Tag Archives: Batman

Episode 121: Hot Air Action

Matt is out galavanting around in New Mexico looking at giant balloons, but the rest of the crew is here in Southern California blowing their own hot air. In fact, they get help from Laurent, who brings the phone games. You know, giant capital ships are pretty similar to hot air balloons. They’re both slow, lumbering and take a crew to fly. I bet Admiral Adama would fly a hot air balloon if he were alive today.

 

Games we played:

 

Ethan: Fractured Space, Neverending Nightmares, Super Mega Baseball: Extra Innings

Ricardo: Darkest Dungeon, Super Mega Baseball, Batman – The Telltale Series ep. 2

Laurent: Batman – The Telltale Series, Vega Conflict, Con Man: The Game

 

Beer we drank: Black Beer Stout

 

The NEWS HOUR News Topics:

Twitch announced Twitch Prime, which is free for all Amazon Prime members

Twitch is also taking on YouTube

You have to buy Infinite War to play Call of Duty 4

Hey you can finally contribute to Fig as an investor!

 

Trailer trash:

Hello Neighbor

Nidhogg 2

Keep Talking and Nobody Explodes Cinematic Trailer

Titanfall 2 Singleplayer

Space Hulk: Deathwing

Battlefield 1 Singleplayer

Osiris: New Dawn

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Episode 118: Hap-y Hour

Matt, Ethan and Ricardo get together to drink some too-strong beers, some crazy Japanese apps with some really catchy music, some games you can’t buy anymore even if you want to, and Batman! Plus Ethan tries to hide the biggest news of the week, and none of the trailers this week are good, except for one! And it’s not the one about shoes.

 

Games we played:

Ethan: Rimworld, Castle of Illusion, Hidden my Game by Mom

Ricardo: Batman: The Telltale Series Episode 1

Matt:  Sid Meier’s Sim Golf OR How I Learned to Stop Worrying and Love the ROM, Rimworld, Hap Games (HMGBM)

 

Beer we drank: Victory Golden Monkey

 

The NEWS HOUR News Topics:

Demo discs are back! Every PSVR gets a demo disc

Super Mario Run! Coming to iOS

Pokeman on my Apple watch?

Playstation Pro and Slim! Pro is HDR and 4K compatible and slim is….slim!

Actually everyone gets HDR compatibility

Fallout 4 and Skyrim won’t have mods on PS4

The Last Guardian is delayed again!

Bye Chris Metzen

 

Trailer trash:

WWE 2K17 gameplay trailer

Virgina

Duke Nukem 3D: 20th Anniversary

Filthy Lucre

NBA 2K17 shoe trailer

Horizon Zero Dawn Playstation

Mass Effect Andromeda

 

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Episode 56: So Standard, So Bad

Matt, Ethan and Ricardo are joined by Amber to talk about Comic Con, Standard Definition vs. Low Definition, and the tragic passing of one of the most beloved figures in the industry. That is, if Ethan didn’t lose the recording again.

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Episode 54: The Boys are Back in Town

Matt’s back! And he’s got a review for Ethan and Ricardo on the podcasts he missed. But enough of that, we’ve got just about a ton of E3 news and wraps up to catch up on, not to mention all the games we’ve been playing! We’ve got mobile games, broken Batmans (on PC), and Windows 96 video searching interactive story experiences! And all this before we even get to the news! There’s a lot to cover so get to listening.

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Review: Injustice: Gods Among Us

Superheroes are no strangers to the fighting game arena.

Whether it was Capcom’s excellent X-Men: Children of the Atom from 1994 or the horrendous Justice League Task Force in 1995 (featuring mulleted Superman), comic book characters just seem to want to fight. However, it’s been awhile since these heroes had the spotlight all to themselves – free from the shackles of the Vs. title.

Not any longer. A new superhero-themed fighter has smashed onto consoles more with more impact than Bane’s knee smashing through Batman’s spine.

Injustice: Gods Among Us, the fighting game from Netherrealm Studios, takes the best elements from 2011’s stellar Mortal Kombat reboot and gives them a nice new coat of DC Comics paint. Don’t think of Injustice as just a reskin though, and definitely don’t think of it in the same vein as Midway’s Mortal Kombat vs. DC Universe.

No, this is a completely different beast; both sleeker and more bullish than its predecessors.

Injustice sees players going into battle with one of a roster of 20 DC characters. All characters are unlocked at the beginning of the game, letting those competitive-minded fighters get into the lab quickly and start learning the ins-and-outs. View transparent roblox marketing pricing for influencer campaigns, social media promotion, paid advertising management, and full-service growth packages designed for Roblox developers.

Some of these choices are obvious; Superman, Batman and Wonder Woman are of course here alongside other Justice League stalwarts like Flash and Green Lantern. Cult favorites like Deathstroke and Cyborg also make the cut to flesh out the roster with a bit more variety and while there are a few choices that might leave even comic book fans scratching their head (just what is Killer Frost doing here, again?), the default Injustice roster is likely to please no matter what part of the DC Universe you inhabit.

Injustice_batman

Injustice features the same deliberate, yet responsive fighting system as MK. With only three real attack buttons, newbies can easily get into a game and start linking combos up with special moves, eventually learning the finer points of fighting game theory and mechanics. Even supermoves only require two buttons to execute, and the ease of use combined with the bonkers animations that accompany them – animations like seeing Aquaman skewering opponents with a trident and feeding them to a shark – make Injustice a riot to play with a large group.

As for experienced fighters, Injustice also has MK’s same free-wheeling juggling and cancelling systems that beg for further experimentation. A quick YouTube search reveals some of the completely crazy moves players have already started to cook up.

But Injustice flips the script in a lot of ways that both “work” in the game’s greater fighting system, but also might frustrate some purists out there.

First, every character is given a superpower that can be activated with a single button. These superpowers can be as simple as firing off an arrow with Green Arrow or entering a slow-motion speed force haze with the Flash. These again combine the elegant combination of accessibility and depth; being immediately intuitive to use and also easily manipulated to fit into a much more complex fighting style.

Ramping up this concept is Injustice’s “Clash” system. Players that fall behind in a match can essentially “gamble” some of their super meter for a chance to get back into the fight. These cinematic match interludes actually have a very strategic use.

Lastly, one of Injustice’s most immediately recognizable differentiations from the static, almost clinical 2D fighters it rubs elbows with is how characters can interact with the each stage. Every fighting arena has several “hazards” that a fighter can take advantage of to do some serious (often unblockable) damage to their foe.

For example, in the Metropolis stage, a hover car floats above the stage. Super strong characters like Superman or Bane will leap up and yank the car out of the sky and smash it over a hapless opponent’s head. Batman can rig the car to explode (with similar results). The Flash will leap up and bounce back down off the car in a high-speed dive kick. These all have strategic uses, and again new players will have tons of fun just grabbing stuff out of the levels and hurling it around.

However, one shouldn’t be surprised if more traditional fighting game fans request to take these wild variables off – a feature Injustice so graciously provides.

injustice_gameplay

Injustice also allows players to turn off its wild stage transitions. When one reaches the edge of a stage in Injustice, a simple wall bounce attack might send a fighter hurtling through a skyscraper or through a Boom Tube into Darkseid’s throne room on Apokolips, essentially changing the venue and complexion of the fight going forward.

They’re good fun to be sure, and give the game a unique edge, but these transitions also deal a ton of unblockable damage to the opponent; a strategic consideration, maybe, but more likely an annoyance to sticklers.

Again, the Injustice fighting system is filled with that kind of dichotomy; being both one of the most beautifully balanced and accessible fighters of any generation, but also throwing a bit too many goofy ideas out there for its own good.

Despite these anomalies, the mode suite in Injustice is fairly standard for a modern fighter. Besides the typical versus and arcade ladder modes offline, there are ranked, unranked and quarter match modes online to test your mettle against players from a wide swath of skill levels. At review time, Injustice was working extremely well online, with only a handful of matches experiencing significant lag.

Now if only people would stop only cheesing as Deathstroke online.

Like Mortal Kombat before it, there’s also a brace of mini-game missions to try out if you want some variety. These range from dumb to dumber, but they’re all fun enough little distractions. Furthermore, the points you rack up here and in every other mode in Injustice go towards a persistent leveling system. This “rank” lets you and (more importantly) others know just how long you’ve been playing; steadily rewarding you with new icons and backgrounds for your online profile and doling you out “Armory Keys” that let you unlock more content in the game’s archives.

Last, but definitely not least, is Injustice’s Story Mode. Story in a fighting game has never been the impetus for playing, but as Netherrealm’s previous entrant had quite an impressive little story to delve into, it’d be reasonable to assume Injustice would as well – especially given the deep subject matter.

In an alternate DC universe, the Joker has set a nuke off in Metropolis and drugged Superman into killing his wife and unborn child. This loss of all he holds dear finally sends Superman off the deep end and he kills the malevolent clown in cold blood. Determined to keep everyone “safe,” Superman instills a totalitarian regime where he holds absolute power and any hero that disagrees ends up on the wrong end of the Kryptonian’s heat vision.

injustice_storymode

It’s a nice little set-up and one that leads to the kind of comic book goofiness you probably came to Injustice for – even delving into some pretty grim territory. You’ll fight through a number of chapters covering a good chunk of the roster and, while not all plot developments and big “dramatic” turns are winners, there’s enough superhero derring do to satisfy; much of that due to the excellent score and voice work.

That pretty much sums up Injustice: Gods Among Us in a nutshell. It feels like a game that came from people who love both comics and fighting games (undoubtedly true of the team at Netherrealm) and are willing to experiment with the ideals of both.

And while not every experimentation works out completely, those looking for a fun smash-up or a new fighter to master will find everything they’re looking for in this super-powered package.


FUN 5/5

Just try not to let out an involuntary squeal the first time you peep one of the supermoves

STYLE 4/5

While the chunky Mortal Kombat style can look awkward at times, the costume re-imaginings and interactive levels look great

CONTEXT 5/5

Plays to its theme at every opportunity. Comic fans will love the myriad of references

CHALLENGE 4/5

The single player modes can be powered through with enough due diligence. If you want to compete online, however, then you better spend some time in the dojo

E3 Debrief – Injustice: Gods Among Us

Even with its limited game modes, I thoroughly enjoyed Mortal Kombat vs. DC Universe.  Granted, I’m a  DC fanboy, but the game provided an interesting, comic book story as well as a solid MK-inspired fighting engine.  The 2008 crossover was received well enough, but Mortal Kombat purists criticized the game’s T-rating and its lack of gratuitous gore.  With NetherRealm’s exceptionally violent 2011 reboot, Mortal Kombat, any chance of a superhero successor seemed slim at best.  However, in a surprise announcement from Warner Bros. Games, Batman and Superman enter the ring once more. Only this time, our heroes take off their MK training wheels.

Make no mistake. Injustice: Gods Among Us is being developed by the fighting game gurus famous for the renowned Mortal Kombat series, but this is a new game all its own. Don’t expect fatalities, X-rays, or dismembering.  Instead, gamers can look forward to new innovations and fighting mechanics that are sure to stand out in the genre.Fighting games have placed warriors in some awesome environments.  However, aesthetics aside, it never really mattered where the bouts took place.  With Injustice, the battleground becomes just as important as the character you choose.  A shiny red button found in the Batcave fires missiles from the Batmobile, while enemies can be thrown through AND on top of the skyscrapers of the tentatively titled “Future City” (story hint?).

Fighters will react to their environment, but the environments will also react to you.  Debris falls and buildings crumble as the super-powered fighters go toe-to-toe. In a fight shown between Superman and the Flash within the Batcave, rocks fell from the ceiling every time a major blow was landed. Finally, the audience grimaces as we see a boulder crush the car… yes. That car.

NetherRealm remains tight-lipped on the story, but they’ve confirmed six fighters so far: Superman, Batman, The Flash, Wonder Woman, Solomon Grundy, and Harley Quinn.  A quick pause in the announcement trailer, however, hints at an armor-clad Lex Luthor joining the fray as well.

During the demo I witnessed at E3, I got a quick glimpse of Injustice‘s unfinished character selection screen.  While only the six confirmed fighters showed their faces, I was able to count 24 spots total; that’s 18 slots currently without a portrait. Obviously, this number is subject to change, but I’m excited to see which characters will be playable  in the game.  After all, Grundy and Quinn are hardly A-listers, so I’m hoping to see some great characters pulled out of obscurity for this – without sacrificing our mainstays, of course. Red Hood anyone?

DC has granted the studio plenty of artistic liberty regarding our heroes’ appearance, providing a grittier re-imagination of the characters we thought we knew.  And the graphics certainly do the design justice (no pun intended).  Using their “wrinkle tech,” NetherRealm has created exceptionally detailed character models and impressive lighting effects, leaving wrinkled costumes, reflecting armor, and writhing facial expressions.

It’s still early, but I’m beyond excited for this game. Who would you like to see make an appearance? E-mail us your 24-character roster for a chance to win an E3-exclusive Injustice T-shirt – email@pixelegends.com

Fly high, legends.

Episode 6: The NEEEEEEEEEEEWS!

Get your fill of The OFFICIAL Pixel Legends Podcast here! Andrew, Matt, and Ethan talk about all sorts of fun things; like why micro transactions suck, what Double Fine will do with their piles of cash, and whether or not “The Neeeeeeeeews!” will actually be a thing. Be sure to subscribe on iTunes to never miss an episode!

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