Tag Archives: pixel

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Episode 6: The NEEEEEEEEEEEWS!

Get your fill of The OFFICIAL Pixel Legends Podcast here! Andrew, Matt, and Ethan talk about all sorts of fun things; like why micro transactions suck, what Double Fine will do with their piles of cash, and whether or not “The Neeeeeeeeews!” will actually be a thing. Be sure to subscribe on iTunes to never miss an episode!

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Don’t Ignore the Vita’s 3G Option Just Yet….

What we already knew: The Playstation Vita comes in two flavors, WiFi only ($249.99) and WiFi + 3G ($299.99).

What’s new: The more expensive 3G option has been re-bundled.

Seeing as many gamers were repelled by the 3G model’s more expensive price point (and probably the AT&T logo), Sony has realized that they needed to make the 3G option more appealing.

Believe it or not, they actually have.

If you opt for the 3G version of the system, you’ll also receive one of the Vita’s 8GB proprietary memory cards, normally a $35 value on its own. Even the “First Edition Bundle,” which releases an entire week before the Vita’s Feb. 22 launch, is only equipped with a 4GB card.

You’ll also receive a free month’s access to the plan in addition to a downloadable copy of the popular twin-stick shooter, Super Stardust Delta.

Pick your poison, legends.

Preview—I’ve played the Vita. Don’t be jealous, though. You can too.

Select GameStop locations are currently displaying playable Vita units in their stores.  Although my time with Sony’s new handheld was brief at best, I’ve put together  a few first impressions:

While certainly more comfortable to hold than the 3Ds, the size and clarity of the OLED touch screen had me immediately impressed by the hardware.

The system is also surprisingly light, that is, without sacrificing durability (We’re talking to you, PSP 3000).

The analog sticks feel smaller than what we’re used to, but they’re sturdy, responsive, and well within reach (Hear that, Circle Pad Pro?).

Playable demos include Hot Shots GolfUncharted: Golden Abyss, Wipeout 2048, Little Deviants, and more. However, one game in particular stood out among the rest…

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“Resident Evil: Revelations” releases today…or is it “Revelaitons?”

There’s a good chance that some poor, short-sighted, very embarassed employee has just been fired from Capcom.

Anyone quick enough to pick up a copy of Capcom’s latest Resident Evil entry for Nintendo’s 3DS today may be surprised to find a cringe-worthy spelling error printed along the spine of their new game’s case.

While the front’s cover art remains typo-free, the packaging’s spine will prominantly (and incorrectly, mind you) read “Revelaitons” once displayed on one’s game shelf.

Players who would prefer a corrected insert can contact Capcom at 650-350-6700 or by email at accounts@capcom.com. Capcom claims that future shipments of the game will contain case inserts with the corrected spelling, so grab your copy quick before this initial U.S. shipment runs out, assuming, of course, these error-plagued copies could be worth anything later on.

Anyone else keeping their copy in the shrink wrap?

Game Dev Story: Mixing depth and instant gratification.

Mobile gaming is a strange beast that many companies have been recently capitalizing on. The audience of these games is generally casual gamers, so usually mobile developers show no love for the mainstream audience. This works for the mobile platform because most of the time someone, including gamers, don’t have enough time to actually play a full on game during a train ride or in the waiting room. Although are there games that walk on the thin line of being just short enough yet are deep enough to be addicting for a long period of time. Game Dev Story is just one of those games.

A fantasy where bugs always get fixed.

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Episode 4: The First “Real” Episode

A new episode of The OFFICIAL Pixel Legends Podcast is out now! Get it here! Be sure to subscribe! Join us as we talk about video games and our anticipation of the PS Vita!

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Broken Pixel—Skyward Sword: Stop Helping Me!

If you thought “Hey! Listen!” was bad…

The debate rages on regarding difficulty in games. Are older games harder? Are harder games better? Do modern games hand-hold too much? How much should games spell out for the players?

Sure she looks cool, but wait until she opens her mouth.

We’re not here to answer those questions.

No matter where you stand on that debate, I think there’s one thing we can all agree on: no one likes annoying helpers.  What classifies as annoying? Well that’s different for every person. But if you’ve got to the point where you’ve shouted “Stop helping me!” at your TV screen, then you’ve met an annoying helper.

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