but the game does build to a pretty emotional ending. I don’t agree with everything the ending does, but the story does so many things that I still found myself still thinking about the game days after.

1. UNDERTALE

ta daaaa! (artwork credit nicktoonsunite)

I’m sure this is a BIG surprise that this game was my top game this year. To be honest though up until about a month I was ready for Life is Strange to sweep the top spot. Undertale hit me like a ton of bricks. I know a lot of people on the internet have been yelling about this game, and people are somewhat sick of it, but all these fans are passionate about this game for a reason. Part of what makes Undertale so good is how surprising it is. I heard someone say it best that after the first hour you think you understand what the game is, after the second hour you realize there’s more to it, and by the time your finish the game you’re glad you experienced it. Undertale does so many things that many games that very few games try to do, and it does them all well. Take a spin on your traditional RPG, add actually funny writing, a cast of lovable and memorable characters, and a story that goes places, and you have a game that is hard to forget.

The premise of the game is humans and monsters coexisted together 100 years ago until war broke out, which ended with the fearful humans driving the monsters down underground to live out the remainder of their days. As the game starts you are a human kid who ends up in the underground, and with nothing but their determination they trek through the monster-filled caverns. One of the most unique things about Undertale is the very different paths it offers depending on how the player interacts with the world. Every single monster you encounter you can spare, and this becomes a big part of the game. You can choose to spare everyone, let some live, or attack everyone you meet, it’s all up to you. Sparing monsters is not easy as just hitting a button on the menu, you have to interact with them to help put them at ease with you so you can offer to spare. Sometimes that might be laughing at some bad jokes, or letting a germ-obsessed monster clean you, or even just petting a monster who is so overly excited their neck grows each time you pet them. Each encounter becomes a small puzzle, and couple that with the dodge system you have to use when the monster attacks and you have a battle system that is incredibly engaging. Whichever path you choose can lead to a completely different experience. The different pathways don’t simply have a slightly different ending, but some deviate to the point of becoming a different game entirely. I also strongly urge not to just play this game once, because I feel you get the least out of it if you do. I know saying that to truly experience a game you have to play it multiple times because that’s what the game’s creator expects seems cheap, but I found that after doing my first playthrough of it I had to jump back in. You see the first time you play it you’re just going along, engaging with the world as you would expect in an RPG. It’s not till you beat the game, and understand how this world works, that you want to go back and more clearly define which path you want to take.

Undertale is a strong example of game writing used to compel the players to experience more of a world. Every small interaction with NPCs, no matter how important or minor, is full of humor and plays around with tropes in video games. A good example of this is when you go to the town of Snowdin and enter into the local shop. If you go and try to sell some of your useless items to the shop owner, like you would in any other RPG, she becomes confused and lectures you that if she spent money on useless things like used bandages and sticks she would be out of business. Undertale is full of little winks and nods like this, but it’s the writing of some of the main characters that really stuck with me. Take one of the early characters you meet, Papyrus the skeleton. At first, he’s framed as a would-be villain who wants to capture a human but is thwarted by his own incompetence at creating puzzles and his brother Sans’ laziness, but as the game goes on you realize he’s not a antagonist at all. Just a skeleton with a ton of passion and enthusiasm. In fact, somewhere between battling with Papyrus and then meeting him at his house to go on a date together (yes you read that right), I went from enjoying Undertale to falling in love with it. The game is anything but predictable, and once I entered my date with the skeleton and saw all the silliness I was in for I couldn’t help but become completely enamored with this game.

I could continue to gush on about the great soundtrack, the subversive nature of the endings, or the different ways each boss battle changes up the battle system, but I feel I may have droned on enough. Undertale is packed with so much personality that I feel I don’t see in games enough. It’s silly, endearing, and playful, but can also be serious and dark when it needs to be. For me it was a memorable experience that I’m glad I had, and I hope more games can take some inspiration from this delightful game.

Now I’m going to crawl back into my Tumblr hole and browse more fan art :3

GOTY 2015 Matt’s Top 5

Alright I’m late as it is, so let’s get this intro out of the way.

2015 was one of the best years for video games in recent memory. So many great games came out. Both AAA titles and surprise independent nobodies can be seen not only on this list but the hundreds of others that are out there on the Internet. Some of my favorite games of all time came out this year. Usually, I struggle to pick even 5 games that I played and consider good at the end of the year. This year it was a real battle in my head over which game should get which spot, as well as over 5 other games that I had to cut just to make this list possible. As someone who doens’t do this for a living and can’t afford every game and console out there, this was a historic year.

And while 2016 is looking to be a big year (perhaps we’ll see if VR can actually be good or if the NX will be a game changer for Nintendo) I’m not sure it can beat last year for games. I’m certainly hoping it will! Considering stuff I’m looking forward to returning to (Darkest Dungeon) and games I can’t wait to try out (No Man’s Sky) as well as older ones I really want to put more time into (Heroes of the Storm, Vermintide, and Kerbal Space Program) this year already has a lot going for it. The reason that 2015 was so great is it got me excited, I mean like really excited, to play these games. I would be at work thinking about possible directions the plot would go, or new strategies to try out. I would spend time watching YouTube videos of optimal mission paths or techniques, which is something I almost never do. I came home and played some of these games almost every night before bed. In fact, every game on this list almost completely occupied my time with it in one way or another, rather than simply being an enjoyment which began and ended. The best part is I can still see myself playing some of these games in the coming year, especially as several of them have just hours and hours of replay value.

Before we get to the list, here’s a few games that didn’t make the cut but are still pretty dang good:

Honorable Mentions:

Favorite Local Multiplayer: Keep Talking and Nobody Explodes

Favorite Game that Got Me to Think MOBAs are Actually OK: Heroes of the Storm

Favorite Game I Watched but didn’t Actually Play: Contradiction: Spot the Liar

With all that said, on to the list!

6.(Screw these top 5 Rules) Life is Strange

High-School-Story

teens and high school what will they think of next

It was such a close race between this and the game below for the number 5 spot that I couldn’t just leave it out. There are very few games that even try to attempt to cover some of the heavy topics that Life is Strange does, and almost none that pull it off so well. I won’t spoil the details of the plot, but needless to say that my initial impressions of a light-hearted high school adventure (with some sci-fi time travel thrown in) ended up being a little off. The game ramps up the mystery and direness of its character’s situations with each increasing episode, and ends up in some dark places.

This isn’t one of those games that’s good simply because it’s dark though. It earns all of its emotionally charged moments through consistent character development. With one or two exceptions, every character has more to them than first glance will reveal, and even characters I started hating reveal reasons why they act that way. In this regard the game also does a great job of not going too far in the other direction, as plenty of these characters have to live with the bad choices they have made.

The game also evolves the New Adventure Game format popularized by Telltale and brings that genre forward in a way Telltale hasn’t (in most games at least.) The time travel element makes for some creative puzzles and dialogue options without trivializing the content. People have criticized the dialogue for being over-the-top “young people” speak, but while there were one or two times it pulled me out, I thought the amount of teen attitude was spot on.

Ultimately (and the reason it sits lower on my list,) the game doesn’t quite stick the landing, though it still managed to leave me with strong feelings few games have been able to do. I also blame Ethan for pointing out how little the characters’ faces emote, which I somehow hadn’t noticed until we began our Spoilercast for the game, and now I can’t unsee it. But don’t let that video game quibble keep you from enjoying the story.

5. Tales from the Borderlands

border-patrol

on the hunt for that vault

Wait a minute, didn’t I just say that Life is Strange is better than any recent Telltale game? Yeah ok, but that was before I played Tales from the Borderlands. This game blew me away, and if it wasn’t for a game further down my list, it would be one of the funniest games I’ve ever played.

Like, Ethan, I have tried repeatedly to get into the Borderlands series and never been able to stick with it. I don’t find loot games engaging, and not only do I not find it funny, but it actively annoys me with its referential and “Internet” related jokes. The more “funny” a character is supposed to be, the more I disliked them (coughcoughHandsomeJackClaptrapcough.)

So imagine my surprise when not only did this game help me regain faith in Telltale’s ability to make engaging games, it made me laugh out loud and care about the story and characters it was presenting to me. It actively plays with Telltale’s own formula, and while it doesn’t necessarily fix some of the problems with this style of game it does reference the foibles that the style has had. It says a lot that even my wife, who has never played a Borderlands game and has no desire to, was excited to see what happens at the end of this story.

Between the excellent writing, the emotive characters, and some cool directions the plot goes to, this game is definitely my favorite Telltale adventure game. Yes, that includes the first season of The Walking Dead. If you’re as burned out as I was on this kind of game, this one might just change your mind. If it doesn’t, it should at least make you laugh.

4. Rocket League

MINI-Paceman-GoalCooper-P90145520

the thing about arsenal is they always try to walk it in

I’m not a fan of sports games. I don’t really like driving games that much either. In fact I don’t even really watch regular sports. With that being said, Rocket League captured me in a way that won’t be any surprise to someone who has played that game. Rocket League takes a formula so simple, which makes you wonder why no one else has thought of it, and combines it with a deep level of skill that gives new and old players reasons to come back to it.

When you think about the concept (rocket cars and soccer) it’s hard to imagine why so few games have done it. Or done it well at least. Even Psyonix, the game’s fairly small developer, has tried this same idea with much less success. This time, they nailed the execution and made sure that every part of the game is addicting and intense. Not to mention the regular free updates the devs have been releasing only adds to the experience.

I could speak about how simple the controls are to learn but how deep they are to master. I could talk about how the size of the playing field and ball works perfectly with the physics, I could explain the joy of perfectly hitting the ball right into the net, only to watch it explode and launch players across the field. I could talk about the equal joy that blocking a near certain goal, or rocket jumping into the air to clear a bouncing ball, or being the first to race across the map to the starting kick off, or the literally dozens of other individual moments that this game provides in spades.

If you have a PC or PS4, you should play it.

3. Metal Gear Solid V: The Phantom Pain

Splinter-Cell-Blacklist

is this the final chapter for big boss and his brother snake

The stories of the Metal Gear games are bonkers crazy, but somehow strangely engrossing to watch. Yet I’ve had no joy playing them. Well Kojima’s (and Konami’s) swan song for the franchise flips the script and just swaps those two. This time it’s the story that’s rather boring (though still ridiculously over written in Kojima style) but the gameplay produces some of the more perfect moments in open world design.

And even then it’s still an achievement, because I usually don’t like open world games. With a few exceptions, I usually get overwhelmed and burned out with all the options and side quests and collectibles and races and the rest of the stuff that overflows out of almost every modern open world game. Metal Gear presents its missions to you in an order that is straight forward, and while there are collectibles, each mission gives you optional side objectives that make them possible to get without feeling overwhelmed.

And when you get into the missions themselves you get to some of the best open world, best stealth, best sandbox gameplay I’ve ever seen. There are just so many ways to tackle each mission, so many different weapons you can equip for each given scenario, and so many options to tackle difficult objectives. That feeling of sneaking into an enemy fortress, quietly tranqing guards or even making your way completely unseen to your objective, and getting out before people even know you’re there is one of the best in the world. Then you pull the trigger on your C4 and all the radar towers in the base explode, leaving smoking rubble and shocked guards as you fly away in your helicopter. Or if you want to run in with a shotgun and a rocket launcher, calling in an airstrike as you order you sniper to open fire on all exposed heads, you can certainly do that too.

metal-gear-solid-5-the-phantom-pain-animals-locations-guide

games are art

Also you can Fulton a bear, I don’t think I have to explain too much more.

2. Super Mario Maker

Mature plumber fixing a sink at kitchen

getting the goombas out of those pipes once and for all

Super Mario Maker is THE Mario game. It successfully makes game creation an easy and fun process, and also provides infinite Mario levels for our enjoyment. I was having a blast just trying the 100 Mario challenge for a while, but it’s almost impossible to play without creativity just seeping into your braining and whispering “You could make something cool like this!”

At first most of the user generated content was fairly poor, but it has gotten better and better since release, and by following a few key creators I have been able to find some really good levels. The joy of playing Mario 1, 3, World hasn’t changed (even with their slightly updated physics) and even New Super Mario Bros has its place with its unique mechanics.

But nothing quite comes close to watching your level get played. I have been trying to create “good” Mario levels, but I have also seen the joy of just being a jerk, especially when it’s Ethan and he dies to the same Spiny every time. And even the times when I was frustrated with his level (but seriously who makes an autoscroller round 1? He’s gonna regret that) I was having fun. Also the Spiny that killed me is a cheater.

1. Undertale

tumblr-logo-rectangle-white-on-blue-839x385px

the undertale logo

What a surprise! The indie darling that took the Internet (and GameFAQs) by storm is is also my favorite game of the year.

Honestly, at this point everyone’s probably sick of hearing about Undertale. The game itself is far better the less you know about it. And while it doesn’t exactly put its best foot forward, it plays with your expectations in such an amazing way, which is part of what makes it so great.

It has hilarious humor, great characters, meaningful drama that doesn’t feel forced, and plays with mechanics and tropes in games that honestly pushes the entire medium forward.

But I think Griffin McElroy of Polygon put it best:”Undertale is an easy game to assume you already know…  I had already decided out of hand that I knew everything about it. An hour in, I was pretty sure I knew some things about it. Two hours in, I was mystified and head-over-heels.”

If you can get to that point and allow yourself to be mystified, then you will be in the for the best gaming experience of 2015 (and all-time according to www.gamefaqs.com).

GOTY 2015 Ethan’s Top 5

What a year it’s been.

An absolute ton of excellent games came out in 2015. Even though I played more games this year than I have in the past, I still didn’t put enough time into all the games I wanted to play.

2015 was the year of the open world. What felt like tons came out and each of them somehow managed to differentiate themselves from the pack. Problem is, big, impressive, open worlds take a long time to complete. 2015 produced not just a lot of games, but a lot of game. Blah, blah, blah, this year was great, but what is worth playing you might ask? Well, in my not so humble opinion, these are my favorite games of 2015. Okay, these are actually my honorable mentions, but scroll further and you’ll find my list.

Undertale:

Despite my problems with the beginning of the game and being absolute trash at bullet hell games, Undertale is a charmer. Within the first hour or so, I thought I had this game figured out, but pretty quickly, this game goes bonkers. All of the characters, even the lame monsters found in the wilderness, are memorable in their own way. Couple that with an amazing soundtrack and you have a game that will be remembered for years to come. (I know Tumblr certainly will.)

Cibele:

I want more games like this. Personal stories. Cibele is about its game designer, Nina Freeman, who falls in love with a guy through an MMO during her college years. Personal stories have been explored in film, books and to an extent in song lyrics, but not much in games. I feel games have the potential to give a more intimate look at someone’s life than any other medium. For the most part, Cibele succeeds. I can’t say all of it comes together, but I love what Cibele is and I hope to see more games like it.

Metal Gear Solid: V:

I can’t believe I played a Metal Gear game. I didn’t think I’d ever touch one of these after attempting to play Metal Gear Solid II. The overworld, free-to-play, mechanics are super wonky, but most of the mission designs are a blast. Congratulations Hideo, you got me to put 40 hours into a game that I didn’t even think I would touch. For that, you get an honorable mention.

Rise of the Tomb Raider:

Rise of the Tomb Raider doesn’t break new ground, but it is one of the best game-ass-game, big-budget titles around. It has a solid story, gorgeous graphics, a manageable amount of side content and awesome tomb raiding. It took everything enjoyable about the first game and refined it beautifully.

5. Her Story

Her-story

She’s so charming with her guitar. Too bad she’s probably a murderer.

While not a game I could ever go back to, this is easily one of my favorite experiences of 2015. Her Story is a game where you look through an unsorted list of interviews. The only way to navigate through these files is by typing words from the transcript into the search engine. It sounds so simple when you explain it, but it’s a completely innovative way to tell a story. It also is one of the few games I know of that doesn’t have a definitive ending. Just play until you’re satisfied.

Her Story makes you feel more like a detective than any other game I have ever played. Combing through files on a familiar interface felt real and sometimes I would forget I was using a computer within a computer. Because you can see the clips in any order possible, the story comes together in an organic way unique to your playthrough and thought process. There are no hints, there are no checkpoints (per-se), it’s just you trying to piece together the story in your head.

This is a form of storytelling that can only be done in video games and I want more.

4. Super Mario Maker

Everytime I killed Matt with some BS obstacle, my heart skipped a beat.

I played this game at Matt’s house and figured I knew everything I needed to know from that brief play session. “Neat it’s a game for making infinite Mario levels. That’s cool.”

No, no, no. It’s so much more than that. It revolutionizes level creation tools by allowing anyone to use it. Without any prior experience, you can put together a solid level in 10 minutes. That level won’t be anything clever, but it’s amazing to create a level that looks like it might actually appear in a Mario game.

No other game gave me the same level of joy of watching someone bash their head against a level I created myself. Between the play testing and the level creation it’s the only game in my memory that made me feel like a real video game developer. “Oh, Lakitu can be used to exploit this section. Is this jumping section more frustrating that it is fun? This level needs more variety.” The process of watching a friend or family member play a level I made, had me questioning all of my design decisions. It’s safe to say that part of the accessibility is because you’re making Mario levels. A game nearly everyone has played.

The creation interface is one of the rare cases of design where usability also dives into obscurity. Dragging items on top of obstacles and shaking the item to change it is brilliantly intuitive, but sometimes I found myself lost at where to find specific items. For example, checkpoints turn into arrows when you shake them. I can kind of see the logic, but it’s a bit of a stretch. I had to Google where to find them. It’s not as instinctive as shaking a wiggler and OH NOW HE’S AN ANGRY WIGGLER.

Seeing other people’s courses is a blast too. Sometimes before I head to bed I pop on a 100 Mario challenge, which tasks you to beat 16 randomly selected courses with only 100 lives. It’s a great way to see some of the most curious content and blow off steam before bed. (was this level made by a kid?) There is so much to love in this wonderful package and I can see myself playing this years to come.

3. Tales from the Borderlands

tales-from-the-borderlands

Choices in video games.

I don’t care for Borderlands at all. I think the shooting feels terrible and the world is boring and fraught with referential humor that never did it for me. When Tales from the Borderlands was announced from, interactive story maker of all things popular, Telltale, I hardly cared. Oh boy, I can’t wait to play a story driven game with a ton of insufferable characters. But after hearing many people saying this was their favorite Telltale game ever I gave it a chance. (Full disclosure: Telltale sent me a Steam code as well, which pushed me to play it)

Boy, I wasn’t expecting to love this game as much as I did. This is the first Telltale game where death and choices don’t matter much, so I wasn’t going in expecting all of my choices to affect the story like so many other Telltale games are expected to do. All of the characters are diverse, colorful and lively. I fell deeply in love with almost everyone in the game. Even characters I disliked in Borderlands 2 became fully fleshed out lovable people. This game’s humor is top notch with memorable moments from every single episode and that’s not including each episode’s intro featuring some of the best use of licensed music ever.

The story, a fairly straight forward heist comedy, is still interesting, but the characters are what make this game stand out above the rest. Another rare feat in episodic gaming is each episode continually gets better and better. When the credits rolled, I couldn’t shake this feeling of melancholy. I may never see more adventures of Fiona, Rhys and friends. Maybe that’s for the best, because this is one of the few games in recent memory featuring a solid ending.

Forget your “Telltale fatigue” or your dislike for the Borderlands universe, this game transcends beyond that and is one of the most fulfilling story driven gaming experiences this year.

2. SOMA

Too spooky.

I didn’t expect much in the terms of story from the developers of heart attack simulator, Amnesia: The Dark Descent, but the story made SOMA fantastic. Frictional Games toned down the horror in SOMA and instead focused on building a cohesive world dripping with atmosphere and a compelling narrative.

The narrative was my driving force between the game’s bugs and horrible monster encounters. The monster sections aren’t horrible because they’re scary, they’re horrible because they can be utterly frustrating. Luckily, dying isn’t a big deal in this game, which everyone I streamed this for can attest to, but it still made progressing through the game more chore than fun.

Of couse there are always real life scares.

Real-life-SOMA-scare

Remember to lock your doors.

The best times I had in SOMA were when I was exploring the rotting underwater lab and poking through the puzzles the game presented me. Each puzzle was unique and thought provoking not only from a logical, problem-solving standpoint but from an ethical standpoint as well. At one point the game makes you constantly restart a person’s digital consciousness multiple times with different settings just to get information out of him. Each time he’s scared, frightened and says the exact same line of dialog. Each time I hoped he would give me the information. After I got it, I was presented with the choice of erasing the hard drive, essentially ending his life for good or leaving him alone inside the confines of a hard drive forever.

I erased it. I’m a murderer…but I did the right thing…right? Please tell me I’m not horrible.

The beauty of SOMA is it presented me choices I had to make, but none of them affect the game later on. Instead, it affected me personally and how I viewed my own morality system. Is your consciousness, confined to a nearly non-functioning robot an excuse for human life? No other game this year made me think about the big questions in life as much as SOMA did.

1. Heroes of the Storm

takingnames

People still make mistakes.

Look, if you know me, it’s no surprise this game tops everything else on my list. No other game this year comes close to the hours I have dumped into this game. MOBAs aren’t new to the gaming world or to me. I had a couple years of my life where I deeply invested in League of Legends, but as my real life responsibilities grew and I wasn’t able to devote as much time to playing it as I used to, the game’s complexities overwhelmed me and I dropped off. I tried a few times to go back, but the game kept changing and asking for more than I was willing to give.

Then I heard of Heroes of the Storm. A few of my friends had been singing its praises so I booted it up and instantly fell in love. No longer did I have to worry about learning each character’s last hit window, worry about which items to buy or sit through what could be an absolute slaughter after our team’s luck took a turn. Instead I found unique characters (Cho’Gall lets two players play the same character at the same freaking time!), diverse maps, shorter more action packed games, and a surprisingly deep talent system.

As a Blizzard fan, it’s also a joy to see how the company translates all of its characters and worlds into a MOBA setting. It’s like Super Smash Brothers for the PC! Even though this game is more accessible than most MOBAs, it still has a decent amount of depth to it after you scratch the surface. If anything, the game revolves more around teamwork than around equipping your character properly, which unfortunately in turn has lead to a semi-toxic experience higher up the ladder.

They can’t stop my passion for this game, though. Every time I pick Murky (pictured at the stop of this article) his dumb stupid face makes me grin with all the memories of slaughtering all my foes with a dumb baby murloc. Heck, I didn’t play nearly all of December, but I can’t wait to get back into it. I know Heroes of the Storm will welcome me with open arms.

This game shines by offering something new in an increasingly crowded MOBA genre and I can’t wait to see where it goes in 2016.

 

SHAMELESS PLUG: If you’re thinking of playing Heroes of the Storm, please sign up through this link. It will give me a dope mount that I can ride into battle. I’ll send you pictures if you want.

GOTY 2015 Ricardo’s Top 5

Twenty Fifteen. Man, that was quick.

Cliche as it may sound, with my advancing age, the years seem to come and go with greater rapidity. As such, it often feels like there’s very little time to do all the things I want to do and even littler time to play video games.

Yet here we are.

My favorite games this year turned out to be the ones I could either sink my fangs into, diving deep into the success of some mission of some perceived importance, or conversely ones that could be returned to periodically, like visiting a familiar place and remembering why it was so special while also discovering brand new things that make it worth returning to. Without further waxing philosophic, though, let’s get to it.

First, I’d like to do some spring cleaning and get in a trio of honorable mentions. Perhaps most surprisingly, Destiny returned to my gaming schedule this year with its big “The Taken King” expansion. What essentially amounted to a reinvention of the game, Destiny very well could have ended up on my games of the year list last year (and out of our “Most Disappointing” category) would this had been the way the game was launched. But c’est la vie, I guess. At least the game’s undoubtedly solid, even if it does have 100% less Peter Dinklage, now.

Speaking of quality voice acting, the new King’s Quest is full of it. Chapter 1: A Knight to Remember has everything that’s made the new Adventure Game revival a fun an exciting one, but also manages to tweak and improve on many elements that are are quickly stagnating in the Telltale-saturated genre. Not that those games are bad, but they’re quickly losing the heart that King’s Quest shows in spades. I can only hope later episodes are as good.

Lastly, before we hit my list, I NEED to mention Until Dawn; a game I personally didn’t play. However, I felt like I was part of the experience with Until Dawn, sitting, screeching in a friend’s living room as polygonal approximations of that guy from Mr. Robot and that dude from Agents of SHIELD are jump-scared into oblivion. To put it bluntly, from just watching Until Dawn played from beginning to end, I was monk’d. Monk’d hard. And I liked it.

But that’s enough of those games. On towards my genuine top picks of 2015!

5. Hearthstone

IMG_6408

I might be cheating with this one, but Hearthstone WAS officially released on mobile devices this year. It quickly became an on again, off again obsession of mine. Blizzard has really captured the highs and lows of the collectable card game, but done so with a style and charm only they can provide. I’m always eagerly awaiting their newest expansion or excitedly looking for new ways to play the game, and Blizzard isn’t failing on those fronts. It’s true, I’m not terribly good at the game myself, but when that perfect combo falls into my hand and I get to hear the sweet cacophonous choir of Grim Patrons bellowing, “HEY EVERYONE! GET IN HERE!”, it makes every loss worth it.

 

4. Hotline Miami 2: Wrong Number

IMG_6407

Dump your mind into the swirling technicolor violence of Hotline Miami, and you begin feeling not exactly yourself. Much like the first, I think Hotline Miami 2 is at its best when it completely envelopes and immerses the player in its blood-spattered streets of neon and animal masks. It does this with its music, its visuals, and its breakneck gameplay. Wrong Number takes it even one step further, with a multi-layered plot that propels the story into an even stranger, darker place than before. And for me, that’s not a bad thing in the least.

 

3. Bloodborne

IMG_6404

“We are all born of the blood. Undone by the blood. Our eyes have yet to open…” So says Master Willem of Byrgenworth, and in this might be the reason why From Software’s Bloodborne is such an affecting game for me. Not only is this Lovecraft-inspired world of men and monsters a beautiful, disturbing and all-around perfectly realized one, but Blooborne is a game that can mold your whole perception on games and gameplay. Is it hard? Jesus Christ is it ever. Is it fair? Absolutely. Is there still a whole hellacious haul of things I need to explore in it? Oh yes. But Bloodborne is too good for me to ignore. In 2016, my hunt will continue, and I am both excited and terrified for what this amazing game has for me. “Our eyes have yet to open…”

 

2. Guitar Hero LIVE

IMG_6406

Music and rhythm games are an odd genre, because they’ve always existed in one capacity or another and have lacked a ton of significant innovation from game to game. I mean, let’s be honest; the difference between many music games is the peripheral they use and not much else. Enter Guiter Hero LIVE, touting its biggest features to be a redesigned controller and an entirely FMV single player campaign featuring crowds that “react” to your playing. One would be more than right to be skeptical, and though the redesigned guitar controller IS superior to the previous design and the FMV festival crowds of the titular LIVE mode ARE amusing (and perhaps unintentionally hilarious), the real meat of Guitar Hero LIVE is its perpetually updating, never offline, event-filled GHTV mode.

The joy of just sitting in your room on a Friday night in the late ’90s as MTV shocked your senses with the latest and greatest music videos in what seemed to be a never-ending stream is replicated to perfection in GHTV. And whattya know, you actually get to play an amazingly tight rhythm game while you do it, now. Put briefly, Guitar Hero LIVE is a fabulous experience, and one that anybody who longs for the days when video killed the radio star.

 

1. Monster Hunter IV Ultimate

IMG_6405

Monster Hunter IV is perhaps the most fully-fleshed out game I’ve played. Like, legitimately, so few games have felt this swole full of features and content to explore and master without feeling like any of it is fat. Just thinking about how good this game is, but then remembering how few people have played or care about it is infuriating. In fact, I feel a comparison coming on…

For all intents and purposes, Monster Hunter IV is the John Cena of 2015 video game releases. And it’s not just for the aforementioned reference to high muscle with low fat content, but much more. Stick with me.

John Cena, for those uninitiated, is a professional wrestler who has been derided over the years for being not that great at his craft, yet constantly pushed to the forefront of the WWE. He’s fun and colorful and most can see his appeal from a marketing standpoint, but not too many people have been keen on accepting him as a legitimately good wrestler. More of an entertainer.

Yet, in the year 2015, John Cena produced more quality matches, promos and storylines than any other WWE superstar. He single-handedly made many sub-par wrestling shows watchable, and yet has received little to no recognition from the blind masses at large for having these skills. And that’s a shoot, brother.

Monster Hunter as a series has similarly been brushed off by the masses. Most can see its appeal, fighting colorful monsters in your equally colorful garb procured by hunting these mythical beasts. But the sloppy, grindy and oft-indecipherable learning curve of early Monster Hunter games have given people the perception that nothing’s changed.

That’s why I implore anyone curious, anyone with a 3DS, hell anybody who has even been burned by Monster Hunter before to try IV Ultimate. What you’ll find is an infinitely silly, infinitely deep, and infinitely fun action game that you can realistically play forever without being bored. I’m ashamed that the back half of my year has been so sparse with Monster Hunter, and I vow to set that right in 2016.

Monster Hunter IV Ultimate is THE game of 2015. It represents everything a game should be feature-wise, gameplay-wise and from a stylistic standpoint. Drop the preconceived notion and get ready to hunt, fish, cook and tailor for hours on end. And prepare to love every minute of it.
The champ is HERE. And he’s SO TASTY.