The epic conclusion of the Series Slicker Tomb Raider saga. See how the last part of the game looks after Lara has learned a thing or two about killing some hamburgers from Red Robin.
Author Archives: Ethan
Tomb Raider (2013) Part 1
An epic climax showing off the latest and greatest Tomb Raider game that put Lara Croft back on the map. How long can the Slickers Survive on the island? How deep will they get into the games they always wanted and desired? Find out by clicking the video at the top.
Lara Croft and the Guardian of Light
What a weird game. It plays nice and Ethan kills Ricardo “accidentally” a couple of times, what’s not to love!?
Tomb Raider: Underworld
In one of the longest Series Slickers ever, the crew dives deep. Really deep. Join Ethan and Ricardo as they discover amazing things about Tomb Raider Underworld. How does an octopus get so big? How do men fly so far? Why is Ethan so bad at video games? These are just some of the answers we don’t even try to answer in this episode of Series Slickers.
Game Grab Bag: Company of Heroes 2
In this edition of Game Grab Bag, we play the campaign of the sequel to the acclaimed RTS game, Company of Heroes. Watch Ethan command the battlefront while Matt observes and tells him how bad he is at video games.
Tomb Raider: Anniversary
In a beautiful moment in gaming, The Slickers Travel back to their roots and play the game that started it all, but now in higher definition. It’s an interesting way to make a remake by adding new mechanics, but keeping mostly the same level design. Some of it works, but some of it doesn’t.
Injustice, Tomb Raider and Organ Trail
It’s been tough getting game time in these last two weeks. I must have underestimated how busy I would be during the summer. Most of my time has been sucked up playing Animal Crossing: New Leaf, which as most know is basically unbeatable. But I did finish a game this week at least and made some progress.
Injustice: Gods Among Us
Cost: $39.99
Status: Completed
Time to beat: 5 hours and 25 minutes
Ricardo already posted a review on the site about Injustice, but I had a chance to play through it on my own. What a dumb, but fun, game. Besides the ho-hum character design, this is exactly what I wanted out of a superhero fighting game. Created by NetherRealm studios, the game is similar to the studio’s previous fighting game, Mortal Kombat, but differentiates itself enough to make the fighting mechanics interesting. What am I talking about? I never really play fighting games, but the DC Comics hook and a little peer pressure got me into playing this game.
One of the best parts of the game are the transitional stages. When a player throws a fighter against a wall, they sometimes will break through into another part of the stage in an absolutely ridiculous animation. It’s a joy to watch as much as finding out each character’s special attack, which are arguably crazier than the screen transitions. Actually, pretty much all of the game is off the wall, when considering that the main story arc is about two different dimensions and DC favorites jumping back and forth between them. It’s silly, but completely entertain and a blast to play.
I turned out to be partial to fast characters, like Flash and Nightwing, while still enjoying a few others such as Ares. Unfortunately, I could never win an online game, because people are just too good at fighting games. There is a lot of theory that I simply don’t know and my twitch reaction time isn’t always the best. Still I had fun with the single player and I could stomp down a few friends with a bit of effort. Well worth the price I paid for the game and for anyone who is either a fighting game or DC Comics fan.
Tomb Raider
Cost: $39.99
Status: Incomplete
Time played: 8 hours and 25 minutes
One of the biggest games to be released this year was Lara Croft’s return adventure. It’s a gritty reboot, of course. I forgot that it was rated M until the first time Lara was violently impaled by a innocent branch. This game holds no punches and could almost be considered a bit torturous to the heroine. She gets her payback though, with out-of-place execution moves that would be nearly impossible to learn within eight hours of being on an island. At least they look cool!
The game is basically Batman: Arkham City mixed with Uncharted, which is not a knock to the game at all. It plays to the idea that every new item or weapon you get will unlock a previous area that was formerly inaccessible. It’s fun, and the game plays best when there is no combat involved. It’s not that combat is bad, it’s just dry when compared to how much fun exploring and collecting is. Maybe I want a game that plays like a modern Donkey Kong 64.
Going to continue plowing through it. My goal is to get this game done this week.
Organ Trail
Cost: ~$5 Android Humble Bundle 6
Status: Incomplete
Time played: 1 hours and 10 minutes
Organ Trail is simply Oregon Trail with zombies. You make a team of four ragtag survivors and attempt to travel to the other side of the country. Along the way, your station wagon gets attacked by zombies and some of your survivors can be bit. At some of the stops there is an option to kill an infected survivor in hopes of protecting the rest of the team. It really isn’t that much different from, but that’s not a bad thing. It’s still fun to play and I hope to get into it more. It also just dawned on me that this is kind of a rogue-like, which is a genre I have been missing on my phone for a while. Hope to put much more time into this in the coming weeks. If you’re interested, it might still be on sale on humblebundle.com and is playable on PC and Mac as well as Android.
Added to backlog:
Android Humble Bundle 6
The Witcher 2
Theme Hospital
10000000, Kingdom Rush and Guacamelee
Being forced to outside of the house as the school year ended made tending to my game backlog a bit difficult. Luckily, I still have many handheld and mobile games to play, but with two new Humble Bundles coming out over the last week, my net gain has been in the negatives. Mobile games have been a huge time waster for me, but at least I have been engaging games that can be actually beaten.
10000000
Cost: Free
Status: Completed
Time to beat: 4 hours and 13 minutes
Last week, 100000000 was free on the Amazon app store. As an Android user, I was unaware this critically acclaimed game was even released on Google’s platform until checking the daily free app. I found myself entranced by the simple ingenuity of matching blocks to defeat monsters. There are a few games like this already on the market – the Puzzle Quest series comes to mind – but mixing endless runner and match three together gives an unparalleled sense of urgency.
10000000 continually pushes scoring 10,000,000 points to beat the game. At the beginning it’s an impossible task, but as the player runs further they grow more powerful. There are RPG elements, albeit boiled down to the basics, which encourages players to take another swing at it when they would normally be discouraged to continue. Unlike most puzzle games where I hit a wall of diminishing returns on my score, my score continually rose. Even if it’s more reflective of my time put into the game than my actual skill, it is still satisfying.
Excellently designed for a mobile game, each run can take about three minutes before the player is killed making it perfect for standing in line. On top of that, the progression makes it enjoyable for even longer play sessions. The problem with long play sessions: they reveal exactly how short the game is.
Kingdom Rush
Cost: $1.99
Status: Completed
Time to beat: 6 hours and 5 minutes
Android users don’t have a comparable application such a Game Center that iOs users get to unify all of their games together. Recently, Google announced Play Game Services as their attempt to make gaming on Android more accessible. I was excited to test out the cross platform play, the cloud saves and leaderboards Google promised at their I/O conference. Desperate to try new offerings from glorious leader Google, I bought one of the few games that integrated Play Game services that day, Kingdom Rush. Unfortunately, the game services features were nothing more than achievements. Cloud saves and leaderboard were nowhere to be found. Disappointed, I decided to play the game and I discovered one of the most addicting tower defense games I have ever played.
It took awhile for me to figure out what set Kingdom Rush apart from the hordes of other tower defense games currently on the market, but the main aspect seems to be the interactivity and sheer difficulty of the game. On Normal difficulty it is a very challenging game. The setup is the most important part and sometimes the game will throw a curveball half way through that will poke a hole in your initial strategy. It’s discouraging, but also gives the player a glimpse of hope when they realize where they went wrong. Every time I wanted to jump back into complete it. Most tower defense games are just a matter of waiting, but Kingdom Rush gives the player access to a couple of spells to cast on each wave of enemy. This keeps the player invested and on their toes, similar to the sunlight in Plants Vs. Zombies, while most tower defense games just have the player wait until it is over. Unlike many other tower defense games, progression also continually drives the players. Stars for good performance give the player a reason to go back and perfect past levels. What a great little game that I stumbled upon.
Guacamelee!
Cost: $11.99 (Playstation Plus)
Status: Completed
Time to beat: 6 hours and 20 minutes
I have been craving for a game to play on my Vita for a while now. Guacamelee! is more of a console game, but I wanted to see how a game made for the big screen would translate to the smaller one. Turns out – for the most part – very well. Besides the sometimes-small text, I would think that the game was made with the Vita in mind. Thank Drinkbox studios for making cross play such a breeze and the lack of extra shoulder buttons noticeable. Guacamelee! is one of the best titles of the year due to its level design, art direction and engaging combat.
The gameplay and the frequent appearance of Chozo statues took me back to the days of playing Metroid: Fusion on my Gameboy Advance. I would be whipping out my Vita to pump up the power of my Luchador and give him the ability to unlock new areas to explore. Near the end the bosses and enemies became a bit of a drag by always putting up a shield that required a massive amount of hits before it was broken. It wasn’t as much fun as taking out dozens of enemies at a time, but it wasn’t too big of hassle. Overall it was satisfying experience and money well spent with some neat exploration puzzles that any fan of Castlevania and Metroid would appreciate.
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Next week I plan on playing more of the 2013 version of Tomb Raider. From what I hear it’s one of the best games of the year, but I am only about half way through it. So far it’s enjoyable, but more on that next week!
Added to backlog:
Rocksmith
Injustice
Poker Night 2
Luigi’s Mansion: Dark Moon
TellTale Bundle
Humble Bundle 8