Tag Archives: destiny

Episode 67: Greater Podcast

In this edition of The Pixel Podcast, a vital member of the crew is missing and is replaced with special guest Kurt! Also Amber is there as well. Kurt brings to the table, his love for Destiny and Hearthstone. Ethan makes a startling realization about his Facebook and tells tales of his villagers surviving through the colonial days in the PC game Banished. Matt brings up some of the more absurd bits of Undertale. Amber mentions what it’s like to walk in on Matt playing Undertale.

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Episode 66: Chobos and Deimos

Matt, Ethan, Ricardo and Anders talk the joy of Metal Gear, the complications of MOBAs, and the improvements on Destiny. Listen to Ethan purchase a game live on the air, listen to Anders get the moons of Mars completely wrong, listen to Matt ask how far you will go to save your son, and listen to Ricardo talk about wrestling, if you’re into that.

 

Apologies for the late episode everyone, sometimes real life gets in the way of this whole podcast thing!

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Episode 60: Ghost in the Dinklage

Matt, Ethan and Ricardo are joined by Anders to talk about current things! Like The Mummy starring Brendan Frasier, World War II games, Catherine and Counter Strike. Also learn what the word “rig” is short for, which voice actors are in The Box Trolls, and what on Earth Time was thinking with their recent Oculus cover story. All of this and more in one of our best episodes yet!

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Episode 54: The Boys are Back in Town

Matt’s back! And he’s got a review for Ethan and Ricardo on the podcasts he missed. But enough of that, we’ve got just about a ton of E3 news and wraps up to catch up on, not to mention all the games we’ve been playing! We’ve got mobile games, broken Batmans (on PC), and Windows 96 video searching interactive story experiences! And all this before we even get to the news! There’s a lot to cover so get to listening.

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Episode 52: Dreaming of E3

With Matt out of town, it’s up to Ethan to take the reigns of the podcast during the biggest week of gaming. Join Ethan and Ricardo with the return of Anders and the newcommer Parker. We dive into the insanity of E3 head first and talk about Microsoft, EA, Bethesda, Sony and Ubisoft, while perdicting what will happen the next morning with Nintendo and the brand new PC gaming conference. Just do it.

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GOTY 2014 — Anders: Middle-earth: Shadow of Mordor

 

Shadow-of-MordorThis year’s holiday video game release schedule seemed too predictable.

Destiny was set to draw my attention through October, and Call of Duty: Advanced Warfare and Halo: The Master Chief Collection  would dominate a busy November. I’d dive back into Grand Theft Auto V in December and hopefully scratch the surface of Dragon Age: Inquisition by the end of the year.

But I pleasantly surprised by a sleeper hit: My time with Middle-Earth: Shadow of Mordor were some of the best hours I’ve spent this year. This third-person action game offered one of the most enjoyable open-world experiences in recent memory.

My initial expectations for Shadow of Mordor were low. Licensed properties have long been marred by mediocrity, and  the Lord of the Rings name has been scathed by a few of these less-than-deserving entries. But the most recent murderous romp through the badlands of Tolkien’s universe has rekindled a dormant love for third-person swashbucklers.

Shadow of Mordor borrows from genre giants. The speedy parkour platforming is an improvement on Assassin’s Creed’s mechanics, and the free-flowing combat chops follows piggy-backs on the late, great Batman games.

But hacking and slashing hundreds of uruks would be mind-numbing without Shadow of Mordor’s most excellent “nemesis” system.

The game randomly generates a hierarchy of uruk officers, each with their own appearances, combat abilities and personalities. Players are free to eliminate enemies as they please, and if an uruk is assassinated, a lower-ranking soldier moves up to fill the power void.

This mechanic kept me invested through the 20-hour campaign. Each battle kicks off with a mini-cutscene in which the uruk captains taunt the player and recall details of the last meeting on the battlefield. The uruks’ appearances change based on how the last fight with the player panned out.

This mechanic brought the bleak world of Mordor to life. The story missions eventually became an after thought as I focused on eliminating as many uruk officers as possible.

It’s fair to assume we’ll see versions of the “nemesis” in other third-person action games.

New-gen gamers would be remiss if they missed the uruk-eradicating glory of Shadow of Mordor.

 

Runner-up: Destiny

Destiny is half-realized aDestiny_Planett best, but this shoot-and-loot continues to dominate my time and attention months after its September release. I still log on regularly to grab bounties with buddies and run the weekly strikes.

While Destiny doesn’t clinch my “Game of the Year” selection,  it’s impossible to ignore. I’ve spent most of my Fall gaming time leveling my character, guns and gear.

The shooter certainly does a few things right: Destiny’s art direction and gunplay are both sublime. The game’s four main areas are a testament toBungie’s world-building abilities, and nailing headshots on alien foes is immensely satisfying.

But there’s gripes galore, too: Gear drops like drips from a broken faucet, just frequently enough to keep you wide awake at night — I might as well run that daily mission since I’m still online.

The raids, challenging nuggets of endgame content for upper-echelon players, require hours of grinding and farming to access. Many consider raiding one of the best experiences in Destiny, but many players will not progress far enough to access this content.

The greater gaming community has also been captivated by Destiny’s frequent trials and occasional triumphs. November’s AAA flurry of game releases came and went as gamers were busy talking about Destiny’s laundry list of problems and Xur’s weekly offering of exotic gear. Incremental updates continue to dominate the home page of major video game news sites to this day.

I held out a sliver hope that the expansion pack would flesh out Destiny’s barebones offering of endgame content. The paltry set of missions, strikes and a raid barely managed to satiate players’ hunger for more Destiny content.
Still, I continue to log on.

Episode 31: Too Cool for Bugs

With the Holidays around the corner coldness is the theme! From the darkness of The Dark Below to the dinosaur-riding Saints Row IV DLC, we spend our last podcast before Christmas exploring the last games we could sneak in. Ricardo uses physics to fly planes and bounce balls while Ethan just flips them on and off with a switch in his spaceship. Meanwhile Matt is just trying not to freeze as he guides his vikings and horned giants away from the rock monsters and makes horrible choices along the way.

Music Carnival of Fractals, Something In the Snow, A Story to Tell, Off on An Adventure, Taste of an Oasis by The Blake Robinson Synthetic Orchestra:
http://syntheticorchestra.com/
http://blake.so/bandcamp
http://youtube.com/dummeh

Music Buddy, Jazzy Frenchy, Jazz Comedy, Funny Song, Elevator Bossa Nova by BenSound:

http://bensound.com

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Episode 25: Spoilers at Sea

Matt, Ethan and Ricardo definitely talk about mobile wrestling games, as well as Evolve, lots of news, the Super Mario Bros Movie canon; ending everything with an in depth debate about Bioshock Infinite: Burial at Sea!

 

For that article that Matt mentioned about the Super Mario Bros. movie click here!

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