Tag Archives: Multiplayer

Tumblestone Review

Ethan’s Take:

There’s a lot of button mashing in Tumblestone, but nothing feels better than mashing that “A” button down and firing the victory shot.

Tumblestone is a match three puzzle game with an emphasis on the puzzle.

In the main multiplayer mode, called puzzle race, everyone receives the same puzzle and has to race to complete it. Mostly it’s a matter of finding the three blocks that match and maneuvering as quickly as possible to nail it, but sometimes you can screw yourself into a corner.

If you find yourself stuck you can always hit the B button to reset your puzzle, but then your opponents are most certainly ahead. Your only hope is they run into the same roadblock you did.

Out of a lot of the multiplayer games we’ve played, this one seems to be the most “balanced.” Everyone is given the same puzzle for the first few rounds and the game will only give you a different puzzle if you’re two rounds behind or two round ahead.

This leads to a bit of rubber banding and makes winning match point (or sausage point if you’re playing the sausage, obviously) a real victory. In the end, puzzle race comes down to pure skill over your opponents and it’s glorious.

Adding to the frantic nature of the game, the blocks make satisfying sounds as they are plucked off the board. The game slows down when you’re about to make the game winning shot to make winning that round so much sweeter. The presentation overall is a tight package.

While puzzle race is some of the most fun I’ve had in local multiplayer gaming in years, the other modes I greet with a resounding “eh.”

Tug of war is kind of fun, but can get exhausting once you realize the pattern the game continues to give you. Battle I like a bit better because it’s a frantic fight to survive, but since the blocks are seemingly randomly generated it’s easier to get stuck.

There are ways to avoid getting stuck by strategically losing, but that’d require rewiring how your brain works from race mode and that’s hard. My advice, stick to race and have a hoot hollerin’ good time with friends.

Single-player side note:

Tumblestone does an interesting thing where the game costs $30 for the entire package but is only $15 for the multiplayer package. I’ll get this out of the way, unless you love mind-bending single player puzzles, get the multiplayer version.

The single player has a world map with the lightest amount of story wrapped around it. World 1 was good challenging fun, but then instead of more interesting puzzles in the next world, they throw in extra mechanics that complicate things, and not for the better.

For example, in the next world, there’s a block in the middle of the screen that alternates between being solid or transparent every time you select a block. It sounds simple, but it’s infuriating and completely changes the mechanics.

I couldn’t get past world two so I have no idea if any of the other modes are better, but I didn’t feel compelled to struggle to see the rest. Each of these variations can be unlocked and played in multiplayer, but why mess with what works?

Rating: 5/5

 

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These other characters are so cool! Too bad you’ll never see them unless you slog through the singleplayer.

 

Rico’s Take:

Under the right conditions, Tumblestone is a chimera of hectic fun. Combine the hype-fueled hysteria of NBA Jam, throw in the technical, tactical, twitch precision of Street Fighter and throw in the accessibility of Bejeweled.

What do you get? A beautifully-crafted riot.

For its simplistic look and mechanics, I’ve yet to get bored with Tumblestone’s multiplayer. Each new game is a pendulous affair where you either ride your momentum into a slow-motion-blasted victory or wallow in a last-minute defeat. The game engages at all times, and that’s more than most games can say.

If you’re looking for something unintimidating, but endlessly addictive to play with friends, this one’s it.

Rating: 4/5

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Matt’s Take:

Tumblestone is the sort of game that will have you shouting very regularly at your friends as your fight to complete puzzles the fastest. In a good shouting kind of way. The frantic speed the game both requires of you and betrays you with (when you box yourself in and have to reset) creates a brilliant balance for a multiplayer game. The desire to not blink, check where your opponents are at, and keep your own blocks lined up leads to a constant tension.

And it’s sheer brilliance that the round ends in a slow motion shot, even though there is no way anyone can catch up. It makes some of those close victories even sweeter (or bitter if you lost.)

It’s a shame the same can’t really be said for the single player content, but that’s mainly because the story mode is going for a completely different type of game. While the multiplayer is hectic, fast paced, quick-puzzle action, the story is all about deliberate, thoughtful puzzles with mind-bending alterations added on. If that’s sounds like fun then great! But if it’s not how you’re introduced to the game it can be a bit of a whiplash.

Rating: 4/5

 

We played 5 hours of Tumblestone multiplayer and single player on PC.

Pixel Legends overall rating: 4/5

Will We be buying Evolve after playing the Big Alpha?

Westin:

Your heart is pounding.  You know the hunters are on your trail, but you’re not sure how close they are.  You frantically grab any nearby creature to eat and hope to God you’ll evolve to Stage 2 within the next minute.  It happens.  You begin to evolve, leveling up some of your abilities and then waiting for the evolution to complete.

Bam!

Your fear has subsided, but before you get the chance to enjoy, it the hunters are on you.  The Trapper puts up an arena and you find yourself trapped.  You frantically leap and charge at the hunters knowing that you just have to hold out for a short time.  The arena goes down and you charge and jump your way out of the fight.  Before you know it, you’ve eaten your way to Stage 3 and no longer do you feel the fear of weakness.  You feel the almighty power of a fully evolved monster and it’s time to let the hunters know it.  Waiting for you at the Power Relay, the final battle begins.  There are explosions, traps, and gunfire, all of which are not enough to save them.

You kill them all and roar in victory.

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IT’S ALIVE!!!

Having played 11 hours of Evolve’s Big Alpha, I feel that I get the gist of how the game works.  So rather than going over each aspect of the game and how they work (which you could easily read about and/or watch on YouTube), I’d like to quickly discuss my experience with the Alpha and how it will affect my decision to pick up the game when it is released on February 20, 2015.

Evolve is first and foremost a strategic game.  Running-and-gunning (or running and rock throwing) is a sure-fire way to lose quickly.  If you don’t like thinking, this may not be for you.  However if you do like putting in a little thought, the gameplay and game mechanics are fun.

As you read from my introduction, playing as the monster is both suspenseful and exciting.  Evolving via eating is a concept that is satisfying to play out.

Now playing as the hunters is especially fun when each person knows how to best fulfill their class’s role (i.e. Medic, etc).  Given all this hunting/hunted mumbo jumbo, I’m ultimately not sure if I’ll be picking up the full game.

My lack of many PC friends means playing with randoms, which of course is never as much fun and secondly, I don’t see myself playing this game for a long period of time.  Sure, I’ve enjoyed my short time playing it, but as much as I love roaring in victory, I can’t say that I look forward to a thousand more.

Ethan:

Asynchronous multiplayer games have always been intriguing. Ever since the first Left 4 Dead and its fascinating versus mode, I’ve been looking for games to satisfy this itch.

Turns out there isn’t a whole lot of games out there. When the creators of Left 4 Dead, Turtle Rock Studios, announced Evolve, I was intrigued and skeptical. Would they be able to keep a game about a giant monster and squad of four hunters well balanced and have the squad members actually be interesting to play?

If the “Big Alpha” is any indication, they executed balance better than Left 4 Dead did.

Evolve really shines in its four places classes. Each one is completely distinct from one another and crucial to taking down the monster. These classes are useless without a team working together. Lone wolfing isn’t an option and anyone who does will certainly find themselves dead if they find themselves head to head with the monster.

Better to die together than alone right?The main weapons for each class all act differently and their abilities range from crucial to useful. Some of the crucial abilities are the shielding from the support, which makes players invulnerable from monster attacks, and the mobile arena from the hunter, which forces the monster to engage in a fight.

As a monster, it’s all about running away and getting huge! Once the player consumes the appropriate amount of the wildlife it’s time to evolve.

From what I saw, the monster could engage before hitting the maximum evolve rank of three if the conditions were right, but most of the time is spent avoiding hunters and their trappings. One never feels safe playing as the big lumbering beast, which makes for great and balanced gameplay.

The maps are lively, with gorgeously crafted tunnels and other worldly wildlife roaming through them. It genuinely gives the feeling of a living ecosystem, even though there are obvious walled off sections. The game presented is one of the most polished multiplayer games I have seen in a while, even in it’s supposed “alpha” stage. (I’d at least put this in the beta category.)

My concerns come with the game’s diversity. In this demo it seems as though there is only one mode, hunt.

While hunt is an absolute blast, how much fun will it will be 20 hours from now. Sure there are two other characters to unlock for each class and two different monsters to play as, but how long will a player be satisfied after plopping down $60 for a game with one mode in it?

Left 4 Dead had a single player campaign mode with a lot of different maps with story and personality. Once that was completed verses was a fantastic mode to play in.

It just felt like there was more in Left 4 Dead, but a few different game modes would help ease away my concerns, which could easily be patched it.

That being said, it’s been hard to put this game down. The core game may just be strong enough to stand on its own.

If I can find three other people to make this purchase with me, I can easily see this game being worth the price of admission.