Tag Archives: E3

Episode 155: Yeah, We Talked About E3 2017

The BIG E3 NEWS HOUR News Topics:
EA
A Way Out, Brothers: A Tale of 2 Cons
Battlefront 2, now with more Battlefront II

MICROSOFT
Xbox One X, abbreviation XBOX, please do not confuse S with X
The Last Night seems cool but the dev is a GamerGater
Cuphead it’s coming out they gave a date also it has levels now
Sea of Thieves still looks dope
The Darwin Project, apparently it’s better than the horrible fake esports during the presentation
Anthem looks like what Destiny should have been all along, fuck Destiny 2

BETHESDA
VFR Doom and Fallout 4
Elder Scrolls card game
The Evil Within 2
Crazy insane Wolfenstein 2 trailer on LSD

UBISOFT
Mario+Rabbids + XCOM
Assassin’s Creed (Now with even more Tom Clancy/Far Cry/Dark Souls!!!!)
Transference, Elijah Wood is making Black Mirror for your VR in 2018
Skull and Bones (Pirates are fun!)
BEYOND GOOD AND EVIL 2, IT’S REALLY HAPPENING (or is it?)

SONY
The Pre Show had more cool stuff than the main show?
Uncharted, ladies edition
Horizon Zero Dawn DLC
Days Gone, still… kinda drawing a blank on any feelings for this game
Monster Hunter World, and Ricardo and Ethan just had their bean freaked
Some PSVR stuff that I don’t remember, except for the Redwall (Moss) one
Shadow of the Colossus HD HD
WWII and Call of Duty, for the first time together again at last!
Marvel vs Capcom Infinite, a story from the people who brought you SFV story mode (no fighting shown)
Detroit, AKA David Cage still doesn’t understand stories
God of War, dad of war
Destiny 2, old news Anthem is the new thing
Spiderman, quick time events ala 2010!

NINTENDO
KIRBY, it’s a reboot?
YOSHI, also a reboot
Metroid Prime 4, it’s a logo! HAPPY NOW?!
Fire Emblem Warriors
Zelda DLC
Rocket League on Switch
Super Mario Odyssey, MARIO IS A DEMON WHO POSSESSES ALL THINGS

Trailer trash SPECIAL E3 EDITION:
Wolfenstein II: The New Colossus
Griftlands
Mario+Rabbids: Kingdom Battle
Super Mario Odyssey
A Way Out
The Evil Within 2
Beyond Good and Evil 2
Monster Hunter World
God of War
Skull and Bones
Battlefront 2
Undertale PS4
Marvel vs Capcom Infinite
The Last Night
Sonic Forces
Uncharted: The Lost Legacy

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Episode 106: E3 2016! Angry Dads and Robot Hate

 

The giant spectacular E3 episode is here! LIVE! Or it was live last night, now it’s just a recording, but still just as good! Apologies for the delay but we wanted to hear as much E3 news as possible before we recorded! Check out all our hot takes, including some thoughts on the Warcraft movie and some thoughts on our latest beers. PLUS you know all that news from E3!

Thoughts on the Warcraft film

The E3 EXTRAVAGANZA:

http://e3recap.com/ < check here for all details and trailers!

THE EA CONFERENCE

  • Titanfall 2
  • SPORTS (Madden and Fifa)
  • Fe(?)
  • Look at all the Star Wars that’s going to probably come out
  • Battlefield 1

THE BETHESDA CONFERENCE

 

  • Quake Champions
  • Hearthst… I mean The Elder Scrolls: Legends
  • Fallout and Doom stuff
  • Fuckin’ here’s Skyrim again, who gives a fuck…
  • PREY IS ALIVE
  • Elder Scrolls Online like who give a fuck, c’mon
  • Dishonored 2

 

THE MICROSOFT CONFERENCE

  • New Xbox model!
  • Gears of 4
  • General Raam coming to Killer Instinct
  • Forza, gents… right oh KOO-DOS points
  • ReCore
  • Final Fantasy XV
  • Division stuff…
  • A buncha dev stuff. I dunno, VR. Minecraft
  • We Happy Few
  • Hearthst… I mean Gwent
  • De4d Rising
  • SCALEBOUND
  • Tekken 7
  • Sea of Thieves
  • State of Decay 2
  • Halo Wars 2
  • SCORPIOOOOOOOOOOO

THE AWKWARD PC CONFERENCE

  • Dawn of War III
  • Oxygen Not Included
  • ARK
  • Lawbreakers
  • A buncha VR bullshit, who cares…
  • Vampyr
  • Mount and Blade 2? Whut?
  • Killing Floor 2
  • Arma 3…
  • Observer
  • Turing Test
  • Overland
  • Dual Universe
  • Days of Infamy
  • Mirage: Arcane Warfare
  • Mages of Mystralia
  • Warframe Lunario

THE UBISOFT CONFERENCE

  • Just Dance… fuck
  • Ghost Recon: Wildlands
  • South Park: The Fractured But Whole
  • Some more VR bullshit, Jesus
  • FOR HONOR
  • Grow Up
  • Trials of the Blood Dragon
  • Watch Dogs 2
  • Steep

THE PLAYSTATION CONFERENCE

  • God of 4
  • Days Gone
  • THE LAST GUARDIAN HAS A RELEASE DATE
  • Horizon Zero Dawn
  • Detroit
  • Resident EVIL
  • Buncha licensed VR stuff, I dunno you can be Batman or something
  • THE CALLA DOOTIES
  • Crash Bandicoot is back and he’s all over the place
  • LEGO Star Wars… okay
  • Death Stranding
  • Spider-Man

WHATEVER NINTENDO’S THING WAS

  • The Legend of Zelda: Breath of the Wild
  • Pokemans

MISC.

  • Injustice 2
  • Walking Dead Season 3
  • Telltale’s Batman
  • Mafia 3
  • Friday the 13th
  • Harvest Moon: Skytree Village
  • Tacoma
  • Rhythm Heaven Megamix

 

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Episode 87: Heaven Sword

Matt, Ethan, and Ricardo hang out over the Internet just to make sure you don’t miss the latest episode of the Pixel Podcast! Ricardo’s been trying to get to heaven via a Final Fantasy MMO, Ethan took out some rogue agents in the dark during The Division beta, and Matt has been Witnessing to all he meets. Also: DETECTIVE PIKACHU.

Ethan: The Division BETA, Super Mario Land

Ricardo: Final Fantasy XIV (whatever the subtitle is these days)

Matt: The Witness

 

The NEWS HOUR News Topics:

EA OUT OF E3 and Bethesda IN:

http://www.gamespot.com/articles/bethesda-e3-2016-briefing-confirmed/1100-6434381/

http://www.polygon.com/2016/1/27/10842598/electronic-arts-e3-2016-booth-press-conference-ea-play

Trademark react and you get you in trouble:

http://www.gamespot.com/articles/popular-youtubers-trademark-react-find-themselves-/1100-6434399/

DETECTIVE. PIKA. CHUUUUUUUUU

Saint’s Row game surfaces as free ISO:

http://www.polygon.com/2016/1/29/10868846/canceled-saints-row-undercover-psp-free-download

Peter Molyneux account hacked:

http://www.polygon.com/2016/1/28/10862734/peter-molyneux-hacked-retirement-godus

Insomniac reveals Song of the deep, which is published by Gamestop:

http://www.polygon.com/2016/1/28/10854186/song-of-the-deep-insomniac-games-gamestop

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Episode 54: The Boys are Back in Town

Matt’s back! And he’s got a review for Ethan and Ricardo on the podcasts he missed. But enough of that, we’ve got just about a ton of E3 news and wraps up to catch up on, not to mention all the games we’ve been playing! We’ve got mobile games, broken Batmans (on PC), and Windows 96 video searching interactive story experiences! And all this before we even get to the news! There’s a lot to cover so get to listening.

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Episode 53: E3 Hangover

So much news. So many games. So much…time is spent talking about games we played or games we are currently desiring to play. Parker and Anders accompany, Ethan and Ricardo again to discuss all things games and clean up after the information dump that is E3. Disagreements, laughs and maybe even a tear are shared between the four. Check it out.

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Episode 52: Dreaming of E3

With Matt out of town, it’s up to Ethan to take the reigns of the podcast during the biggest week of gaming. Join Ethan and Ricardo with the return of Anders and the newcommer Parker. We dive into the insanity of E3 head first and talk about Microsoft, EA, Bethesda, Sony and Ubisoft, while perdicting what will happen the next morning with Nintendo and the brand new PC gaming conference. Just do it.

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Episode 18: Post E3 discussion

Join Ethan, Matt, Andrew and Ricardo as they discuss the console announcements that happened at and after E3 as well as what games they have been playing. Based on current information, find out what console everyone will be buying by listening in!

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IT'S SOO BRITISH

E3 Debrief – ZombiU: Is this what the Wii U needs?

Nintendo must have thought the best way to grab the attention of the hardcore crowd was to release a zombie fps game. Honestly they weren’t wrong. While not a Nintendo game, seeing something so violent and gory running on a normally kid friendly Nintendo machine can catch a person off guard. The question remains, is ZombiU just for the people who buy a game off a shelf just because it has zombies? Or is this game actually interesting and full of good ideas that will change how we play FPS games forever? I had a chance to play with the game at E3 and here are my impressions.

Not as offensive as an African zombie.

While not much footage was shown at Nintendo’s press conference about ZombiU, besides a pre-rendered trailer, Ubisoft was showing it at their allotted show floor space. After waiting in line for two hours and watching numerous people, presumably investors from the looks of them, cut in front of me, I was led into a poorly lit room. In the room there were three Wii U systems (covered of course) displaying the game’s start screen with the option of multiplayer and singleplayer. The lady showing me the game put the game on singleplayer and walked me through how the game worked. For the most part I picked it up pretty quickly. The controls felt standard to an other FPS game and even though my two hands were farther spaced from each other, it didn’t seem any less conformable to handle the Wii U’s gamepad as opposed to a traditional controller.

One of the biggest problems I had with the game up front was the graphics. They weren’t completely bad, but they looked like a very early Xbox 360 game. In other words, they were primitive. This could be because the developers didn’t want to pay too much money on graphics or they haven’t figured out how to make full use of the console yet. I am hoping for the later because then they still have time to make the graphics stand out as much as the control scheme.

There are a few unique gameplay ideas in ZombiU. The first one would be the way a player deals with ammo and other items. On the bottom screen a player has access to an always open inventory menu. This comes in use when a player finds a corpse or a box to loot or needs to switch guns. The player’s character bends over to check the corpse if there is anything useful and utilizes a drag and drop loot management system. While in this state, the TV screen shows the player in the third person to let them know if it’s time to pack up shop when a zombie gets close. Juggling between dragging and dropping items and looking up at the screen can be stressful and adds a lot of the suspense a player would want from a survival game, but at the time I played the game, it had a “take all button”. It didn’t take me long to figure out that whenever I would find anything to loot, I would just tap that button as soon as possible to make sure I spent the least amount of time in the area as possible. This of course would be the wisest game play move, but it takes out all of the suspense out of looting. Hopefully this will be addressed and the button will be removed or maybe later on in the game a player won’t want to loot everything because bag space will be rare.

Another neat feature has nothing to do with the Wii U’s gamepad. When a player dies, their character dies permanently. They will spawn in as a new survivor who has to kill the zombified version of the old character if they want to get their stuff back. While playing I also saw players before me who had died earlier and were now zombies. I killed a Nintendo representative and received all of the items he had on him before he died. It seems like a very neat idea, but how far will Ubisoft take this concept? Will I be able to kill my online friends whenever they die in their game? Or will it only be available to people who die on the local machine? I asked the representative who was showing the game and she sadly didn’t have an answer for me.

zombiu aiming

It doesn’t feel as good as it looks.

            The strangest feature in the game was the aiming mechanics associated with the sniper rifle. When a player wanted to pull off a sweet headshot, they would have to raise the gamepad in front of their face and then the gamepad would display the aiming reticule. Now the player was in aiming mode. To get a good shot on the zombie the gamepad itself would be moved left or right to get the perfect shot. On paper this sounds great, but when I was fooling with the aiming it felt unnatural. Every time a zombie showed up on the screen I would throw the gamepad up and then lose track of where I was aiming. This disorientation could just be so different from what I am used to that I haven’t got the hang of it yet. The real problem lies in that the system didn’t feel very intuitive or natural and that’s a problem for Nintendo.

I can’t help but to feel that the Wii U is splitting Nintendo’s audience down the middle. A casual gamer might be turned off by the new gamepad, thinking it looks too intimidating and not simple and intuitive enough to use. The “hardcore” gamers didn’t really get a good hard sell at E3 either. ZombiU was one of the only “hardcore” titles being shown solely for the Wii U that wasn’t Nintendo and even the big N showed “Nintendo Land” long enough to overstay its welcome. Sure finally being able to play high definition games with up to date hardware on a Nintendo console is long overdue, but will the Wii U improvements actually matter or is it too little too late? Or better yet, will the improvements be fun and actually improve the game? My time with the game was too brief to make this call. Only time will tell.

ZombiU has some really great concepts in it that could use some polish, but they still have the potential to utilize the Wii U features to make the game more enjoyable instead of being tacked on and not affecting the game much. These are just concepts that leave good impressions though. Not much else about the game has been revealed. We don’t know anything about the story yet or if it will have any online capabilities. As most gamers know, it takes a whole lot more to make a great game than just cool concepts and neat gameplay mechanics. A great game needs the whole package. We can only hope that ZombiU really sells the concept of the Wii U, and doesn’t turn into another Red Steel.