Tag Archives: Games

Broken Pixel—Skyward Sword: Stop Helping Me!

If you thought “Hey! Listen!” was bad…

The debate rages on regarding difficulty in games. Are older games harder? Are harder games better? Do modern games hand-hold too much? How much should games spell out for the players?

Sure she looks cool, but wait until she opens her mouth.

We’re not here to answer those questions.

No matter where you stand on that debate, I think there’s one thing we can all agree on: no one likes annoying helpers.  What classifies as annoying? Well that’s different for every person. But if you’ve got to the point where you’ve shouted “Stop helping me!” at your TV screen, then you’ve met an annoying helper.

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What Makes a Game—What makes a true sequel?

“Yeah it’s pretty good, but it’s a lot like the last one.”

A topic of fierce discussion and frustration from gamers is whether or not a sequel to a beloved game is actually a fully realized new game or could have easily been an expansion. What games can be considered expansion packs; better known today as a very large DLC? Arguably, there are games that walk the line, but there are also games that have some gamers believing that developers are just plain lazy.

One of the most prolific games that have some players hopping mad about shelling out $60, is Call of Duty Modern Warfare 3. Many arguments can be made that this game being nothing more than an expansion pack or very large DLC pack for Modern Warfare 2. The most obvious issue is that the graphics remain largely the same as Modern Warfare 2. To be fair, the Call of Duty series has been running the same modified engine since the 2nd Call of Duty, but the newest modifications aren’t showing much of an improvement to a player’s view of the game’s graphics.

Can you figure out which one came first?

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Bastion: How to Perfectly Mix Story and Gameplay

If you’ve been listening at all to our podcast, you might have heard me raving several times about Bastion by Supergiant Games.  There are several reasons why I simply adore everything about this game. The smooth gameplay, the beautiful art design, the superb musical score (which you would have heard in our first episode) all work together seamlessly.  But what really draws you into Bastion is its engaging and genuinely interesting story.

“That [story] may not sound like much…but wait till you hear it.”

And isn’t that the truth.

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The Pixel Legends Podcast is officially live!

Last week, Matt and I recorded the first of (hopefully) many episodes of what we’re calling the OFFICIAL Pixel Legends Podcast.  We’re starting out light with our discussion on the results of 2011’s Video Game Awards (VGAs) which aired on Spike TV. The votes are in, and we share our thoughts here:

http://itunes.apple.com/us/podcast/the-official-pixel-legends/id490585900

We’re on iTunes, so SUBSCRIBE if you like what you hear! Just search “Pixel Legends” in the iTunes store. Episode 2 has been recorded and will be on its way later this week.

Let your voice be heard! E-mail us at pixelegends@gmail.com with any ideas for discussion topics, show segments, logos, etc.  Let us know what you’d like to hear or simply share your own thoughts and opinions.  We’d love to have a segment devoted to reading your e-mails, so this is your chance to be a part of the podcast!

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E3 Day 1: Scratching the Surface


South Hall Entrance to E3

South Hall Entrance to E3

Bright lights.  Loud music.  Towering posters and flashing screens as far as the eye can see.  This is E3.  For six hours we walked around the show floor, trying, yet failing, to take in all there was to see.  Giant multi-storied booths dominated the center of the of the showroom, while in the corner smaller one-man tables sat.  Free merchandise everywhere.  Oh man, the all the free stuff.  There’s a lot to take in, and there’s a lot to describe, so I’ll do my best.

 

Our first day on the floor was mainly spent gaining our bearings.  It’s the first year at E3 for most of us.  We needed to spend our time wisely, and decide exactly what was important to see.  Wisdom would dictate that we find out exactly what was important and interesting before jumping right into lines.  We wanted to make sure we could at least see everything before diving in to hour long lines to play 15 minutes of a game.

 

So naturally the at the first glimpse of Batman: Arkham City we immediately jumped into an hour long line for 15 minutes of gameplay.  I can tell you we walked away a little dazed from all the awesome, but we’ll have more on our opinions of individual games tomorrow and Thursday.

Batman

Batman: Arkham City

 

After coming to our senses we continued with our original plan.  Touring the Warner Bros. Interactive booth we also discovered an underwhelming Green Lantern tie-in (can you say “like God of War but mediocre?”) and a multiplayer demo for Gotham City Impostors.  The game looked interesting, but with other stylized, class based, multiplayer, first person shooters out there, it’s probably going to have a hard time making an impact.  As long as it doesn’t make the mistake of going on sale for full price then it could be an enjoyable experience.

 

Some of the more awesome features included a full size Marcus Fenix statue, a two story multi-booth showroom from Sony, and a massive jumbotron dominating the Capcom booth.  Nintendo’s section of the showroom was a completely enclosed room filled with glowing lights, screens displaying their 3DS, Wii, and the new Wii U consoles, and a huge representation of Link riding an eagle across the ceiling.  The next to each screen was a friendly (usually female) associate, who were always happy to assist and answer any questions.  And hand out free stuff.  Don’t forget the free stuff.  I played around with a few of the DS games, but didn’t get enough time to get a full impression just yet.  By this point we were on a mission to see everything.

A packed showroom and a 2 story Playstation Booth

 

A mission we technically ended up failing.  One of the only booths with missed out on was Microsoft’s.  It wasn’t a deliberate snub, but none of us really felt like we had missed much at the end of the day.  Based on the first day and opening press conferences, I hadn’t formed any negative opinion on Microsoft, but I didn’t see anything to draw me in either.  Possibly it has something to do with our subconscious not wanting to dance around in front of a Kinect, which is what Microsoft is pushing heavily this year. Nevertheless, we will visit and gain an opinion on some of the new games, and I’ll make sure those opinions make it to the web for both of our readers.  Thanks, Mom.

 

Tomorrow we’ll be bringing you more stories on individual games, vendors, and booths.  Hopefully we’ll be getting up some smaller individual stories throughout the day, but either way you can expect another post like this tomorrow night.