Tag Archives: PC

Tumblestone Review

Ethan’s Take:

There’s a lot of button mashing in Tumblestone, but nothing feels better than mashing that “A” button down and firing the victory shot.

Tumblestone is a match three puzzle game with an emphasis on the puzzle.

In the main multiplayer mode, called puzzle race, everyone receives the same puzzle and has to race to complete it. Mostly it’s a matter of finding the three blocks that match and maneuvering as quickly as possible to nail it, but sometimes you can screw yourself into a corner.

If you find yourself stuck you can always hit the B button to reset your puzzle, but then your opponents are most certainly ahead. Your only hope is they run into the same roadblock you did.

Out of a lot of the multiplayer games we’ve played, this one seems to be the most “balanced.” Everyone is given the same puzzle for the first few rounds and the game will only give you a different puzzle if you’re two rounds behind or two round ahead.

This leads to a bit of rubber banding and makes winning match point (or sausage point if you’re playing the sausage, obviously) a real victory. In the end, puzzle race comes down to pure skill over your opponents and it’s glorious.

Adding to the frantic nature of the game, the blocks make satisfying sounds as they are plucked off the board. The game slows down when you’re about to make the game winning shot to make winning that round so much sweeter. The presentation overall is a tight package.

While puzzle race is some of the most fun I’ve had in local multiplayer gaming in years, the other modes I greet with a resounding “eh.”

Tug of war is kind of fun, but can get exhausting once you realize the pattern the game continues to give you. Battle I like a bit better because it’s a frantic fight to survive, but since the blocks are seemingly randomly generated it’s easier to get stuck.

There are ways to avoid getting stuck by strategically losing, but that’d require rewiring how your brain works from race mode and that’s hard. My advice, stick to race and have a hoot hollerin’ good time with friends.

Single-player side note:

Tumblestone does an interesting thing where the game costs $30 for the entire package but is only $15 for the multiplayer package. I’ll get this out of the way, unless you love mind-bending single player puzzles, get the multiplayer version.

The single player has a world map with the lightest amount of story wrapped around it. World 1 was good challenging fun, but then instead of more interesting puzzles in the next world, they throw in extra mechanics that complicate things, and not for the better.

For example, in the next world, there’s a block in the middle of the screen that alternates between being solid or transparent every time you select a block. It sounds simple, but it’s infuriating and completely changes the mechanics.

I couldn’t get past world two so I have no idea if any of the other modes are better, but I didn’t feel compelled to struggle to see the rest. Each of these variations can be unlocked and played in multiplayer, but why mess with what works?

Rating: 5/5

 

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These other characters are so cool! Too bad you’ll never see them unless you slog through the singleplayer.

 

Rico’s Take:

Under the right conditions, Tumblestone is a chimera of hectic fun. Combine the hype-fueled hysteria of NBA Jam, throw in the technical, tactical, twitch precision of Street Fighter and throw in the accessibility of Bejeweled.

What do you get? A beautifully-crafted riot.

For its simplistic look and mechanics, I’ve yet to get bored with Tumblestone’s multiplayer. Each new game is a pendulous affair where you either ride your momentum into a slow-motion-blasted victory or wallow in a last-minute defeat. The game engages at all times, and that’s more than most games can say.

If you’re looking for something unintimidating, but endlessly addictive to play with friends, this one’s it.

Rating: 4/5

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Matt’s Take:

Tumblestone is the sort of game that will have you shouting very regularly at your friends as your fight to complete puzzles the fastest. In a good shouting kind of way. The frantic speed the game both requires of you and betrays you with (when you box yourself in and have to reset) creates a brilliant balance for a multiplayer game. The desire to not blink, check where your opponents are at, and keep your own blocks lined up leads to a constant tension.

And it’s sheer brilliance that the round ends in a slow motion shot, even though there is no way anyone can catch up. It makes some of those close victories even sweeter (or bitter if you lost.)

It’s a shame the same can’t really be said for the single player content, but that’s mainly because the story mode is going for a completely different type of game. While the multiplayer is hectic, fast paced, quick-puzzle action, the story is all about deliberate, thoughtful puzzles with mind-bending alterations added on. If that’s sounds like fun then great! But if it’s not how you’re introduced to the game it can be a bit of a whiplash.

Rating: 4/5

 

We played 5 hours of Tumblestone multiplayer and single player on PC.

Pixel Legends overall rating: 4/5

XCOM 2: Big budget PC gaming is back

After about 50 hours and one restart I finished XCOM 2 on normal difficulty. I immediately wanted to start again, but this time not the way Firaxis envisioned it.

Almost a year ago, Firaxis announced XCOM 2, the sequel to its highly regarded XCOM: Enemy Unknown, wouldn’t be coming to consoles. I assumed, and I still think, that hardcore strategy games don’t have as high demand on consoles as they do on PC. But after finishing XCOM 2 it’s clear Firaxis wanted to make a straight up PC game. And boy did they make one.

PC gaming has been growing in the last few years as more gamers have decided the thousand dollar investment to build a rig is worth the price of admission. If you click here, you will know that developers have noticed the growth in the PC gaming market and have started making what used to be hobbled together ports into what today is generally considered the best way to play multiplatform games.

Despite this PC renaissance, it’s been years since a big budget title has been PC exclusive. With XCOM 2, Firaxis changed all of that and as a result XCOM 2 is the most PC game I’ve played in a while and playing it with warzone cheats is one of the best feelings in the world for gamers. Don’t like sitting through an intro video you’ve seen hundreds of times? Edit the .ini file. Want to download Stormtrooper helmets to equip your soldiers? Head over to the Steam Workshop.

Corgi guns are also an option.

Corgi guns are also an option.

As games have grown more and more complicated, it’s a lot harder for a layman to go in and edit a game to their liking, but XCOM 2 makes me feel like I have more freedom than ever before. Yes, PC mods have been around a while, but there are tons of gameplay tweaks you can make right away in XCOM 2 only equipped with notepad.exe.

For example, aliens don’t receive a range penalty like your XCOM soldiers. You can change the settings in an INI file to make the aliens fight on an even playing field. XCOM 2 also has a character creation pool that it will randomly pull characters into your current campaign. Some might want their soldiers to only be from the character pool and not mixed in with randomly generated characters. Hop in the .ini file and edit it.

This DIY fixes are refreshing when usually you have to wait for mods or just deal with what some may consider developer oversights. Make the game your own! And while you’re customizing your experience, try slot online gacor for a thrilling way to enhance your gaming with exciting rewards and endless possibilities. Discover a wide range of gaming options, generous bonuses, and the convenience of flexible access only at 곤조의 보물 지도. You may also consider checking out slot online games for exciting rewards.

One of the advantages of board games over video games, is the ability to tweak certain parts to one’s liking for balance or for fun. Shadows Over Camelot, a tabletop game by publisher Days of Wonder, is super hard and expects you to spend precious combat cards to defeat the catapults besieging the castle or else you lose the game. To lighten up an already punishing game, my friends and I implemented a house rule to allow a dice roll to be added on top of whatever combat cards are played. Another example of game modification is in Monopoly. Instead of starting an auction after a property for sale is passed on, most play with a rule leaving the property up for sale for the next person to land on it. This is done to simplify a concept that’s maybe too cumbersome for younger family members, even if it unbalances the game in the long run.

xcom 2 mods muton centurion

An official mod for the hardcore adds Muton Centurions, which I don’t know what they do but they look scary. I’ve already added them for my next play through.

As for XCOM 2, many players are upset swords aren’t always a 100% chance to hit or that mimic grenades are too powerful (they’re not wrong). They can easily fix these quibbles via modding. The ability to openly customize a game so deeply, sometimes even break it, makes XCOM 2 feel more like a board game than Enemy Unknown. You’re given a toy box and given free reign to play the game however you want. For a different kind of customizable and exciting experience, check out 카지노사이트 and explore the fun it offers.

The interface is also tailored to PC. Most developers focus on their game feeling good with a controller, because of the ease in which you can plug in a controller into a PC. Games are playable on a keyboard, but usually I just plug in a controller because it generally feels more intuitive. In XCOM 2, moving and giving soldiers commands would be possible on a controller, but not as effecient.

Back in the early 2000’s, PC games were just as customizable as the cases that ran them. The process of taking a meticulously crafted game and making it my own is unique to the PC. (Okay maybe the PS4 Fallout 4 mods might change the status quo) Big budget, customizable games have been absent for a while, but I’m glad at least one is back.

It’s too bad performance issues and bugs can’t be fixed with mods…

The Small Council: Spoilercast for Telltale’s Game of Thrones: Episode 5

Game of Thrones just keeps getting darker and darker. Ricardo and Ethan talk about the penultimate episode in great detail and predict who will live and die from the season finale. It’s our sickest episode yet! (We’re both sick)

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Her Story

Welcome to The Spoiling Point! A podcast where we talk all about the finer parts of a video game’s story and what better way to kick off a new podcast than with the indie darling, Her Story. Join Matt, Amber and Ethan as they try to put their heads together and come up with what really happened to Hannah’s husband. Oh yeah, there are spoilers in this podcast so be warned!

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The Small Council: Spoilercast for Telltale’s Game of Thrones: Episode 4

We’re back again for arguably the best Game of Thrones episode yet. Ricardo and Ethan dive headfirst into the lives of all of your favorite Forrester characters. If it wasn’t clear from the first three episodes, spoilers are in this episode. Enjoy as the two predict what’s going to happen next! (and probably be wrong)

 

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The Small Council: Spoilercast for Telltale’s Game of Thrones: Episode 1

Dying to get into a discussion about Telltale’s new Game of Throne game, but your friends haven’t even downloaded the game yet? Well we have a fix for you! Ethan and Ricardo dive deep into the world of Westeros and the house of Forrester to discover what secrets it holds. Surprise! Most of it isn’t good. Turn back now if you haven’t played the game yet, unless you don’t mind spoilers, then do what you want I’m not your dad.

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How Did Evolve’s Big Alpha Run on PC & Xbox One?

Westin:

Jumping into Evolve with a 2560 x 1440 resolution and a graphics preset of high, I loved what I saw.  The crisp shadows, the glistening textures, and the contours of my weapon (and yes I’m talking about my laser cutter gun in-game).

Let me make clear that I have no shame in saying that I am a graphics whore.  Sorry, it’s the way God made me.  Luckily though, for all you non-graphics whores out there, you’ll be happy to know that my spirit was soon crushed by my terribly low frame rates.  It was somewhere in the low 10s and was utterly unplayable.  This is to no fault of the game, but rather my 2 year old laptop graphics card, which was high-end at one point.

After much tweaking, I found my optimal settings to be a resolution of 1366 x 768 on low settings.  Ugh, I know right?  Well believe it or not, I thought that Evolve still looked pretty damn good even after dumbing things down as much as I did.  Long story short, if you’re going to play this on PC with High settings, make sure you have a pretty good card cause you’ll need it!

In terms of pop-ins and other graphical glitches, Big Alpha functioned just fine on my rig.  I don’t recall a single problem on the graphical end, which I think is quite impressive!

Now, my cons are for the most part just nit-picky.  Overall, my connection was stable within most of the matches I played.  However, there was a scenario when my monster was fully evolved at Stage 3 and I was just about to destroy the Power Relay to win the match, when all of sudden my monster was unable to move.

Frozen in time like a giant, boulder holding monster statue.  Then all of sudden the screen went black and I see a message saying “Connection to the host has timed out”…  and I was so close to winning!  Why host, why?!  But thankfully, that was the one and only time that ever happened.  Watch the video below to see this whole thing happen in real time.

 

The only other thing I can think of was when I was the monster I tried climbing up a fixture that was definitely climbable, but for some reason I couldn’t and as I was trying to climb this stupid thing I was getting shot by all of the hunters.  So in other words, I had to go around the fixture getting shot the entire time.  Lame…

Other than that though my experience with Big Alpha was almost flawless.  A beautiful, well-made game that worked well on PC (at least on my rig).  Oh, if you didn’t read our first impressions of Evolve’s Big Alpha, click here to check it out!

Ethan:

Let’s start this off by saying this is easily one of the best looking games on the Xbox One.  There was little to no texture pop in, the environments are well detailed and the lighting is fantastic. Surprisingly the game runs at a solid 30 fps through my play time. No signs of slow down at all.

The slow down came when looking for a multiplayer match. It took forever to find games and when they would finally load in the team would only be half filled. It’s unfortunate, but if there was something to go wrong it would be the matchmaking. Hopefully it will be fixed by the time the game is released.

For a better picture of the Xbox One Evolve Alpha experience, check out the video above.