Category Archives: GOTY 2016

GOTY 2016 Laurent’s Top 5

Overall, most people would consider 2016 to have been a bit of a dumpster fire, but even with that characterization of the year, some good games came out this year, more than any responsible “adult” could play if it wasn’t their primary job to do so.

With that, there’s are my personal top five games of 2016.

  1. Civilization VI

The Civilization series has always been solid with their main numbered titles, and Civ VI is no exception. Bringing a wealth of new leaders and interesting abilities, Civ VI has had me playing several multiple-day games without getting bored too easily. It’s greatness, however, is tempered by its similarity to previous titles. It is still a Civilization game, through and through, and I miss the unit stacking ability from previous Civilization titles that has been missing in the past few instances.

  1. Firewatch

This game from Campo Santo was a great surprise. The story and performances in this game were quick to grab my attention and make me invested in the story quite quickly. The great dialogue between the two characters Henry and Delilah and its simple, yet elegant design was enough to entice me to play it all in one sitting. Some of the plot structure does fall flat at the end of the story, but seems more true to life, with elaborate theories made up in the desperation of isolation turning out to be far simpler than imagined.

  1. Mafia III

This game had an amazing setting and an amazing story. shifting forward in time from the previous Mafia series to the mid to late 60’s and changing the protagonist from an Italian mobster to a black Vietnam Vet coming back home and getting swept up in a gang war.

The series kept some times to the old characters, but let the new ones shine through. The detail of the open world was quite satisfactory even though the gameplay lacked true variety in later stages of the story.

  1. Fallout: Far Harbor (and other Fallout expansions)

This expansion to Fallout 4 brought a great story and some interesting choices, including a glimpse into the past of one of the original Fallout 4 companions, Nick Valentine. While Far Harbor was  my favorite expansion to Fallout 4, the other expansions brought much needed variety to the settlement mechanic, as well as an invaluable tool in settler management, a much needed improvement that was lacking in the base game. The inclusion of the ability to make vault structures with the Vault-Tec Workshop expansion has allowed me to finally make complete structures that actually look nice and clean on the inside and actually has me settling down to build the settlements out instead of plopping a big plain structure with as many sleeping bags as I can fit in them.

Some honorable mentions or 2016: While great in their own right, these games for me did not rise to the level of top five based on my personal interest and time devoted in game.

Overwatch, Watch_Dogs 2, XCOM 2, Battlefield 1, Planet Coaster

  1. Batman: The Telltale Series

The Telltale team has done it again. With stunning performances from husband and wife duo of Laura Bailey and Travis Willingham as Selina Kyle/Catwoman and Harvey Dent/Twoface, Troy Baker as Bruce Wayne/Batman, this exciting take on the Batman mythos was an interesting examination on this classic character. This installment from Telltale had more unique experiences on multiple play throughs than any other Telltale series I have played so far, and I felt like my actions really did influence the world. Twists and turns abound and some of the events of this game truly surprised me. I found this game to be superb in its execution and quality.

 

GOTY 2016 Podcast Deliberations Part 3

Matt, Ethan, Ricardo and Amber sit down to decide Pixel Legends’ official Game of the Year awards for 2016! The final part gets us down to the nitty gritty and the final selection of our Top 5 games!

This episode:

  • Best Online Multiplayer
  • Best Local Multiplayer
  • Best new character
  • Best Story
  • Game of the Year Top 5

 

 

Play

GOTY 2016 Amber’s Top 5

2016 might not have been everyone’s favorite year, but regardless of how people felt it was unmistakably a great year for video games. For myself I found plenty of games that were all incredibly varied and difficult to put down, from online shooters to farming simulators. This year I made it a goal to try and play as many games as I could, and even still there were so many that I still didn’t have time to get to (sorry Thumper and Doom).

One thing I noticed was how much gameplay played such a big part in my enjoyment of games this year. As someone who usually is drawn to more story-focused games I was surprised at how most of the games on my list completely lacked any story. It makes a strong case for how addicting gameplay was enough to keep me sinking countless hours into such great games. Another great year for video games ends and I cannot wait for what’s in store next year.

 

It’s even cute in legos (constructed by yoshi648)

5. Picross 3D Round 2

The original Picross 3D, which came out on the DS back in 2009, was probably my favorite game I played on my DS Lite. You can then imagine my joy when I heard they would be making another game, and I can happily say Nintendo does it again with Picross 3D Round 2.

Not only does it have more puzzles to solve, but they also added a 2-paint color system that adds a layer of complexity, especially for Picross veterans. This makes each puzzle a tad more difficult than what you would have found in the original game, but similar to the first game, Round 2 eases you into the mechanics puzzle-by-puzzle. It even has small tutorials littered throughout the game that simply show you more advanced techniques to add to your arsenal.

Jumping back into Picross mechanics was like riding a bike, it came back so easily that it felt like I left off right where I started. Picross 3D Round 2 is a great next step for the series, and I hope Nintendo will continue to make more of these for me to enjoy.

 

Goodbye Hank (artwork credit scarlettheknight)

4. Firewatch

Take two fully fleshed-out characters, put them in a world art-directed by the talented Olly Moss, and add a story that is both suspenseful and heartfelt. What you end up with is a great little gem of a game.

Firewatch tells the story of Henry, a guy who after dealing with a personal crisis leaves his life behind to go volunteer as a ranger in Shoshone National Park in the 80s. It’s the summer season and fire danger is at an all-time high, so Henry’s main duty is to keep an eye out for fires which he reports to Delilah, his supervisor. The story is engaging, and what turns into a simple character story becomes something of a mystery thriller. The heart of the game though was Henry and Delilah’s interactions. Even though they only ever communicate via their walkie-talkies they have playful banter, times where they open up, and times of distrust and paranoia. You feel their loneliness and appreciate that Henry has someone to confide in as things start to ramp up.

Oh and also did I mention this game is gorgeous. Every moment is struck with beautiful scenery and lighting, and the entire game is oozing with style. As a graphic designer I’m always incredibly drawn to games that have such a strong art style and pull it off well, and in 2016 Firewatch was that game for me.

I won’t say Firewatch stuck every single landing, and some of the story beats were left a little unclear, but the ending was incredibly effective and I left feeling satisfied.

 

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You can feel the love from here (artwork credit owenoak95)

3. Planet Coaster

Almost everyone I know that was a kid in ‘99 played Rollercoaster Tycoon and loved it. I don’t know what it was, but something about running your own theme park and either trying to make it the most amazing park ever or just trying to build the most crazy coaster was ever so satisfying. Since then, for me the Rollercoaster Tycoon series has never really hit quite like that again, and I kept on wanting something that encapsulated the same magic from the first one.

Enter Planet Coaster. This game takes what worked so well in the more popular of the Tycoon games and builds on it, making it incredibly addicting. The first time Matt and I played it together we literally spent an entire Sunday just glued to the screen as he built his sci-fi western park. Planet Coaster does a great job of giving you endless tools to customize your park however much you want, and also giving you preset items if you don’t have the patience. And can we talk about the Workshop support? Frontier Development was incredibly smart to have the online multiplayer component be just allowing players to build whatever they want and upload it for the masses to enjoy. Being able to see and use assets that people way more talented (and patient) than me was amazing, and my parks were all the more colorful because of it.

Thank you Frontier for allowing me to relive the magic of my childhood. Now to jump back in the game and say goodbye to my life for the next 5 hours.

 

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GONNA GET KILLZ (artwork credit su_pra)

2. Overwatch

Man, if someone would have told me that one of the games I would enjoy most in 2016 was a MOBA-like, online-multiplayer FPS I would’ve laughed in their face. And yet here we are.

Overwatch took me and a lot of the people I know by storm this year with a game that has variety, simplicity, and an all-around solid presentation. From the boisterous personalities of all the heroes to the satisfying gameplay, there is so much to love about Overwatch. For me all the end-game stats really helped me to have a good time playing with other people. It’s no surprise that I kind of suck at shooters, so for an online multiplayer to not broadcast my KDR automatically makes it a win. It’s not just that though, Blizzard has done such a great job at making every aspect of Overwatch an enjoyable and positive experience that it’s no surprise the entire gaming world was overtaken by it.

Now I will admit I never got into the competitive play, and although I was playing it quite frequently in the beginning I have since mostly dropped off of it… but I cannot deny what an impact it made. I loved every moment playing Overwatch, and the fact that Blizzard finally made an online shooter that I enjoy says a lot.

 

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O_O (artwork credit davidmccartney)

1. Stardew Valley

Not too big of a surprise that the game I sunk most of my free time in is my number 1. As someone who only dabbled in the Harvest Moon series growing up I didn’t think this game would get it’s hooks so deep into me. Boy was I wrong.

For me I felt that Stardew Valley has enough variety to keep you wanting to play just one more day. You can work on growing more crops to make more money, build up your livestock, go into the mines to find more treasure, get to know the townsfolk… at times it feels endless. I loved prioritizing my days to achieve small goals to further progress my story. Should I plant all my spring crops now to make sure I get a good harvest before season end? Should I chase around the cute doctor to give him more gifts so he will be my boyfriend? Tough decisions.

Another big draw was the seasons and holidays that you would get to experience. It was exciting to see summer turn to fall, to see the land go from sunny and green to dyed in reds and purples. Each season would also have a couple of special events for you to participate in. Some of these would be a contest or a fun puzzle, others were just a little scene for you to enjoy. I will admit that after year 1 these events lost their luster, but they were still enjoyable little breaks in the game.

Overall I found that a simple little farming game like Stardew Valley really won me over with it’s style, addicting game-loop, and fun mechanics. My reward for sinking tons of hours into it? I now I have a pretty epic farm complete with livestock and a cute doctor for a husband.

 

Honorable Mention:

Hitman

I have never played any of the previous games from the Hitman series, and to be honest I never really had a desire to. I had heard people talk about some of the older installments with reviere, but I felt like Hitman was a series that had already lived through it’s glory days. I’m so glad I was proven wrong with this new installment.

Hitman feels like a complete breath of fresh air for the series. The developers took a gamble on episodic format and it pays off in a big way, breaking up each assassination into what is basically a playground for the player to explore. There are so many ridiculous disguises, opportunities and weapons at your disposal that each playthrough is a complete surprise and delight. You can disguise yourself as a famous model and walk down the catwalk before having a private meeting with your target. You can play some old home movies and a gramophone to make another target think his dead mother is haunting him. You can dress up as a drummer and audition for another target’s world-famous band. The amount of different ways you can tackle each map is astounding, and the game does a good job of giving you the guidance and tools you need without making it too easy.

Sadly since I only played the first map on this game I feel like I didn’t sink enough time to warrant putting Hitman in my top 5, but you better believe I will jump back in and try out all those maps before Season 2 comes out.

GOTY 2016 Matt’s Top 5

There’s no need to repeat the “how terrible 2016 was yet the games were good” mantra that almost every game of the year list has this year. Instead I’ll reflect on the fact that this list was a hard one to write, and for different reasons than in previous years. The last few years my winners were clear-cut. I knew who won and in what order, and the only real struggle might have been between the last spot and the runner-up (see last year for an example how I handled this!)

This year almost every game felt equally important, including another 5 or so games that didn’t make the list, PLUS the games that I know are very good but just haven’t had the time to get to. As I was writing this list this year I realized that almost all the games on my list reminded me of a feeling with a game that helped form my gaming opinions. Whether it was the first PC game I played, an N64 classic, or games I spent hours and hours with growing up, almost everything on this list brings me back to those great memories, even though all of them add their own takes on what I loved before. For creating visuals that capture the essence of these memories, you can use the Leonardo ai generator to bring your gaming nostalgia to life.

It was a struggle to put this list together not because there weren’t good games, but there were so many good ones that each of my experiences were hard to order. With that said, here’s the best I could come up with.

 

5. Darkest Dungeon

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“Antediluvian” is such a great word and I would not have ever heard it spoken if not for this game. And not just spoken, spoken with one of the best narrators since Supergiant Games’ Bastion. The cosmic horror and foreboding tension that drip from the crevices of this game put it on my list. There hasn’t been a game with such style that has made me feel this way in recent memory.

On top of that the game’s detailed, yet almost cartoony art, combined with the camera zooms and thumping music as each strike in combat lands create a great battle system even with minimal animation. It’s a testament to great art and atmospheric design. As for the battles, the ability for each fight to go from “this is fine” to “fuuuuuuuuuu-” means every battle puts you on edge. The town management portion adds to this as well, with heroes and money needing attention to make sure you can continue your damned quest.

The slow burn, grindy nature of the gameplay can certainly wear you down and the wild swings can cause full resets which will turn some off, but the style of this game can’t be denied.

 

4. Total War: Warhammer

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As a huge Total War fan, I’ve been slightly bummed with the quality of the series in recent years. I so wanted Rome 2 to be a good game, as Rome: Total War was one of the games that got me into PC gaming, but it didn’t quite hit that mark for some reason.

Total War: Warhammer knocked it out of the park. Freed from the burdens of historical accuracy—or just plain ol’ reality—the addition of magic, giants, steam tanks, flying mantacors, varghuls, chaos daemons, and beastmen just made the already fantastic foundation for the battles a triumph.

There are so many great moments. Orc WAAAAAAAAAAGHs tunneling under the mountains only to be ambushed by Dwarven mechanized gyrocopters and flamethrowers, or the zombie creep of the Vampire counts encroaching slowly on Empire land, while meanwhile in the northern Chaos Wastes unspeakable monsters are overthrowing the Norse tribes and subjugating them into hordes ready to destroy the entire world.

The level of detail both in the graphics and dedication to the lore (of which I’m pretty ignorant but I consulted people who would know.) On top of that, they nailed the city and army management, and magic is great addition to the series. If the DLC continues to be as good as the Beastmen update, I will look forward to it.

 

3. Planet Coaster

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Man, I loved Roller Coaster Tycoon. Man, this game is the perfect 2016 version of that. I saw written on another site that Planet Coaster isn’t just a game, it’s a park designing simulator. Down to creating my own Sci-Fi western park, customizing every detail to the point of infuriating my wife for how long I was taking. The ability to model the ground, combine any object together and create fully realized parks that look both like some of the best parks in the world, but in many cases better.

Night after night I sunk so many hours into this game that I was losing sleep, losing track of my time. I would sit down and say “I’m just going to add a few more details to this area” and lo-and-behold it’s 5 hours later and I’ve added tons and tons of stuff.

Plus, coaster building is still fun. While there aren’t as many rides as I would like, the amount of time customizing the areas around the rides makes up for it. The campaign is simple, but it really serves to be a showcase of what the engine can accomplish for the game. I will certainly be digging back into this once I have more time.

 

2. Stardew Valley

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One of my favorite games on N64 was Harvest Moon. If you wanted a new Harvest Moon with pixel art, then Stardew Valley is your game. Okay, that’s needlessly reductive and completely underselling this gem. Speaking previously of time-sinks, this game the epitome of “one more day/turn.” This was one of those all-day games for me. I would have a day off and sit down to play in the morning, and then all of a sudden it would be night and I was allllmost done harvesting those blueberries just in time for the big festival.

There is just so much to do, so many areas to explore, a dungeon to fight in, townspeople to know, and even then you will only be barely scratching the surface by the time you end your first year.

I really don’t have too much more to add. It’s the kind of game you’ve probably heard so much about already, as it took the Internet by storm this year. It’s Harvest Moon exponentially multiplied, the amount of crafting and building and hunting and fighting and farming to do is beyond the pale, and it deserves a higher spot on the list if it weren’t for…

 

1. Overwatch

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When I first saw the trailer for this game I was not impressed. “Huh, Blizzard is ripping off Team Fortress? Odd.” But as we got closer to the game’s release and the buzz from the beta started stirring, I began to get more and more excited.

Steam has my Team Fortress 2 time at 241 hours. That game was a foundation for my late high school life. It was a game I would play all the time. Overwatch is the closest a game has come to hit that mark since that time. The amount of depth and detail into every aspect of this game’s design is astonishing. From the silly lore and backstories, to the intricate balance of team composition, to the way each character animates and looks distinct from one another.

This is one of the first games in years that I’ve wanted to actively improve on, to watch Youtube strategies and tutorials, to seek out tournament and professional play to see techniques and strategies I can implement. I became absorbed in this game. There’s a thrill that comes from rolling in a highly coordinated team of six and perfectly executing an attack on a control point. The feeling that comes from just barely holding the payload at the final point after minutes of stress. And even losing (though I am a terrible loser at most games) never feels that bad due to the incentives of leveling up, after match awards, and of course the Play of Game spot. Add the insanely high quality and polish that Blizzard produces for its game, and it is very my successor to Team Fortress 2.

Even as some of the modes and balances continue to be tweaked and worked on (triple/quad tank meta sucks for those who watch pro play,) this game is one I expect to be playing all through next year and probably the years to come.

 

Honorable Mentions:

Best game that made me play my 3DS again: Picross 3D Round 2

Best WTF moment game: Inside

Best story game that didn’t quite make my list: Firewatch

Best SUPER. HOT. SUPER. HOT: SUPERHOT

 

Games I really need to play in 2017: The Witcher 3, DOOM, Hitman

GOTY 2016 Ethan’s Top 5

2016 will probably not go down as a great year for the world, but dammit it was an excellent year for games. Especially those shoot-em-ups.

Tons of fantastic games this year didn’t make it on my list even with three honorable mentions. Mostly I just didn’t dedicate enough time to see if a particular game truly clicked with me.  I’ll have you know each game in my top three cycled through basically all possible spots, so they’re all the best games of the year in my book.

I’m pretty proud of this list. It reflects on the many different styles of games this year I’d normally never get into if it weren’t for peer pressure. (It’s not always a bad thing!)

Maybe next year I’ll get into Dark Souls…. Or finally make a dent in The Witcher III.   

Honorable Mentions:

Overwatch

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Despite being a dedicated Blizzard fan boy and dabbling in the beta, I didn’t have high expectations for this game. Another class based shooter? Give me a break. Team Fortress 2 has that locked down.

But Overwatch’s characters, balance and setting give it a leading edge over those other class based shooters. Smart multiplayer changes like the play of the game and voting for the best team members makes every match feel important.

I loved how EVERYONE played it during launch. Some of my best gaming moments this year was staying up way too late playing Overwatch with my pals. Unfortunately, Overwatch’s emphasis on teamwork over skill is a double-edged sword for me. I refuse to play this game with random people online, because if the freaking Genji doesn’t get on the damn point I’m going to lose my mind and the sporadic-ness of my friends list has left me with little desire to boot up Overwatch recently.

Regardless I still love the lore and the characters and follow everything Blizzard will do with the game. It’s Blizzard, dammit and they seem to do no wrong.

 

Monster Hunter Generations

Ricardo kept yammering on about this game and one night of too much drinking at EVO, I bought it. Turns out it’s a weirdly wonderful game.

The tutorials are complete trash, the interface is clunky and some of the quests are just grind fests, but boy does this game have a fantastic loot and gameplay loop. Shame it’s super hard to get into unless you play with a friend or dedicate yourself to watching online tutorials.

But taking down giant monsters with a friend/s is so much gosh darn fun I love it. I want to play more since Generations has a TON of content I haven’t even touched despite playing it for dozens of hours.
As far as co-op games are concerned this is easily one of the best.

 

XCOM 2

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I thought Civilization VI would be my go to strategy game this year, but Firaxis other tactical game took that title handily. XCOM 2 expanded on what made the first reboot great, by adding stealth mechanics perfect for the scrappy, guerilla warfare your team found themselves in.

The story takes place in a world where you lose the first game and it opens up to more desperate situations where you have to grit your teeth, make a decision and hope the worst doesn’t happen. Yet, so frequently the worst always happens. The key to playing XCOM well is: always expect the worst.

It’s a shame the game launched with a ton of bugs and made me a little hesitant to try Ironman mode, where decisions were permanent. Regardless, I felt “one more turn” syndrome more than any other game on this list. Even if that one turn was just to watch Bob Ross get mind controlled by a sectoid and murder his squadmate, Solid Snake.

 

Top five list:

5. That Dragon, Cancer

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This is the first game I’ve played that ever made me cry. Not like, “there might be something in my eye,” cry but full on “I hope we bulk bought tissues in this house” cry.

This game follows the heart breaking true story of the Green family who has learned their one-year-old son has been diagnosed with terminal cancer. Created by the Green family as a way to work through their grief, never before have I seen a game that’s so deeply personal and raw.

At times a little too artsy for its own good, the game shines when it shows you glimpses into the Green’s daily life as they struggle with their faith and their ill son who they love while sharing moments of joy with their family. So often we hear about how hard dealing with a sick family member is, but rarely do we get an honest and intimate look into a family’s everyday struggles.

For anyone who has ever had a severely ill family member, That Dragon, Cancer is uncomfortably relatable and deeply cathartic. The game came out in early 2016, but a week hasn’t gone by where I haven’t thought about it.
Please play this game.

 

4. Street Fighter V

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Last year was the first time I took a dive into the fighting game scene by attending EVO in Las Vegas. I later realized it was only $10 to enter and compete in the biggest fighting game tournament ever and the rest was history.

Sadly, the flagship game everyone was hyped for, Street Fighter V, launched as a mess. No single player, half the stats don’t work, the servers were buggy, rage quitting was rampant, but that didn’t matter because the actual fighting is fantastic.

I began to respect the game and the fighting game genre after forcing myself to play Street Fighter V for a video series. Fighting games are truly a tough genre to get into. YouTube tutorials are so entrenched in fighting game terminology it’s a bit hard to wrap your head around how to pull off simple combos or what exactly crush counters are.

Once I jumped online and finally started winning after a long, long streak of losing, it was one of my best moments of gaming, not just this year, but ever. Even losing started to become satisfying, because I’d learn from my mistakes and be hungry for the next match.
Street Fighter V is sort of better after being patched up a bit, but it has a rocky future ahead of it. Capcom seems to be standing behind it though and I’m willing to continue to put more time into it.

 

3. DOOM

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I have fond memories of playing through the original DOOM (It still holds up!) on my Xbox 360 with a friend all in one night.

Other games have tried to emulate what DOOM accomplished by melding environmental puzzles and insanely fluid first person shooting, but the likes of Pain Killer and Serious Sam never quite captured the magic. It took the team at ID to refine DOOM into its pure and perfect essence, a fast paced demon murder party.

Between the brilliant inclusion of a techno-death metal soundtrack, beautifully grisly visuals and shooting mechanics that bridge the gap between modern and classic shooters, DOOM is a triumph. I welcome seeing health packs, ammo and key cards right at home next to a modern skill tree.

DOOM Guy is a fantastic protagonist despite not uttering a single word. You clearly know his motivations: Murder All Demons. The actions of punching through a demon and ripping out its guts speaks louder than words.
It’s a shame the multiplayer and snap maps are kind of a disappointment because the absurdly tongue-in-cheek singleplayer is the best shooter campaign I played this year. Few moments in gaming will live up to listening to the “BFG Division” while ripping demons in half with guns, fists and chainsaws.

 

2. Titanfall 2

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IT’S NOT ANIME!

The original Titanfall was a good game. Back when the Xbox One first came out, this was the only multiplayer game to get. Weirdly, even after new shoot-man multiplayer games came out, I still found myself going back to Titanfall game despite its lack of singleplayer and progressive unlocks.

Luckily, Titanfall 2 simultaneously expanded and refined so many parts of what made the first game great. A solid single player accompanies one of the greatest multiplayer shooters ever created. The pilot traversal system remains the most fluid movement in a first-person game ever conceived. (Yes, even better than DOOM)

The game is defined by how it feels. After playing it, all other fast paced shooters just feel slow, clunky and unresponsive in comparison. Especially the new Call of Duty.

I was surprised by the single-player, but primarily focused on the multiplayer, where pilots are free to fly through the air doing cool tricks and to murder dudes very stylistically until they drop their Titan down. Titans feel powerful in the right hands, but can be brought to their knees by a few skilled foot soldiers.
The developers at Respawn have already stated there’s no season pass and all updates to the game, besides cosmetic items, will be free going forward. They also created a network system that makes it easy to find a group and should be implemented in all other multiplayer game. It’s decisions like these, that push Titanfall ahead of other multiplayer shooters in my book.

 

1. Hitman

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Realistically how all my Hitman runs go.

I expected nothing from this new Hitman game. I played Blood Money, but it was a little too obscure for me. Absolution was a little to hand holdy. And the last minute decision to make the game episodic was a big red flag that this game would be a hot garbage pile.

Instead, it was hot fire.

The decision to make this game episodic was actually the greatest decision they made. Each level is so jam packed full of content, between escalation missions, the elusive targets and mastery levels, it takes hours to absorb it all. I’d be forced to play the same level over and over and instead of getting boring it actually made me explore and appreciate the care the developers put into each nook and cranny.

Another smart decision is perfecting the amount of information the game gives to you. Opportunities nudge players in the direction of “cool kills.” An exploding golf ball is way more entertaining than execution via pistol.

Although my favorite part is pushing the game to its limit. Does throwing a knocked out target off of a cliff counts as an accidental kill? If I shoot my target now, will anyone notice? There’s only one way to find out!

Even if something goes wrong, Hitman gives you so many options to try and recover from what realistically would be an impossible situation. Sure you won’t get a great rating in the end, but it’ll be funny/exhilarating if you make it.
The new Hitman is a platform for elaborate, over the top and sometimes goofy assassinations in gorgeous environments and I can’t wait to see where Agent 47 goes next year.

GOTY 2016 Ricardo’s Top 5

2016 has passed us by like a hurricane filled with rusted knives, abrasive sand, and stinky poop. What a stinky year, indeed.

Except for video games!

Yeah, a lot of good games came out this year. So many that, again, with an “adult peoples” schedule, I found it a little hard to keep up. Therefore, as might be evidenced by the title of this thing, these are just the five most affecting games to ME this year. There were some I wanted to include, sure, but dammit I’m sticking to this Top 5 constraint. 

I’m a man, and that’s what men do. So let’s get down to business to defeat the Huns.

5. Street Fighter V

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Street Fighter V was and continues to be a damn mess. This game launched with hardly enough features and content to justify its $60 price tag (most would say it didn’t). And between “baked in” frame delay, spotty online and some questionable decisions concerning DLC, Street Fighter V is easily a contender for most disappointing game this year.

So why is it here, then? Well because Street Fighter is still that game franchise that makes me feel all tingly in my pleasure centers; take that however you wish. From EVO in July to here in December in my new apartment, my affection for this game and this franchise does not waver. Through all the mess is still an amazing fighting engine with great new ideas and some of the most beautifully realized character design– from a graphical standpoint at least. I love Street Fighter, and although V is flawed, I couldn’t help but have it consume much of my gaming time this year.

4. Let it Die

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Where the hell did this game come from? Suda 51’s Grasshopper Games studio pumped out the free-to-play Let it Die for the PS4 this year and it gave me almost everything I was looking for in Dark Souls 3: Tense, stakes driven gameplay, weird and often obtuse multiplayer online components, crazy world and character design, it’s all here. That’s not to say that Dark Souls 3 wasn’t a great game, but the neon, surreal, dadaism of Let it Die grabbed me in a way Miyazaki’s dark medieval fantasy didn’t.

Plus, Uncle Death may just be my new favorite character in any game. Wild, senpai.

3. Firewatch

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When you want to talk about affecting gameplay, few games have gotten under my skin like Firewatch. That’s because I don’t think Firewatch is so much about its narrative as it is about presenting you with the human condition and with the idea that all people are flawed. The adult mind is inclined to make terrible decisions and to run from responsibility, and Firewatch feels like taking a syringe full of that crippling humanity and injecting it right into your central nervous system. To say I had a few questions about what kind of person I was and what kind of life I was living after playing this game would be an understatement. That won’t be everyone’s journey with Firewatch, but it was with me.

2. Monster Hunter Generations

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Another year, another Monster Hunter. It’s easy to say that Generations is a half-step; a refinement of the formula rather than a full-fledged new installment. And although that’s not entirely incorrect, goodness gracious does Generations bring a lot to the crowded Monster Hunter table. Hunting styles are a fantastic way to refine one’s playstyle, Palicoes add a fun and useful dynamic to the MH grind, and the “Fated 4” monsters are not only some of the coolest ever designed, but provide a great goal for even a beginner to strive for.

MHG was also the first game I ever played multiplayer and holy hell do I see what I’ve been missing. The monotony of gathering becomes exponentially more fun with a friend, and the dynamics of a hunt are on a whole different level with another person involved. While I’m not certain it reaches the full package potential that 4 Ultimate did, Generations is a fantastic game and the easiest point yet for new players to get intro’d to this awesome franchise.

1. Overwatch

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This isn’t a surprise. You know how good this game is, so really what can I say about Blizzard’s multiplayer team shooter that hasn’t already been said? Overwatch hits so many pleasure centers, hits so many landmarks of what makes a great piece of MEDIA that it’s hard to deny it as anything short of a masterclass. Certainly time will tell where Overwatch eventually lands on the list of all-time great games, but even should the game falter in prevailing years, the litany of amazing characters and memories created here will live on.

Beyond anything, that’s a future we can all fight for. After all, the world could always use more heroes.