Tag Archives: evolve

Episode 112: To Cut the Head Off the Snake…

Matt, Ethan and Ricardo take a week to look at the art of hunting monsters, as well as the art of being monsters. Plus we’ve heard about those NX rumors, those No Man’s Sky leaks, and those crazy, crazy new Pokemon.

 

Games we played:

Ethan: Evolve: Phase 2, Tumblestone, SFV

Ricardo: Hearthstone, Monster Hunter Generations, Tumblestone

Matt:  Total War: Warhammer Call of the Beastmen DLC, Tumblestone

 

The NEWS HOUR News Topics:

LOOK AT DES POKEMAN

The Last patch for Destiny Ps3 and 360

Pokemon GO, people are pissed

Dude gets No Man’s Sky early, starts bumming people out with reports

Solid NX rumor is what we all thought

 

Trailer trash:

The Sonic anniversary stream

Transport fever

The longest five minutes teaser trailer

Rollercoaster Dreams

Tricky Towers

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Episode 40: Gotta go bananas

Ethan doesn’t know the notes, Ricardo doesn’t know what trains sound like, Matt doesn’t know what an Ash Kecha Wacha is! What a bunch of dummies! In this episode we talk shop on what we want out of the next 3D Zelda, how Monster Hunter and other loot games can be fun, and whether or not Ethan is actually good at Evolve. Featuring a brand new segment: Dumb News. It’s the same as the regular News, except it’s dumb!

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Episode 39: I want to play Star Fox!

Matt, Ethan, and Ricardo endeavor to discover who is whispering to Ricardo in his sleep, what game to buy after rage quitting Darkest Dungeon, when to start playing 3D Zelda games, where Terry Gilliam is from, why Peter Molyneux won’t talk to us, and how to cook food rhythmically. Not necessarily in that order. Vote now on these subjects and more with #BigHunt or #SameDate on the social medias and in the comments below!

 

Select music by BenSound: www.bensound.com

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How Did Evolve’s Big Alpha Run on PC & Xbox One?

Westin:

Jumping into Evolve with a 2560 x 1440 resolution and a graphics preset of high, I loved what I saw.  The crisp shadows, the glistening textures, and the contours of my weapon (and yes I’m talking about my laser cutter gun in-game).

Let me make clear that I have no shame in saying that I am a graphics whore.  Sorry, it’s the way God made me.  Luckily though, for all you non-graphics whores out there, you’ll be happy to know that my spirit was soon crushed by my terribly low frame rates.  It was somewhere in the low 10s and was utterly unplayable.  This is to no fault of the game, but rather my 2 year old laptop graphics card, which was high-end at one point.

After much tweaking, I found my optimal settings to be a resolution of 1366 x 768 on low settings.  Ugh, I know right?  Well believe it or not, I thought that Evolve still looked pretty damn good even after dumbing things down as much as I did.  Long story short, if you’re going to play this on PC with High settings, make sure you have a pretty good card cause you’ll need it!

In terms of pop-ins and other graphical glitches, Big Alpha functioned just fine on my rig.  I don’t recall a single problem on the graphical end, which I think is quite impressive!

Now, my cons are for the most part just nit-picky.  Overall, my connection was stable within most of the matches I played.  However, there was a scenario when my monster was fully evolved at Stage 3 and I was just about to destroy the Power Relay to win the match, when all of sudden my monster was unable to move.

Frozen in time like a giant, boulder holding monster statue.  Then all of sudden the screen went black and I see a message saying “Connection to the host has timed out”…  and I was so close to winning!  Why host, why?!  But thankfully, that was the one and only time that ever happened.  Watch the video below to see this whole thing happen in real time.

 

The only other thing I can think of was when I was the monster I tried climbing up a fixture that was definitely climbable, but for some reason I couldn’t and as I was trying to climb this stupid thing I was getting shot by all of the hunters.  So in other words, I had to go around the fixture getting shot the entire time.  Lame…

Other than that though my experience with Big Alpha was almost flawless.  A beautiful, well-made game that worked well on PC (at least on my rig).  Oh, if you didn’t read our first impressions of Evolve’s Big Alpha, click here to check it out!

Ethan:

Let’s start this off by saying this is easily one of the best looking games on the Xbox One.  There was little to no texture pop in, the environments are well detailed and the lighting is fantastic. Surprisingly the game runs at a solid 30 fps through my play time. No signs of slow down at all.

The slow down came when looking for a multiplayer match. It took forever to find games and when they would finally load in the team would only be half filled. It’s unfortunate, but if there was something to go wrong it would be the matchmaking. Hopefully it will be fixed by the time the game is released.

For a better picture of the Xbox One Evolve Alpha experience, check out the video above.

 

Episode 25: Spoilers at Sea

Matt, Ethan and Ricardo definitely talk about mobile wrestling games, as well as Evolve, lots of news, the Super Mario Bros Movie canon; ending everything with an in depth debate about Bioshock Infinite: Burial at Sea!

 

For that article that Matt mentioned about the Super Mario Bros. movie click here!

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Will We be buying Evolve after playing the Big Alpha?

Westin:

Your heart is pounding.  You know the hunters are on your trail, but you’re not sure how close they are.  You frantically grab any nearby creature to eat and hope to God you’ll evolve to Stage 2 within the next minute.  It happens.  You begin to evolve, leveling up some of your abilities and then waiting for the evolution to complete.

Bam!

Your fear has subsided, but before you get the chance to enjoy, it the hunters are on you.  The Trapper puts up an arena and you find yourself trapped.  You frantically leap and charge at the hunters knowing that you just have to hold out for a short time.  The arena goes down and you charge and jump your way out of the fight.  Before you know it, you’ve eaten your way to Stage 3 and no longer do you feel the fear of weakness.  You feel the almighty power of a fully evolved monster and it’s time to let the hunters know it.  Waiting for you at the Power Relay, the final battle begins.  There are explosions, traps, and gunfire, all of which are not enough to save them.

You kill them all and roar in victory.

StaticLauncher64 2014-11-02 13-49-03-58

IT’S ALIVE!!!

Having played 11 hours of Evolve’s Big Alpha, I feel that I get the gist of how the game works.  So rather than going over each aspect of the game and how they work (which you could easily read about and/or watch on YouTube), I’d like to quickly discuss my experience with the Alpha and how it will affect my decision to pick up the game when it is released on February 20, 2015.

Evolve is first and foremost a strategic game.  Running-and-gunning (or running and rock throwing) is a sure-fire way to lose quickly.  If you don’t like thinking, this may not be for you.  However if you do like putting in a little thought, the gameplay and game mechanics are fun.

As you read from my introduction, playing as the monster is both suspenseful and exciting.  Evolving via eating is a concept that is satisfying to play out.

Now playing as the hunters is especially fun when each person knows how to best fulfill their class’s role (i.e. Medic, etc).  Given all this hunting/hunted mumbo jumbo, I’m ultimately not sure if I’ll be picking up the full game.

My lack of many PC friends means playing with randoms, which of course is never as much fun and secondly, I don’t see myself playing this game for a long period of time.  Sure, I’ve enjoyed my short time playing it, but as much as I love roaring in victory, I can’t say that I look forward to a thousand more.

Ethan:

Asynchronous multiplayer games have always been intriguing. Ever since the first Left 4 Dead and its fascinating versus mode, I’ve been looking for games to satisfy this itch.

Turns out there isn’t a whole lot of games out there. When the creators of Left 4 Dead, Turtle Rock Studios, announced Evolve, I was intrigued and skeptical. Would they be able to keep a game about a giant monster and squad of four hunters well balanced and have the squad members actually be interesting to play?

If the “Big Alpha” is any indication, they executed balance better than Left 4 Dead did.

Evolve really shines in its four places classes. Each one is completely distinct from one another and crucial to taking down the monster. These classes are useless without a team working together. Lone wolfing isn’t an option and anyone who does will certainly find themselves dead if they find themselves head to head with the monster.

Better to die together than alone right?The main weapons for each class all act differently and their abilities range from crucial to useful. Some of the crucial abilities are the shielding from the support, which makes players invulnerable from monster attacks, and the mobile arena from the hunter, which forces the monster to engage in a fight.

As a monster, it’s all about running away and getting huge! Once the player consumes the appropriate amount of the wildlife it’s time to evolve.

From what I saw, the monster could engage before hitting the maximum evolve rank of three if the conditions were right, but most of the time is spent avoiding hunters and their trappings. One never feels safe playing as the big lumbering beast, which makes for great and balanced gameplay.

The maps are lively, with gorgeously crafted tunnels and other worldly wildlife roaming through them. It genuinely gives the feeling of a living ecosystem, even though there are obvious walled off sections. The game presented is one of the most polished multiplayer games I have seen in a while, even in it’s supposed “alpha” stage. (I’d at least put this in the beta category.)

My concerns come with the game’s diversity. In this demo it seems as though there is only one mode, hunt.

While hunt is an absolute blast, how much fun will it will be 20 hours from now. Sure there are two other characters to unlock for each class and two different monsters to play as, but how long will a player be satisfied after plopping down $60 for a game with one mode in it?

Left 4 Dead had a single player campaign mode with a lot of different maps with story and personality. Once that was completed verses was a fantastic mode to play in.

It just felt like there was more in Left 4 Dead, but a few different game modes would help ease away my concerns, which could easily be patched it.

That being said, it’s been hard to put this game down. The core game may just be strong enough to stand on its own.

If I can find three other people to make this purchase with me, I can easily see this game being worth the price of admission.