Tag Archives: Microsoft

Episode 52: Dreaming of E3

With Matt out of town, it’s up to Ethan to take the reigns of the podcast during the biggest week of gaming. Join Ethan and Ricardo with the return of Anders and the newcommer Parker. We dive into the insanity of E3 head first and talk about Microsoft, EA, Bethesda, Sony and Ubisoft, while perdicting what will happen the next morning with Nintendo and the brand new PC gaming conference. Just do it.

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The (fickle) heart of battle: Street Fighter V’s biggest gamble

Street Fighter V is coming. As a fighting game fan and lifelong fan of the series, my initial reaction was excitement followed by an exclamatory, “It’s too soon!”

Despite Street Fighter IV releasing way back in 2008, it FEELS as if the game was definitively finished this year with the release of Ultra SFIV. Jokes of Capcom releasing the same game on five separate occasions aside (which they have), this isn’t a series or a genre accustomed to swiftly moving on to the next numbered sequel.

On one hand, it’s heartening to know SF’s following is the strongest it’s been since Street Fighter II and the days of Raul Julia’s M. Bison. On another, it seems obvious the series is changing.

The most noteworthy aspect of SFV’s unveiling was NOT its impressive new graphical presentation.

I speak primarily of the announcement that Street Fighter V will be exclusively for Playstation 4 and PC upon its release in 2015 and will feature cross-platform play. To be honest, I’m not shocked by this move. The console gap is closing, and it’s going to come down to exclusives (alongside other tangibles) for Sony and Microsoft to distinguish their machines. With Microsoft already touting its own exclusive fighting franchise with the new Killer Instinct, it only makes sense Sony would attempt to one-up.

Let’s be honest: With all respect to the awesome modern interpretation on Killer Instinct, there’s no question which series will drive more traffic.

But all the same let’s not get crazy. Though Street Fighter is a big “get”, it is not on par with the likes of other major franchises like Call of Duty or Assassin’s Creed in terms of market share. This is a fighting game, and comes with a certain barrier for entry that game sales have proven many won’t cross. Hence why the cross-platform support will be crucial for SFV’s success.

Long has the issue of audience segmentation plagued fighting games. If net code holds up and this PC/PS4 cross-platform support works, then Sony and Capcom will look like geniuses. They’ll have finally unified two sections of the audience into one, and that might be justification enough to have completely killed off a third section.

That third sector, however, is likely not to go quietly. Xbox LIVE was consistently a better performer for online fighting games during the SFIV era, yet now LIVE players have been left in the lurch. Whether a backlash will be enough to change console availability for the series’ future remains to be seen.

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Capcom’s move may bring a fighting game community closer, or irreparably damage it.

Ultimately, Sony’s Playstation Experience keynote shook one growing misconception about console gaming; that exclusives were going away. They’re not, and that’s going to spell big things for PS4.

It’s also going to mean something big for the future of Street Fighter, for better or worse.

Episode 3: Used Games and You

In this episode Genese reviews used games and their impact on the game industry.

Pixel Vision: Episode 3 – Used Games and You Credits:

Host
Genese Davis

Director
Eric Kieron Davis

Producer
Eric Kieron Davis

Writers
Matt Atkinson
Ethan Hawkes
Andrew DeZarn

Director of Photography
Justin D. Talbott

Motion Graphics
Alex Maltsev

Editor
John Zappulla

Colorist
Justin D. Talbott

Special Thanks:
Nigel Nikitovich
Dayna Soliday

E3 Day 1: Scratching the Surface


South Hall Entrance to E3

South Hall Entrance to E3

Bright lights.  Loud music.  Towering posters and flashing screens as far as the eye can see.  This is E3.  For six hours we walked around the show floor, trying, yet failing, to take in all there was to see.  Giant multi-storied booths dominated the center of the of the showroom, while in the corner smaller one-man tables sat.  Free merchandise everywhere.  Oh man, the all the free stuff.  There’s a lot to take in, and there’s a lot to describe, so I’ll do my best.

 

Our first day on the floor was mainly spent gaining our bearings.  It’s the first year at E3 for most of us.  We needed to spend our time wisely, and decide exactly what was important to see.  Wisdom would dictate that we find out exactly what was important and interesting before jumping right into lines.  We wanted to make sure we could at least see everything before diving in to hour long lines to play 15 minutes of a game.

 

So naturally the at the first glimpse of Batman: Arkham City we immediately jumped into an hour long line for 15 minutes of gameplay.  I can tell you we walked away a little dazed from all the awesome, but we’ll have more on our opinions of individual games tomorrow and Thursday.

Batman

Batman: Arkham City

 

After coming to our senses we continued with our original plan.  Touring the Warner Bros. Interactive booth we also discovered an underwhelming Green Lantern tie-in (can you say “like God of War but mediocre?”) and a multiplayer demo for Gotham City Impostors.  The game looked interesting, but with other stylized, class based, multiplayer, first person shooters out there, it’s probably going to have a hard time making an impact.  As long as it doesn’t make the mistake of going on sale for full price then it could be an enjoyable experience.

 

Some of the more awesome features included a full size Marcus Fenix statue, a two story multi-booth showroom from Sony, and a massive jumbotron dominating the Capcom booth.  Nintendo’s section of the showroom was a completely enclosed room filled with glowing lights, screens displaying their 3DS, Wii, and the new Wii U consoles, and a huge representation of Link riding an eagle across the ceiling.  The next to each screen was a friendly (usually female) associate, who were always happy to assist and answer any questions.  And hand out free stuff.  Don’t forget the free stuff.  I played around with a few of the DS games, but didn’t get enough time to get a full impression just yet.  By this point we were on a mission to see everything.

A packed showroom and a 2 story Playstation Booth

 

A mission we technically ended up failing.  One of the only booths with missed out on was Microsoft’s.  It wasn’t a deliberate snub, but none of us really felt like we had missed much at the end of the day.  Based on the first day and opening press conferences, I hadn’t formed any negative opinion on Microsoft, but I didn’t see anything to draw me in either.  Possibly it has something to do with our subconscious not wanting to dance around in front of a Kinect, which is what Microsoft is pushing heavily this year. Nevertheless, we will visit and gain an opinion on some of the new games, and I’ll make sure those opinions make it to the web for both of our readers.  Thanks, Mom.

 

Tomorrow we’ll be bringing you more stories on individual games, vendors, and booths.  Hopefully we’ll be getting up some smaller individual stories throughout the day, but either way you can expect another post like this tomorrow night.