Tag Archives: world of warcraft

Episode 137: Satisfying Simulations

Matt is out of the great state of Southern California, but that doesn’t stop him from hosting the Pixel Podcast. The gang gathers around to talk about satisfying simulations, great customer service, awful free to play games and the Killers!

 

Games we played:

Matt: A Fire Emblem

Ethan: Project Highrise, Dark Souls, Fire Emblem Heroes

Ricardo: Oops forgot to play new games

 

The NEWS HOUR News Topics:

WOW Tokens can now be used in other Blizzard games such as Overwatch and Hearthstone…

Separation of church (consoles) and state (PC’s) in Overwatch!

Death Stranding will NOT be a horror game, and Kojima doesn’t wanna make those kinds of games anymore…

Psychonauts 2 still has no release date, but it DOES have a publisher,

Carmack attack; following Oculus verdict, John Carmack makes a statement

It’s the circle of life, or actually the circle of used games Gamestop is pressuring employees into selling

 

Trailer trash:

Rock Band VR Release Date Trailer

PlayerUnknown’s Battlegrounds Closed Beta Teaser

The Elder Scrolls Online: Morrowind TV Spot

Sniper Ghost Warrior 3 Beta Trailer

FlatOut 4 Total Insanity Reveal Trailer

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Episode 78: Pixel Podcast Lite!®

With Ricardo out sick it’s up to Matt and Ethan to hold down the fort! Unfortunately… we played barely any games this week. But we did dip our toes into the new Tomb Raider and play some spooky scary indie game. Plus some MMO nostalgia and a little more Just Cause 3. Also the joys of helping friends move and excitement over a brand new space adventure series coming that we think might just be the surprise hit of the year.

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Episode 73 BlizzCon Man

Ethan is fresh off the boat from Blizzcon, which is good because Matt, Ricardo, and Amber haven’t played any new games! So lets listen to the thrilling details including not playing Overwatch, being in line only to find out items are sold out, and watching more Heroes of the Storm than ever!

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Episode 28: You got an Amiibo in Mii

We played Super Smash Bros. live on the Internet all day. Beside talking about that, Ethan makes up facts about the WoW expansion, Ricardo can’t read Dragon Age: Inquisition, and Matt doesn’t know when the Game of Thrones adventure game is set. This extra-informative podcast ends with a lengthy spoiler-filled discussion on The Wolf Among Us, be sure to tell us your thoughts!

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Episode 27: Sonic Boom and Bust

Podcast Pals Matt, Ethan, Andrew and Ricardo talk of multiplayer queues, scary bears and wolves, genderless mushroom people and top it all off with a postmortem on whatever is left of the Sonic franchise at this point. Will we find the answer the to question: Were Sonic games ever good?

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BlizzCon 2014 kicks off with a bang

BlizzCon 2014 kicked off Friday morning with a flurry of announcements.

Major expansions were detailed for titles such as “Hearthstone: Heroes of Warcraft” and “StarCraft II.” The Irvine-based publisher also had plenty to say about the upcoming Warcraft movie and an entirely new, team-based first-person-shooter, “Overwatch.”

“Hearthstone: Heroes of Warcraft,” a wildly popular digital-trading-card game, is getting it’s first major expansion next month. Titled “Goblins vs. Gnomes,” the expansion will feature 120 new cards and “explosive” gameplay.

Players can win cards in the arena, or buy packs with in-game gold or real money.

A “Heroes of the Storm” closed beta has been announced for next year. The multiplayer online battle arena will feature a few new, but familiar, heroes. Notables include Jaina Proudmoore and “World of Warcraft’s” Thrall.

But fans cheered loudly when The Lost Vikings, a trio of quirky Norse warriors from a 1992 SNES game of the same name, were announced in a sizzle reel.

“Legacy of the Void,” the third and final expansion for “StarCraft II,” will be released as a standalone game, Blizzard announced. The game will focus on the technologically advanced Protoss faction and will feature a new co-op/PVP mode called Archon Mode.

A release date for “Legacy of the Void” was not mentioned.

Finally, and with much crowd anticipation, Blizzard announced it’s new first-person-shooter franchise, “Overwatch.” Set on a near-future Earth, the Pixar-like trailer shows cartoonish heroes battling through a war museum.

“Overwatch” takes cues from the class-based warfare of “Team Fortress 2.” Players can choose between offense, defense, tank and support classes to battle through 6v6 objective matches.

Each class contains a handful of characters with unique abilities. For instance, the offense character “Tracer” can dart across the map to get the drop on enemies, while tank character “Winston” lumbers along with a shield, dealing massive melee damage.

“Overwatch” gameplay is fast and frenetic, but streamlined abilities keep it simple. The hero-focused format has led many to speculate whether Blizzard will release the game under a free-to-play model — Blizzard could not comment on pay structure of the game just yet.

Sign-ups are currently open for the “Overwatch” beta, which is set to open next year.

Look for more Pixel Legends coverage today on the show floor!

The classic MMO is dead.

South Park often makes parodies poking fun of pop culture. In 2006 they made an episode not only entirely dedicated to World of Warcraft, but also mostly made inside the game. Later South Park made an episode parodying Guitar Hero with Heroin Hero, where player’s goal was to catch the magic dragon. This hallucination of catching the magic dragon is the same as developers trying to make the next MMO to compete or capture the same glory as WoW.

MMOs take a substantial amount of time to develop. They aren’t always hits and that makes them huge risks to the developer and publisher making them. Let’s take Star Wars: The Old Republic (SWTOR) as an example. It had a ridiculous budget, loads of hype, and a sure-fire license, but it is still struggling to keep its head above water.

Like most MMOs after they have run their course and need an income boost, SWTOR decided to forgo the subscription and run with a free to play model. Although this change happened significantly sooner than most people (and presumably EA) expected.

This doesn’t mean that big budget MMOs are dead, it simply means that the tastes of gamers are changing.

WoW worked great for what it was at the time. It was a MMO that was easy to play, access and  defined the carrot on the stick philosophy of grinding and leveling. It also came with 14-days for free to get new new players completely hooked, encouraging them to pay a monthly subscription after buying the game to rake in the massive bucks.

After it struck gold though, nearly every developer in the business decided it was time to shift gears and make a cookie cutter MMO using nearly the same format and mechanics that WoW used to garner its success while also using marketing strategies like buy agency backlinks and more to promote their products. Lighting strikes twice, right?

No it doesn’t. While a lot of MMOs succeeded with this format early on, after a while, people grew tired of playing nearly the same game reskinned with different packaging on an almost yearly basis.

Some MMOs decided that even if the game played the same as WoW they were able to get away with it, if they gave the player the opportunity to play the game for free.

The epidemic took off. Many subscription based MMOs jumped ship and open their doors to a wider audience. Lord of the Rings Online, a well made MMO that heavily ripped off WoW in my opinion, tripled their income when they went free to play after being subscription based.

“Seriously guys! There is NO way we can lose money on this!”

Unfortunately, SWTOR got the memo too late, and while adding many new features to the standard MMO affair, it still remained a subscription based MMO. They didn’t figure out that no matter how flashy and hyped up you make your MMO, subscription based MMOs are becoming a relic.

Of course SWTOR then switched quickly to the free to play model, but will it help resurrect the floundering Star Wars MMO?

That’s a tough call.

It seemed the Cryptic Studios’ City of Heroes, which went free to play a little more than a year ago, was doing fine from an outside perspective, but it was recently announced that the servers would be shutting their doors at the end of the year.

It seems that there really is no safe way to secure an MMO’s future. They take so long to make that sometimes it is hard to really prepare for the ever changing gaming landscape.

The Elder Scrolls Online, from what I have seen so far, looks extremely generic. When it was revealed at E3, all I heard was an enthusiastic lack of enthusiasm.

Unfortunately, The Elder Scrolls Online might be too far along in its 5 year development to change the course of what could be a disastrous ship. Hopefully Bethesda will wake up and try to put in a unique spin on the genre and free to play elements into the game.

The lack of hype of a game won’t hurt Bethesda like it hurt 38 Studios, a much smaller company, who went bankrupt while trying to make the Kingdoms of Amalur MMO, title Project Copernicus, off of Rhode Island’s dime.

An MMO like Project Copernicus, that was stuck in development for about 7 years, hemorrhaged money for the start up studio founded by MLB pitcher, Kurt Schilling.  It was a major risk for 38 Studios and it sadly didn’t pay off.

38 Studios ended up closing down and having all of its assets auctioned off. You can find and bid on all of the studio’s assets here.

I don’t believe another MMO will ever reach the same success level as WoW, but they can still be profitable. Developers need to stop trying to catch the magic dragon and break away from the precedent that WoW set and innovate. The success and quality of free to play games such as Guild Wars 2, will hopefully make developers shift gears.

The genre isn’t dead, it’s just going through its midlife crisis trying to find itself.