Tag Archives: 2016

GOTY 2016 Matt’s Top 5

There’s no need to repeat the “how terrible 2016 was yet the games were good” mantra that almost every game of the year list has this year. Instead I’ll reflect on the fact that this list was a hard one to write, and for different reasons than in previous years. The last few years my winners were clear-cut. I knew who won and in what order, and the only real struggle might have been between the last spot and the runner-up (see last year for an example how I handled this!)

This year almost every game felt equally important, including another 5 or so games that didn’t make the list, PLUS the games that I know are very good but just haven’t had the time to get to. As I was writing this list this year I realized that almost all the games on my list reminded me of a feeling with a game that helped form my gaming opinions. Whether it was the first PC game I played, an N64 classic, or games I spent hours and hours with growing up, almost everything on this list brings me back to those great memories, even though all of them add their own takes on what I loved before. For creating visuals that capture the essence of these memories, you can use the Leonardo ai generator to bring your gaming nostalgia to life.

It was a struggle to put this list together not because there weren’t good games, but there were so many good ones that each of my experiences were hard to order. With that said, here’s the best I could come up with.

 

5. Darkest Dungeon

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“Antediluvian” is such a great word and I would not have ever heard it spoken if not for this game. And not just spoken, spoken with one of the best narrators since Supergiant Games’ Bastion. The cosmic horror and foreboding tension that drip from the crevices of this game put it on my list. There hasn’t been a game with such style that has made me feel this way in recent memory.

On top of that the game’s detailed, yet almost cartoony art, combined with the camera zooms and thumping music as each strike in combat lands create a great battle system even with minimal animation. It’s a testament to great art and atmospheric design. As for the battles, the ability for each fight to go from “this is fine” to “fuuuuuuuuuu-” means every battle puts you on edge. The town management portion adds to this as well, with heroes and money needing attention to make sure you can continue your damned quest.

The slow burn, grindy nature of the gameplay can certainly wear you down and the wild swings can cause full resets which will turn some off, but the style of this game can’t be denied.

 

4. Total War: Warhammer

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As a huge Total War fan, I’ve been slightly bummed with the quality of the series in recent years. I so wanted Rome 2 to be a good game, as Rome: Total War was one of the games that got me into PC gaming, but it didn’t quite hit that mark for some reason.

Total War: Warhammer knocked it out of the park. Freed from the burdens of historical accuracy—or just plain ol’ reality—the addition of magic, giants, steam tanks, flying mantacors, varghuls, chaos daemons, and beastmen just made the already fantastic foundation for the battles a triumph.

There are so many great moments. Orc WAAAAAAAAAAGHs tunneling under the mountains only to be ambushed by Dwarven mechanized gyrocopters and flamethrowers, or the zombie creep of the Vampire counts encroaching slowly on Empire land, while meanwhile in the northern Chaos Wastes unspeakable monsters are overthrowing the Norse tribes and subjugating them into hordes ready to destroy the entire world.

The level of detail both in the graphics and dedication to the lore (of which I’m pretty ignorant but I consulted people who would know.) On top of that, they nailed the city and army management, and magic is great addition to the series. If the DLC continues to be as good as the Beastmen update, I will look forward to it.

 

3. Planet Coaster

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Man, I loved Roller Coaster Tycoon. Man, this game is the perfect 2016 version of that. I saw written on another site that Planet Coaster isn’t just a game, it’s a park designing simulator. Down to creating my own Sci-Fi western park, customizing every detail to the point of infuriating my wife for how long I was taking. The ability to model the ground, combine any object together and create fully realized parks that look both like some of the best parks in the world, but in many cases better.

Night after night I sunk so many hours into this game that I was losing sleep, losing track of my time. I would sit down and say “I’m just going to add a few more details to this area” and lo-and-behold it’s 5 hours later and I’ve added tons and tons of stuff.

Plus, coaster building is still fun. While there aren’t as many rides as I would like, the amount of time customizing the areas around the rides makes up for it. The campaign is simple, but it really serves to be a showcase of what the engine can accomplish for the game. I will certainly be digging back into this once I have more time.

 

2. Stardew Valley

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One of my favorite games on N64 was Harvest Moon. If you wanted a new Harvest Moon with pixel art, then Stardew Valley is your game. Okay, that’s needlessly reductive and completely underselling this gem. Speaking previously of time-sinks, this game the epitome of “one more day/turn.” This was one of those all-day games for me. I would have a day off and sit down to play in the morning, and then all of a sudden it would be night and I was allllmost done harvesting those blueberries just in time for the big festival.

There is just so much to do, so many areas to explore, a dungeon to fight in, townspeople to know, and even then you will only be barely scratching the surface by the time you end your first year.

I really don’t have too much more to add. It’s the kind of game you’ve probably heard so much about already, as it took the Internet by storm this year. It’s Harvest Moon exponentially multiplied, the amount of crafting and building and hunting and fighting and farming to do is beyond the pale, and it deserves a higher spot on the list if it weren’t for…

 

1. Overwatch

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When I first saw the trailer for this game I was not impressed. “Huh, Blizzard is ripping off Team Fortress? Odd.” But as we got closer to the game’s release and the buzz from the beta started stirring, I began to get more and more excited.

Steam has my Team Fortress 2 time at 241 hours. That game was a foundation for my late high school life. It was a game I would play all the time. Overwatch is the closest a game has come to hit that mark since that time. The amount of depth and detail into every aspect of this game’s design is astonishing. From the silly lore and backstories, to the intricate balance of team composition, to the way each character animates and looks distinct from one another.

This is one of the first games in years that I’ve wanted to actively improve on, to watch Youtube strategies and tutorials, to seek out tournament and professional play to see techniques and strategies I can implement. I became absorbed in this game. There’s a thrill that comes from rolling in a highly coordinated team of six and perfectly executing an attack on a control point. The feeling that comes from just barely holding the payload at the final point after minutes of stress. And even losing (though I am a terrible loser at most games) never feels that bad due to the incentives of leveling up, after match awards, and of course the Play of Game spot. Add the insanely high quality and polish that Blizzard produces for its game, and it is very my successor to Team Fortress 2.

Even as some of the modes and balances continue to be tweaked and worked on (triple/quad tank meta sucks for those who watch pro play,) this game is one I expect to be playing all through next year and probably the years to come.

 

Honorable Mentions:

Best game that made me play my 3DS again: Picross 3D Round 2

Best WTF moment game: Inside

Best story game that didn’t quite make my list: Firewatch

Best SUPER. HOT. SUPER. HOT: SUPERHOT

 

Games I really need to play in 2017: The Witcher 3, DOOM, Hitman

GOTY 2016 Ethan’s Top 5

2016 will probably not go down as a great year for the world, but dammit it was an excellent year for games. Especially those shoot-em-ups.

Tons of fantastic games this year didn’t make it on my list even with three honorable mentions. Mostly I just didn’t dedicate enough time to see if a particular game truly clicked with me.  I’ll have you know each game in my top three cycled through basically all possible spots, so they’re all the best games of the year in my book.

I’m pretty proud of this list. It reflects on the many different styles of games this year I’d normally never get into if it weren’t for peer pressure. (It’s not always a bad thing!)

Maybe next year I’ll get into Dark Souls…. Or finally make a dent in The Witcher III.   

Honorable Mentions:

Overwatch

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Despite being a dedicated Blizzard fan boy and dabbling in the beta, I didn’t have high expectations for this game. Another class based shooter? Give me a break. Team Fortress 2 has that locked down.

But Overwatch’s characters, balance and setting give it a leading edge over those other class based shooters. Smart multiplayer changes like the play of the game and voting for the best team members makes every match feel important.

I loved how EVERYONE played it during launch. Some of my best gaming moments this year was staying up way too late playing Overwatch with my pals. Unfortunately, Overwatch’s emphasis on teamwork over skill is a double-edged sword for me. I refuse to play this game with random people online, because if the freaking Genji doesn’t get on the damn point I’m going to lose my mind and the sporadic-ness of my friends list has left me with little desire to boot up Overwatch recently.

Regardless I still love the lore and the characters and follow everything Blizzard will do with the game. It’s Blizzard, dammit and they seem to do no wrong.

 

Monster Hunter Generations

Ricardo kept yammering on about this game and one night of too much drinking at EVO, I bought it. Turns out it’s a weirdly wonderful game.

The tutorials are complete trash, the interface is clunky and some of the quests are just grind fests, but boy does this game have a fantastic loot and gameplay loop. Shame it’s super hard to get into unless you play with a friend or dedicate yourself to watching online tutorials.

But taking down giant monsters with a friend/s is so much gosh darn fun I love it. I want to play more since Generations has a TON of content I haven’t even touched despite playing it for dozens of hours.
As far as co-op games are concerned this is easily one of the best.

 

XCOM 2

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I thought Civilization VI would be my go to strategy game this year, but Firaxis other tactical game took that title handily. XCOM 2 expanded on what made the first reboot great, by adding stealth mechanics perfect for the scrappy, guerilla warfare your team found themselves in.

The story takes place in a world where you lose the first game and it opens up to more desperate situations where you have to grit your teeth, make a decision and hope the worst doesn’t happen. Yet, so frequently the worst always happens. The key to playing XCOM well is: always expect the worst.

It’s a shame the game launched with a ton of bugs and made me a little hesitant to try Ironman mode, where decisions were permanent. Regardless, I felt “one more turn” syndrome more than any other game on this list. Even if that one turn was just to watch Bob Ross get mind controlled by a sectoid and murder his squadmate, Solid Snake.

 

Top five list:

5. That Dragon, Cancer

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This is the first game I’ve played that ever made me cry. Not like, “there might be something in my eye,” cry but full on “I hope we bulk bought tissues in this house” cry.

This game follows the heart breaking true story of the Green family who has learned their one-year-old son has been diagnosed with terminal cancer. Created by the Green family as a way to work through their grief, never before have I seen a game that’s so deeply personal and raw.

At times a little too artsy for its own good, the game shines when it shows you glimpses into the Green’s daily life as they struggle with their faith and their ill son who they love while sharing moments of joy with their family. So often we hear about how hard dealing with a sick family member is, but rarely do we get an honest and intimate look into a family’s everyday struggles.

For anyone who has ever had a severely ill family member, That Dragon, Cancer is uncomfortably relatable and deeply cathartic. The game came out in early 2016, but a week hasn’t gone by where I haven’t thought about it.
Please play this game.

 

4. Street Fighter V

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Last year was the first time I took a dive into the fighting game scene by attending EVO in Las Vegas. I later realized it was only $10 to enter and compete in the biggest fighting game tournament ever and the rest was history.

Sadly, the flagship game everyone was hyped for, Street Fighter V, launched as a mess. No single player, half the stats don’t work, the servers were buggy, rage quitting was rampant, but that didn’t matter because the actual fighting is fantastic.

I began to respect the game and the fighting game genre after forcing myself to play Street Fighter V for a video series. Fighting games are truly a tough genre to get into. YouTube tutorials are so entrenched in fighting game terminology it’s a bit hard to wrap your head around how to pull off simple combos or what exactly crush counters are.

Once I jumped online and finally started winning after a long, long streak of losing, it was one of my best moments of gaming, not just this year, but ever. Even losing started to become satisfying, because I’d learn from my mistakes and be hungry for the next match.
Street Fighter V is sort of better after being patched up a bit, but it has a rocky future ahead of it. Capcom seems to be standing behind it though and I’m willing to continue to put more time into it.

 

3. DOOM

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I have fond memories of playing through the original DOOM (It still holds up!) on my Xbox 360 with a friend all in one night.

Other games have tried to emulate what DOOM accomplished by melding environmental puzzles and insanely fluid first person shooting, but the likes of Pain Killer and Serious Sam never quite captured the magic. It took the team at ID to refine DOOM into its pure and perfect essence, a fast paced demon murder party.

Between the brilliant inclusion of a techno-death metal soundtrack, beautifully grisly visuals and shooting mechanics that bridge the gap between modern and classic shooters, DOOM is a triumph. I welcome seeing health packs, ammo and key cards right at home next to a modern skill tree.

DOOM Guy is a fantastic protagonist despite not uttering a single word. You clearly know his motivations: Murder All Demons. The actions of punching through a demon and ripping out its guts speaks louder than words.
It’s a shame the multiplayer and snap maps are kind of a disappointment because the absurdly tongue-in-cheek singleplayer is the best shooter campaign I played this year. Few moments in gaming will live up to listening to the “BFG Division” while ripping demons in half with guns, fists and chainsaws.

 

2. Titanfall 2

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IT’S NOT ANIME!

The original Titanfall was a good game. Back when the Xbox One first came out, this was the only multiplayer game to get. Weirdly, even after new shoot-man multiplayer games came out, I still found myself going back to Titanfall game despite its lack of singleplayer and progressive unlocks.

Luckily, Titanfall 2 simultaneously expanded and refined so many parts of what made the first game great. A solid single player accompanies one of the greatest multiplayer shooters ever created. The pilot traversal system remains the most fluid movement in a first-person game ever conceived. (Yes, even better than DOOM)

The game is defined by how it feels. After playing it, all other fast paced shooters just feel slow, clunky and unresponsive in comparison. Especially the new Call of Duty.

I was surprised by the single-player, but primarily focused on the multiplayer, where pilots are free to fly through the air doing cool tricks and to murder dudes very stylistically until they drop their Titan down. Titans feel powerful in the right hands, but can be brought to their knees by a few skilled foot soldiers.
The developers at Respawn have already stated there’s no season pass and all updates to the game, besides cosmetic items, will be free going forward. They also created a network system that makes it easy to find a group and should be implemented in all other multiplayer game. It’s decisions like these, that push Titanfall ahead of other multiplayer shooters in my book.

 

1. Hitman

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Realistically how all my Hitman runs go.

I expected nothing from this new Hitman game. I played Blood Money, but it was a little too obscure for me. Absolution was a little to hand holdy. And the last minute decision to make the game episodic was a big red flag that this game would be a hot garbage pile.

Instead, it was hot fire.

The decision to make this game episodic was actually the greatest decision they made. Each level is so jam packed full of content, between escalation missions, the elusive targets and mastery levels, it takes hours to absorb it all. I’d be forced to play the same level over and over and instead of getting boring it actually made me explore and appreciate the care the developers put into each nook and cranny.

Another smart decision is perfecting the amount of information the game gives to you. Opportunities nudge players in the direction of “cool kills.” An exploding golf ball is way more entertaining than execution via pistol.

Although my favorite part is pushing the game to its limit. Does throwing a knocked out target off of a cliff counts as an accidental kill? If I shoot my target now, will anyone notice? There’s only one way to find out!

Even if something goes wrong, Hitman gives you so many options to try and recover from what realistically would be an impossible situation. Sure you won’t get a great rating in the end, but it’ll be funny/exhilarating if you make it.
The new Hitman is a platform for elaborate, over the top and sometimes goofy assassinations in gorgeous environments and I can’t wait to see where Agent 47 goes next year.

GOTY 2016 Ricardo’s Top 5

2016 has passed us by like a hurricane filled with rusted knives, abrasive sand, and stinky poop. What a stinky year, indeed.

Except for video games!

Yeah, a lot of good games came out this year. So many that, again, with an “adult peoples” schedule, I found it a little hard to keep up. Therefore, as might be evidenced by the title of this thing, these are just the five most affecting games to ME this year. There were some I wanted to include, sure, but dammit I’m sticking to this Top 5 constraint. 

I’m a man, and that’s what men do. So let’s get down to business to defeat the Huns.

5. Street Fighter V

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Street Fighter V was and continues to be a damn mess. This game launched with hardly enough features and content to justify its $60 price tag (most would say it didn’t). And between “baked in” frame delay, spotty online and some questionable decisions concerning DLC, Street Fighter V is easily a contender for most disappointing game this year.

So why is it here, then? Well because Street Fighter is still that game franchise that makes me feel all tingly in my pleasure centers; take that however you wish. From EVO in July to here in December in my new apartment, my affection for this game and this franchise does not waver. Through all the mess is still an amazing fighting engine with great new ideas and some of the most beautifully realized character design– from a graphical standpoint at least. I love Street Fighter, and although V is flawed, I couldn’t help but have it consume much of my gaming time this year.

4. Let it Die

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Where the hell did this game come from? Suda 51’s Grasshopper Games studio pumped out the free-to-play Let it Die for the PS4 this year and it gave me almost everything I was looking for in Dark Souls 3: Tense, stakes driven gameplay, weird and often obtuse multiplayer online components, crazy world and character design, it’s all here. That’s not to say that Dark Souls 3 wasn’t a great game, but the neon, surreal, dadaism of Let it Die grabbed me in a way Miyazaki’s dark medieval fantasy didn’t.

Plus, Uncle Death may just be my new favorite character in any game. Wild, senpai.

3. Firewatch

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When you want to talk about affecting gameplay, few games have gotten under my skin like Firewatch. That’s because I don’t think Firewatch is so much about its narrative as it is about presenting you with the human condition and with the idea that all people are flawed. The adult mind is inclined to make terrible decisions and to run from responsibility, and Firewatch feels like taking a syringe full of that crippling humanity and injecting it right into your central nervous system. To say I had a few questions about what kind of person I was and what kind of life I was living after playing this game would be an understatement. That won’t be everyone’s journey with Firewatch, but it was with me.

2. Monster Hunter Generations

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Another year, another Monster Hunter. It’s easy to say that Generations is a half-step; a refinement of the formula rather than a full-fledged new installment. And although that’s not entirely incorrect, goodness gracious does Generations bring a lot to the crowded Monster Hunter table. Hunting styles are a fantastic way to refine one’s playstyle, Palicoes add a fun and useful dynamic to the MH grind, and the “Fated 4” monsters are not only some of the coolest ever designed, but provide a great goal for even a beginner to strive for.

MHG was also the first game I ever played multiplayer and holy hell do I see what I’ve been missing. The monotony of gathering becomes exponentially more fun with a friend, and the dynamics of a hunt are on a whole different level with another person involved. While I’m not certain it reaches the full package potential that 4 Ultimate did, Generations is a fantastic game and the easiest point yet for new players to get intro’d to this awesome franchise.

1. Overwatch

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This isn’t a surprise. You know how good this game is, so really what can I say about Blizzard’s multiplayer team shooter that hasn’t already been said? Overwatch hits so many pleasure centers, hits so many landmarks of what makes a great piece of MEDIA that it’s hard to deny it as anything short of a masterclass. Certainly time will tell where Overwatch eventually lands on the list of all-time great games, but even should the game falter in prevailing years, the litany of amazing characters and memories created here will live on.

Beyond anything, that’s a future we can all fight for. After all, the world could always use more heroes.