Category Archives: Impressions

Impressions: PS4 announcment

While PS4 has impressive hardware, strengths will be software and functionality

Even though the public has not seen the shiny new box that will be the Playstation 4, at least gamers have a detailed sketch of its hardware and functionality.

Its been seven years since the release of the Playstation 3. This console generation, while not the longest in gaming history, has been substantial considering the innovations and changes that the industry has experienced. The graphical improvements have been significant and a slew of motion controllers have changed the way that the mainstream demographic thinks of games. Mobile platforms and digital distribution have also changed how consumers access and play games.

Internet communities have been inspired by the work of game developers. In addition to playing games, gamers look for videos of games on YouTube and share their own experiences over streaming platforms and social media.

Innovations such as Xbox Live Party Chat (which is in my opinion one of the greatest accomplishments of the last generation) change the way that players interact with each other over the internet. Online multiplayer services have become their own social spheres, allowing players to keep in touch with their existing friends and meet entirely new ones online.

It seems as though the Playstation 4 has accounted for all of these improvements on paper. And if Sony’s claims are true, there are a lot of things to be excited for when the new system releases:

Dedicated processor for downloading games in the background:

While the Xbox and Playstation both have the ability to do this now, a dedicated CPU for completing this task will make the interface much smoother. If the PS4 can incorporate its own version of party chat with this extra chip  while simultaneously playing games, the results will be awesome.

Social media integration and dedicated video compression and uploading:

While there are currently many capture devices available that allow gamers to share and edit gameplay, a system that is integrated into the console operating system would be much more convenient. The ability to hit a button on the controller and capture footage would be much better than setting up a laptop and worrying about logging and capturing footage.

The additional processor that can be seen in any music video production unit also handles video uploads and compression, allowing players to quickly cut a clip, and go on playing the game while the video uploads in the background.

Playstation’s partnership with Ustream does not seems ideal however. An incredibly strong community of YouTubers has been built over the past couple of years and its difficult to foresee audiences making the switch to a new video platform. But of course, it is impossible to predict how internet audiences react come launch day.

Software:

While a launch lineup has not been confirmed by Sony, Watch Dogs, Killzone: Shadow Fall, Drive Club, InFamous: Second Son, Destiny and The Witness all look like excellent contenders. The success of a console launch linked to its launch lineup, and PS4 should have a strong one.

Gaikai, game streaming and backwards compatibility:

While the PS4 will not be backwards compatible, Sony Computer Entertainment has partnered with the game streaming service, Gaikai, to provide gamers with hundreds of titles. Sony’s goal is to make all PSone PS2 and PS3 titles available over this streaming service.

While pricing has not been announced, it will allow players to try games out for free.

For consumers that have a large collection of PS3 games, the lack of backwards compatibility will be very disheartening.

While Sony may be reveling in the exposure, nothing has been heard from the Xbox corner. It will be very interesting to see the two behemoths duke it out come E3 this year.

Wii U Impressions

After spending a few weeks with the Wii U, we talk about the pros and cons we have found with Nintendo’s latest hardware.

Things we liked:

The gamepad screen looks awesome!

When we first booted up into NintendoLand and saw the TV mirrored on the gamepad we were impressed. Even though the resolution isn’t 1080p, the colors were bright and full of contrast. Seeing something run at 60 frames on a small screen looks great as well.

Miiverse is surprisingly cool

Nintendo’s new social tool sounds a bit silly when it is explained. Yeah you can draw cool pictures (because apparently everyone with a Wii U can draw) and leave tips for your friends in game, but who cares? Well, we didn’t think much of it until we saw the variety of people’s comments showing up in game. Even communities for games we have no interest in is entertaining to scroll through.

Lots of cool and potential ideas

Playing through NintendoLand shows just how many different possibilities for gameplay the Wii U game console is capable of. Utilizing two screens or using the single screen to give a player more information brings a new level of gameplay not previously available on home consoles. Hopefully developers utilize this technology to make something more interesting than simply putting the map on the gamepad screen like several launch titles did.

Enjoyable to play games on the screen in another room

Sure it sounds gimmicky, but playing a full console game in bed or another room is great. It feels cool and there is no noticeable lag in another room. Its surprisingly nice to just stretch out on a couch and get some game time in the most comfortable position available.

 

Things we didn’t like:

Long load times for in the Wii U menu

Zipping around the Wii U’s operating system just doesn’t happen. Instead it takes a good 15 seconds (at least) to launch even the most minor applications within the menu. It’s just strange that something like Miiverse loads fairly quickly while the friends list takes a several times that. Even the Wii, which was no speedster, doesn’t have the same sluggishness that this console does. Inside the games load times vary, but are usually a lot quicker. Hopefully software updates can fix the abysmal load times on the menu.

Poor ports for current gen games

Nintendo boasted a large launch day line up of current generation games. Too bad most of the games are plagued with framerate issues. Mass Effect 3, Epic Mickey 2 and Batman Arkham City all do not run as smooth as their counterparts on other consoles. Of course this could be the fact that developers are not yet used to the new hardware, so optimizing for it could be a bit of a pain. Back when the PS3 first launched it a lot of its third party games suffered from framerate issues as well. This probably will be hammered out soon, but for now it’s disappointing.

No transferring of Nintendo ID to other consoles

When a player first starts up their shiny new Wii U console, they are prompted to make a Nintendo Network ID and a password. What they don’t tell you is that the account made is stuck to that particular Wii U. Nintendo Network IDs do not work like Xbox 360 or Playstation 3 accounts and that is a huge oversight. It is almost inconceivable that this idea was released in 2012, where online accounts have been transferable across devices literally for years now.

Weird bugs and other occurrences

For almost an hour we struggled with trying to connect our Wii U to our WiFi. No matter what we tried it just kept erroring out after a period of time. We learned from the internet (on another machine of course), that a fix was typing in the WiFi information manually. Not very intuitive and was a huge bump in the road in an otherwise smooth set-up process.

Another weird bug we frequently encounter is random connection losses from the gamepad to the Wii U, even though often we are well within the recommended range of the console. We have no idea what causes this and it happens so infrequently that it never really comes off as a huge issue, but its still pretty frustrating and removes us from our gaming experience.

Screen lockups have happened very rarely, forcing a forced reboot of the system (read: we have to pull the plug or it won’t turn off.)

E3 Debrief – Injustice: Gods Among Us

Even with its limited game modes, I thoroughly enjoyed Mortal Kombat vs. DC Universe.  Granted, I’m a  DC fanboy, but the game provided an interesting, comic book story as well as a solid MK-inspired fighting engine.  The 2008 crossover was received well enough, but Mortal Kombat purists criticized the game’s T-rating and its lack of gratuitous gore.  With NetherRealm’s exceptionally violent 2011 reboot, Mortal Kombat, any chance of a superhero successor seemed slim at best.  However, in a surprise announcement from Warner Bros. Games, Batman and Superman enter the ring once more. Only this time, our heroes take off their MK training wheels.

Make no mistake. Injustice: Gods Among Us is being developed by the fighting game gurus famous for the renowned Mortal Kombat series, but this is a new game all its own. Don’t expect fatalities, X-rays, or dismembering.  Instead, gamers can look forward to new innovations and fighting mechanics that are sure to stand out in the genre.Fighting games have placed warriors in some awesome environments.  However, aesthetics aside, it never really mattered where the bouts took place.  With Injustice, the battleground becomes just as important as the character you choose.  A shiny red button found in the Batcave fires missiles from the Batmobile, while enemies can be thrown through AND on top of the skyscrapers of the tentatively titled “Future City” (story hint?).

Fighters will react to their environment, but the environments will also react to you.  Debris falls and buildings crumble as the super-powered fighters go toe-to-toe. In a fight shown between Superman and the Flash within the Batcave, rocks fell from the ceiling every time a major blow was landed. Finally, the audience grimaces as we see a boulder crush the car… yes. That car.

NetherRealm remains tight-lipped on the story, but they’ve confirmed six fighters so far: Superman, Batman, The Flash, Wonder Woman, Solomon Grundy, and Harley Quinn.  A quick pause in the announcement trailer, however, hints at an armor-clad Lex Luthor joining the fray as well.

During the demo I witnessed at E3, I got a quick glimpse of Injustice‘s unfinished character selection screen.  While only the six confirmed fighters showed their faces, I was able to count 24 spots total; that’s 18 slots currently without a portrait. Obviously, this number is subject to change, but I’m excited to see which characters will be playable  in the game.  After all, Grundy and Quinn are hardly A-listers, so I’m hoping to see some great characters pulled out of obscurity for this – without sacrificing our mainstays, of course. Red Hood anyone?

DC has granted the studio plenty of artistic liberty regarding our heroes’ appearance, providing a grittier re-imagination of the characters we thought we knew.  And the graphics certainly do the design justice (no pun intended).  Using their “wrinkle tech,” NetherRealm has created exceptionally detailed character models and impressive lighting effects, leaving wrinkled costumes, reflecting armor, and writhing facial expressions.

It’s still early, but I’m beyond excited for this game. Who would you like to see make an appearance? E-mail us your 24-character roster for a chance to win an E3-exclusive Injustice T-shirt – email@pixelegends.com

Fly high, legends.

Top five highlights of E3 2012! Updated: 06/05/12

While it is still very early in the days of E3 2012, a lot of press conferences have already been done. Out of all the new information that has flown out of E3 this is personally what I have found to be the highlights. Feel free to disagree and let me know about it!

5. Nintendo

Even before Nintendo has had their press conference, they have released new information out on their Nintendo direct channel. The information wasn’t release dates, hardware specs or anything huge, but it was interesting to see Nintendo’s console and its features slowly be revealed. So far we have a new controller to buy on top of the WiiU’s GamePad, in the form of the Wii U Pro controller. This controller mimics the tradition controllers being used by current generation consoles in an effort to make the Wii U easier to develop for and port 3rd party titles. My favorite feature reviled about the controller, was the use of a full fledged D-pad. I feel this will give Nintendo an edge on the competition when it comes to releasing older titles and indie games on the Wii U.

Continue reading