The newest episode of the OFFICIAL Pixel Legends Podcast is up and available on iTunes!
Podcast: Play in new window | Download (Duration: 33:37 — 30.8MB)
Subscribe: Apple Podcasts | Android | RSS
The newest episode of the OFFICIAL Pixel Legends Podcast is up and available on iTunes!
Podcast: Play in new window | Download (Duration: 33:37 — 30.8MB)
Subscribe: Apple Podcasts | Android | RSS
Here at Pixel Legends, we LOVE Christmas, so much so, in fact, that we decided to record a special Christmas edition of our podcast for all of you at home. So throw on your snuggie, enjoy some hot chocolate, and tune in. If you haven’t subscribed via iTunes yet (for shame), you can check out our newest episode here.
This week, Matt and I share some of our favorite Christmas memories as they pertain to video games and delve into the current state of Nintendo’s 3DS. Merry Christmas, legends!
Podcast: Play in new window | Download (Duration: 33:29 — 15.3MB)
Subscribe: Apple Podcasts | Android | RSS
Last week, Matt and I recorded the first of (hopefully) many episodes of what we’re calling the OFFICIAL Pixel Legends Podcast. We’re starting out light with our discussion on the results of 2011’s Video Game Awards (VGAs) which aired on Spike TV. The votes are in, and we share our thoughts here:
http://itunes.apple.com/us/podcast/the-official-pixel-legends/id490585900
We’re on iTunes, so SUBSCRIBE if you like what you hear! Just search “Pixel Legends” in the iTunes store. Episode 2 has been recorded and will be on its way later this week.
Let your voice be heard! E-mail us at pixelegends@gmail.com with any ideas for discussion topics, show segments, logos, etc. Let us know what you’d like to hear or simply share your own thoughts and opinions. We’d love to have a segment devoted to reading your e-mails, so this is your chance to be a part of the podcast!
Podcast: Play in new window | Download (Duration: 52:36 — 24.1MB)
Subscribe: Apple Podcasts | Android | RSS
Upon crossing the threshold of gaming’s local safe haven, my gaze is immediately drawn upward. Above the shelves to my left, I find one of gaming history’s most iconic scenes blown up and cleverly recreated in all of its 8-bit glory. Scaling the two-dimensional ladders and platforms is a familiar red-clad plumber, taking seasoned gamers back to 1981, Mario’s debut appearance in Donkey Kong.
Turning my attention to the opposite wall, we jump ahead four years. Mario and Luigi traverse their blocky, 8-bit Mushroom Kingdom, just as they did in the first Super Mario Bros. on the original Nintendo Entertainment System (NES).
Current and last-generation video games line the walls of the store, but inventory here is noticeably light.
No, sir, this is no GameStop.
Games 4 ‘U’ does its own thing. Located in Mission Viejo, California, Games 4 ‘U’ is known as the only local retailer that sells any video games or consoles older than the Nintendo Gamecube (2001), offering local gamers the oppotunity to both shop and reminisce without having to first consult eBay or Craig’s List.
The gems of Games 4 ‘U’ are found in its display cases. Atari 2600, 5200, and 7800 systems are prominently displayed behind the glass, many with their original boxes intact. A Virtual Boy is also spotted, as well as every Nintendo console since the NES.
Of course, the old Sega systems are represented too, including the Genesis, Sega CD, Sega Saturn, and the tragically short-lived Sega Dreamcast.
Old-school cartridges are archived behind the glass, while many classic games can also be browsed through in the bargain bin. The store’s inventory of NES, SNES, and Sega Genesis cartridges appear too numerable to count, and with prices starting as low as 99 cents, distinguished gamers of yesteryear are sure to find an affordable addition to their retro-gaming library.
“We live and breathe and play games,” says Ryan Moore, the 25-year-old owner. “We know what’s good,” he claims, priding himself on the knowledge and passion of his significantly small staff.
The trials of the economy make themselves known, however, on the multiple empty shelves devoted to current-generation titles. Furthermore, as a small-business owner, Moore is forced to cut back on payroll, often working 12-hour days on his own.
“It kind of weighs you down,” he says. With business dropping off a little, despite the store’s recent overhaul, Moore describes the routine as feeling “self-defeating.” Consumers have been forced to cut back on entertainment as it is, and to make matters worse, popular chain competitor GameStop has just opened up a store across the street.
With GameStop’s exclusive pre-order incentives and superior marketing capability, the future of the indie video game hangout looked grim. “We have been hit by the opening of that store,” Moore admits, “but not as significantly as I thought it was going to be.”
Fortunately for Games 4 ‘U,’ competitor GameStop has completely abandoned the old games – titles that have retained significant demand, especially for older gamers who enjoy the nostalgia of older, “obsolete” titles such as Goldeneye, Mortal Kombat II, or the original Star Fox. These nostalgic pieces of video game history account for over 65 percent of the store’s revenue, catering to the interests of children and adults alike.
“It’s the only place in Southern Orange County … where you can find any of the old video games,” Moore says. “Nintendo, Super Nintendo, Sega Genesis, Atari even … basically anything related to classic gaming, you can find in this store … and we’re one of the only ones.”
Games 4 ‘U’ has also allowed customers from lower-income families to entertain their children for less. As opposed to buying a brand new Playstation 3 game for $60, customers without the newest technology are more than content to spend $3 to $20 on a used Playstation 2 or original Xbox title.
“We will always match the price of our competitors,” the owner says, “… but we also do things our competitor doesn’t do.”
In addition to specializing in retro video games, Games 4 ‘U’ offers several interesting services. For $5, they can re-surface your scratched game disc, a cost-efficient alternate to paying full price for a new disc. Likewise, customers have the option of bringing in damaged or malfunctioning consoles for repair. Although the costs of repair vary depending on the system and the diagnosed problem, it helps customers save money they might have spent buying a new console. Also, as modeled in one of the display cases, the store now offers custom paint jobs for the console of your choice.
Games 4 ‘U’ won’t push you to buy anything you don’t want or need either. If you find yourself on the fence about a particular title, you can try it out in the store. A large flat-screen television is found in front of the store with roughly 10 different consoles ready to boot up your prospective purchase.
Games 4 ‘U’ is far from throwing in the towel. As the gaming industry continues to evolve, however, Games 4 ‘U’ and GameStop alike must be prepared to adapt. With all current-generation platforms now connected to the Internet, certain games can be downloaded straight to the console’s hard drive without ever having to step foot inside a retail store.
Games 4 ‘U’ employee Robbie Sapunarich remains confident, though. “In long run,” he predicts, “I don’t see hard copies ever going out of style.” As a gamer himself, Robbie enjoys the luxury of being able to trade in his used games toward the more costly new releases. A downloaded game, in addition to taking up extra space on your console’s hard drive, could never be traded in toward a future purchase.
Fortunately for Games 4 ‘U,’ many of the store’s loyal patrons are older collectors – customers who enjoy actually having a physical game on their shelf to show for their purchase.
Long live hard copies.
Kotaku confirmed my guess that my Miyamoto Mii is, in fact, legit! That’s awesome! http://kotaku.com/5810651/the-dude-who-says-he-tagged-nintendo-brass
After only 2 days exploring the show floor my 3DS Street Pass plaza has been flooded with Miis. For some reason getting new Miis in the plaza is really exciting. It’s like getting a letter!
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Also, though I understand this could be anyone. I appear to have Nintendo legend Shigeru Miyamoto sitting on my 3DS as well. Yeah it may not be real, but the Mii matches the one shown during the press conference, and I picked him up while visiting the Nintendo booth on Tuesday, so I’m going to believe it is, even if I’m wrong.
EDIT: Kotaku confirms my Miyamoto Mii is real! WOO! This feels so cool, it’s like getting a celebrity’s autograph digitally! http://kotaku.com/5810651/the-dude-who-says-he-tagged-nintendo-brass
The first thing we did today was run straight to the Nintendo booth. Several reasons for that. They’re games look promising this year. They always have some of the best free merchandise (this awesome collectable pins for each of their games). And of course that new controller for the Wii U.
The doors opened. We ran. Only to find a line that was already wrapping around the main hall. If you wanted to play the Wii U, you needed special privileges. And special patience. The line was well over an hour wait, and that was just the line to get into the booth. Since this year at E3 I’m not technically Press, it seems I will have to wait just a little longer to get my hands on the new console. I’ll be posting up some impressions from watching it later, but that’s all I’ll be able to do.
Nevertheless we moved on to the 3DS games, where several new games (along with their corresponding collectable pins) were waiting. We tried them all, and here’s my first opinions of them.
Luigi’s Mansion 2
So here we are again. A decade later and Luigi’s finally getting a sequel. The first Luigi’s Mansion was a launch game for the Gamecube, and this game is pretty familiar to those who’ve played the original. I particularly enjoyed the first game for it’s interesting setting and gameplay, quite unlike any Mario Bros. game before (or any game for that matter.)
The controls are pretty solid. Move with the thumbstick, flashlight with A, suck ghosts up with R. The flashlight works a little differently now though. It’s always on, but you can charge it up by holding the A button. Releasing sends out a blinding flash of light and stuns any ghosts in front of you. Holding the A button for longer charges the flash more. Shining the flashlight on the ghosts without charging just causes them to go invisible, so learning this new system takes a little getting used to. Even more so, because while you’re charging your light you can’t rotate your direction, though you can still move.
Once you get used to this fact, it’s just a matter of making sure you’re definitely facing the way you want before you start the charge. Over time this will probably get easier as you get used to the system.
Similarly disorientating at first, angling your vacuum/flashlight up or down is done with the Y and X buttons, or by tilting the 3DS around. Note: you’re going to want to use the buttons, because tilting the 3DS around is an incredibly stupid design choice when the 3D effect is ruined by even the slightest orientation change (Starfox 64 3D makes this same mistake). Overall this looks like a fun game though, depending on when it comes out, I may pick it up. It’s not as high on my priority list as some of these games though, and if they all end up coming out at the same time (Holiday ’11), then Luigi’s Mansion may be a miss.
Legend of Zelda: Ocarina of Time 3D
It’s Zelda. It’s Ocarina of Time. We’ve all probably played it, and if you haven’t you should.
I’m not going to go on a “It’s the best game of all time ever forever,” rant (because I’m not that absolutist, it’s probably not), but it is still an amazing game and if you own a 3DS or are considering buying one, this one is certainly a reason to get one. It’s a great game, the controls translate perfectly (even better than the original) to the 3DS, the graphics look beautiful, the new Boss Battle Time Attack and Master Quest mode add longevity to the game for more experienced players. It’s a great game. This 3DS remake does nothing to hurt it and you should go play it as soon as you can.
Kid Icarus: Uprising
Note: As of writing I have only played the multiplayer. One of our group played the single player so the opinions presented will be based on his experience.
Kid Icarus’s multiplayer experience is…interesting. It has the potential to be really fun, but something about the controls throws me off. Using a touch screen to control the camera in a fast paced death match mode feels unwieldily in a lot of ways, it’s a little to slow, and sometimes you can’t turn fast enough to see your enemy. The running system uses a “double tap to run” method, which sometimes works and most of the time makes you run when you don’t want to and walk when you’re trying to escape an enemy.
After a few minutes these problems felt lessened as I got a better grip on the controls, but it still wasn’t a completely smooth experience. This is where the lack of a second analog stick on the console does hurt it slightly. Something about trying to hold the 3DS in one hand while tapping and sliding along the touch screen with the other throws off the balance of the portable. Playing this mode with 3D on is almost impossible because of this.
I want this game to be good, but the multiplayer didn’t completely convince me. I think with a little more time on it I could get a better feel for the controls but it’s not as fluid as I would like.
Mario Kart
Mario Kart! Again!
There’s not much to say here. It’s Mario Kart. It’s smooth, it’s fun. It feels a lot like it’s DS predecessor. Some of the new gimicks involve your kart turning into a hang glider or submakart during certain sections. And the game also looks very pretty, but overall doesn’t seem to be amazingly new.
If you liked Mario Kart before you will probably like this one, and if you didn’t…well I haven’t played enough to see if the cheap-ass AI has been changed, but you probably shouldn’t expect too much from this game. I will probably be picking it up, because Mario Kart is fun series to play either by yourself with friends, even if this one doesn’t really change that much.
Starfox 64 3D
This game is awesome. I loved it as a kid, and just like Zelda above this remake does nothing but improve on the original game with new graphics, modes, and some pretty cool multiplayer.
The levels look much more fleshed out. New designs for the cities and ships really show off the hardware on the 3DS. Although we’re all sick of that “look at stuff fly towards you in 3D!” stuff, I must admit I was impressed the first time I shot an enemy and shrapnel and explosions flew past my ship and out of the screen towards me. It doesn’t feel overly gimmicky. I’ve actually been impressed thus far with game developers not falling into the trap of just having stuff launch at the screen to take advantage of the 3D, so I hope this doesn’t set any precedent for them to start.
The multiplayer is also a blast. New levels that have interesting environments (compared to the original game’s flat, boring maps) and item pick ups keep it varied. A neat feature is the live video stream with the front facing camera that monitors competitors reactions and displays them for all to see. At the end it takes a little snapshot and allows the victor to get one last annoying grin while his rivals stare stone faced at the screen and secretly plot his downfall.
As I mentioned before you can tilt the handheld in place of using the thumb pad to steer. Don’t do this. It’s no where near as effective as the normal method and once again the only real purpose it serves to remind people there’s a gyroscope and accelerometer in the 3DS. And it completely ruins the 3D effect. Like I said, stupid.
But pointless optional gimmicks don’t stop Starfox from being great, and I can’t wait to pick it up when it ships this winter.
Super Mario
Last but not least, Nintendo’s mascot is back for another round of platforming. Really throwing in the retro feel this time, the Tanuki suit makes another appearance, as does the traditional flagpole at the end of each stage.
This is game is basically a cross between New Super Mario Bros, and Mario galaxy. Both in control and aesthetics. There’s a run button, which is unusual for 3D Mario games, and taking a hit will make you shrink, requiring a mushroom to go back to the full size plumber. The game plays in both 3D and 2D sections, switching depending on what part of the level you’re in.
This is one of those games that most 3DS owners will probably get, because it’s Mario. Honestly, I wasn’t totally blown away with what I played. Something about the controls seemed really floaty, which is odd for a platformer with such pedigree. The camera angle also was not always helpful, an almost-top-down-but-not-quite affair that made some of the jumps hard to gauge.
Also why is there a run button? Isn’t that the whole point of having an analog stick on the 3DS? Holding a button to run defeats that, and due to the button layout makes the jumping harder, which is already weakened by the floatiness and camera angle.
This is one of the first Mario platformers I walked away from with such mixed feelings. It’s a game I think I will have to see more of before I finally decide to buy.
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That’s our 3DS round up! Stay tuned for more, including Legend of Zelda Skyward Sword, Mass Effect 3 impression, Batman: Arkham City, and more.